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修改打包脚本,将Unity.Mono.pdb加入到res以支持调试

大爷 1 year ago
parent
commit
7046315c7c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs

+ 1 - 1
Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs

@@ -289,7 +289,7 @@ namespace ET
 
             BuildAssembliesHelper.BuildMuteAssembly("Unity.Mono", new List<string>() { "Assets/Scripts/Codes/Mono/" }, Array.Empty<string>(), codeOptimization, globalConfig.CodeMode);
             File.Copy(Path.Combine(Define.BuildOutputDir, "Unity.Mono.dll"), Path.Combine(YooAssetCodeDll, $"Unity.Mono.dll.bytes"), true);
-            //File.Copy(Path.Combine(Define.BuildOutputDir, $"{logicFile}.pdb"), Path.Combine(CodeDir, $"Model.pdb.bytes"), true);
+            File.Copy(Path.Combine(Define.BuildOutputDir, "Unity.Mono.pdb"), Path.Combine(YooAssetCodeDll, $"Unity.Mono.pdb.bytes"), true);
             Debug.Log("copy Unity.Mono.dll to Assets/Res/CodeDll success!");
         }