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@@ -128,6 +128,7 @@
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</Triggers>
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</element>
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</Events>
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+ <FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
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<ID>10098</ID>
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<isTeam>False</isTeam>
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<Items element_type="CommonAI.Zone.ZoneEditor.ItemData" />
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@@ -141,8 +142,8 @@
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<Name>stage1</Name>
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<Points element_type="CommonAI.Zone.ZoneEditor.PointData" />
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<Properties type="XmdsCommon.Plugin.XmdsSceneProperties">
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- <AOIMaxRange>55</AOIMaxRange>
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- <AOIMinRange>50</AOIMinRange>
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+ <AOIMaxRange>300</AOIMaxRange>
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+ <AOIMinRange>270</AOIMinRange>
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<BotTestTemplate>False</BotTestTemplate>
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<SavePlayerStatus>False</SavePlayerStatus>
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<ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
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@@ -157,117 +158,189 @@
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<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>1</AliveLimit>
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+ <AliveLimit>30</AliveLimit>
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<Force>3</Force>
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<forceMax>0</forceMax>
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<forceMin>0</forceMin>
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<IntervalMS>5000</IntervalMS>
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<Name>AI</Name>
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- <OnceCount>1</OnceCount>
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+ <OnceCount>10</OnceCount>
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<PeaceTime>0</PeaceTime>
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<ResetOnWithoutAlive>True</ResetOnWithoutAlive>
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- <StartDirection>0.00</StartDirection>
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+ <StartDirection>3.14</StartDirection>
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<StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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<StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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- <StartTimeDelayMS>5000</StartTimeDelayMS>
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+ <StartTimeDelayMS>12000</StartTimeDelayMS>
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<TFormation type="CommonAI.Zone.TeamFormation">
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<SpacingSize>20.00</SpacingSize>
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<SquareEachRowCount>0</SquareEachRowCount>
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- <TFormation>Round</TFormation>
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+ <TFormation>Beehive</TFormation>
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</TFormation>
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- <TotalLimit>1</TotalLimit>
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+ <TotalLimit>30</TotalLimit>
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<UnitLevel>1</UnitLevel>
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<UnitName>Monster</UnitName>
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<UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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<UnitTemplatesID element_type="System.Int32">
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<element>101</element>
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+ <element>102</element>
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+ <element>103</element>
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+ <element>104</element>
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+ <element>105</element>
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+ <element>106</element>
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+ <element>107</element>
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+ <element>108</element>
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+ <element>109</element>
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+ <element>110</element>
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</UnitTemplatesID>
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<WithoutAlive>False</WithoutAlive>
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</element>
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</Abilities>
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<Color>-65536</Color>
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<Enable>True</Enable>
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- <H>10.00</H>
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+ <H>20.00</H>
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<LableColor>-1</LableColor>
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<LableOffsetX>0.00</LableOffsetX>
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<LableOffsetY>15.00</LableOffsetY>
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<LableOutline>False</LableOutline>
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<LableSize>20</LableSize>
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<MapShow>False</MapShow>
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- <Name>Region2</Name>
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+ <Name>怪一出生地</Name>
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<OffsetX>0.00</OffsetX>
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<OffsetY>0.00</OffsetY>
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- <RegionType>ROUND</RegionType>
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+ <RegionType>RECTANGLE</RegionType>
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<SavePath></SavePath>
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<StripDirection>0.00</StripDirection>
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<UnitIcon></UnitIcon>
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<UnitName></UnitName>
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- <W>50.00</W>
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- <X>10.00</X>
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- <Y>30.00</Y>
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+ <W>2.00</W>
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+ <X>280.00</X>
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+ <Y>127.00</Y>
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</element>
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</Regions>
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<RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
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<sceneType>Normal</sceneType>
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<Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
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- <GridCellH>1</GridCellH>
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- <GridCellW>1</GridCellW>
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+ <GridCellH>4</GridCellH>
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+ <GridCellW>4</GridCellW>
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<TerrainTextData>
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|
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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- <YCount>50</YCount>
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</Terrain>
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<TotalTimeLimitSEC>60</TotalTimeLimitSEC>
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- <Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
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+ <Units element_type="CommonAI.Zone.ZoneEditor.UnitData">
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+ <element type="CommonAI.Zone.ZoneEditor.UnitData">
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+ <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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+ <Color>-16711936</Color>
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+ <Enable>True</Enable>
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+ <Force>1</Force>
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+ <MapShow>True</MapShow>
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+ <SavePath></SavePath>
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+ <UnitIcon></UnitIcon>
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+ <UnitTemplateID>1001</UnitTemplateID>
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+ <X>210.00</X>
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+ <Y>120.00</Y>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.UnitData">
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+ <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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+ <Color>-16711936</Color>
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+ <Direction>0.00</Direction>
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+ <Enable>True</Enable>
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+ <Force>1</Force>
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+ <LableColor>-1</LableColor>
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+ <LableOffsetX>0.00</LableOffsetX>
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+ <LableOffsetY>15.00</LableOffsetY>
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+ <LableOutline>False</LableOutline>
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+ <LableSize>20</LableSize>
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+ <MapShow>True</MapShow>
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+ <Name>二塔</Name>
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+ <OffsetX>0.00</OffsetX>
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+ <OffsetY>0.00</OffsetY>
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+ <SavePath></SavePath>
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+ <Scale>1.00</Scale>
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+ <UnitIcon></UnitIcon>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>二塔</UnitName>
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+ <UnitTemplateID>1002</UnitTemplateID>
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+ <X>130.00</X>
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+ <Y>120.00</Y>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.UnitData">
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+ <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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+ <Color>-16711936</Color>
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+ <Direction>0.00</Direction>
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+ <Enable>True</Enable>
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+ <Force>1</Force>
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+ <LableColor>-1</LableColor>
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+ <LableOffsetX>0.00</LableOffsetX>
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+ <LableOffsetY>15.00</LableOffsetY>
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+ <LableOutline>False</LableOutline>
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+ <LableSize>20</LableSize>
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+ <MapShow>True</MapShow>
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+ <Name>水晶</Name>
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+ <OffsetX>0.00</OffsetX>
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+ <OffsetY>0.00</OffsetY>
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+ <SavePath></SavePath>
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+ <Scale>1.00</Scale>
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+ <UnitIcon></UnitIcon>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>水晶</UnitName>
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+ <UnitTemplateID>1003</UnitTemplateID>
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+ <X>50.00</X>
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+ <Y>120.00</Y>
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+ </element>
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+ </Units>
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<property.EditorPath>场景/stage1(10098)</property.EditorPath>
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</SceneData>
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