@@ -199,6 +199,10 @@ namespace ET.Client
private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
{
self.DoingCmd = (AnimatorCommand)cmd;
+ if(self.AniData.IsPauseStatus() && cmd.Type == AniType.Dead)
+ {
+ self.AniData.Resume();
+ }
if(!cmd.IsSkillCmd())
@@ -78,7 +78,7 @@ namespace Mono
if (!Animancer.Playable.IsGraphPlaying)
- Log.Error( $"play ani({type}) @ froze status" );
+ //Log.Error( $"play ani({type}) @ froze status" );
return;
}
//Log.Debug($"{this.gameObject.name} toplay ani:{type}");