ソースを参照

【GameEditor】调整冰冻BUFF;免控BUFF;BOSS AOE伤害技能AttackRange;各单位的躺尸时间、复活时间等

大爷 1 年間 前
コミット
878934ff65
73 ファイル変更196 行追加195 行削除
  1. 7 6
      GameEditor/data/buffs/.list
  2. 8 7
      GameEditor/data/buffs/.md5
  3. 4 20
      GameEditor/data/buffs/10031.xml
  4. BIN
      GameEditor/data/buffs/10031.xml.bin
  5. 1 17
      GameEditor/data/buffs/99001.xml
  6. BIN
      GameEditor/data/buffs/99001.xml.bin
  7. BIN
      GameEditor/data/data_config/BuffData.xlsx
  8. 4 4
      GameEditor/data/skills/.md5
  9. 1 1
      GameEditor/data/skills/90003.xml
  10. BIN
      GameEditor/data/skills/90003.xml.bin
  11. 1 1
      GameEditor/data/skills/90011.xml
  12. BIN
      GameEditor/data/skills/90011.xml.bin
  13. 1 1
      GameEditor/data/skills/900111.xml
  14. BIN
      GameEditor/data/skills/900111.xml.bin
  15. 1 1
      GameEditor/data/skills/900112.xml
  16. BIN
      GameEditor/data/skills/900112.xml.bin
  17. 2 2
      GameEditor/data/spells/.md5
  18. 5 5
      GameEditor/data/spells/90003.xml
  19. BIN
      GameEditor/data/spells/90003.xml.bin
  20. 33 2
      GameEditor/data/spells/90011.xml
  21. BIN
      GameEditor/data/spells/90011.xml.bin
  22. 24 24
      GameEditor/data/units/.md5
  23. 2 2
      GameEditor/data/units/101.xml
  24. BIN
      GameEditor/data/units/101.xml.bin
  25. 2 2
      GameEditor/data/units/102.xml
  26. BIN
      GameEditor/data/units/102.xml.bin
  27. 2 2
      GameEditor/data/units/103.xml
  28. BIN
      GameEditor/data/units/103.xml.bin
  29. 2 2
      GameEditor/data/units/111.xml
  30. BIN
      GameEditor/data/units/111.xml.bin
  31. 2 2
      GameEditor/data/units/112.xml
  32. BIN
      GameEditor/data/units/112.xml.bin
  33. 2 2
      GameEditor/data/units/113.xml
  34. BIN
      GameEditor/data/units/113.xml.bin
  35. 2 2
      GameEditor/data/units/121.xml
  36. BIN
      GameEditor/data/units/121.xml.bin
  37. 2 2
      GameEditor/data/units/122.xml
  38. BIN
      GameEditor/data/units/122.xml.bin
  39. 2 2
      GameEditor/data/units/123.xml
  40. BIN
      GameEditor/data/units/123.xml.bin
  41. 2 2
      GameEditor/data/units/131.xml
  42. BIN
      GameEditor/data/units/131.xml.bin
  43. 2 2
      GameEditor/data/units/132.xml
  44. BIN
      GameEditor/data/units/132.xml.bin
  45. 2 2
      GameEditor/data/units/133.xml
  46. BIN
      GameEditor/data/units/133.xml.bin
  47. 5 5
      GameEditor/data/units/201.xml
  48. BIN
      GameEditor/data/units/201.xml.bin
  49. 7 7
      GameEditor/data/units/202.xml
  50. BIN
      GameEditor/data/units/202.xml.bin
  51. 7 7
      GameEditor/data/units/203.xml
  52. BIN
      GameEditor/data/units/203.xml.bin
  53. 5 5
      GameEditor/data/units/211.xml
  54. BIN
      GameEditor/data/units/211.xml.bin
  55. 7 7
      GameEditor/data/units/212.xml
  56. BIN
      GameEditor/data/units/212.xml.bin
  57. 8 8
      GameEditor/data/units/213.xml
  58. BIN
      GameEditor/data/units/213.xml.bin
  59. 5 5
      GameEditor/data/units/221.xml
  60. BIN
      GameEditor/data/units/221.xml.bin
  61. 7 7
      GameEditor/data/units/222.xml
  62. BIN
      GameEditor/data/units/222.xml.bin
  63. 7 7
      GameEditor/data/units/223.xml
  64. BIN
      GameEditor/data/units/223.xml.bin
  65. 5 5
      GameEditor/data/units/231.xml
  66. BIN
      GameEditor/data/units/231.xml.bin
  67. 6 6
      GameEditor/data/units/232.xml
  68. BIN
      GameEditor/data/units/232.xml.bin
  69. 5 5
      GameEditor/data/units/233.xml
  70. BIN
      GameEditor/data/units/233.xml.bin
  71. 6 6
      GameEditor/data/ver.md5
  72. BIN
      Unity/Assets/Res/GameEditor/e1.bin
  73. BIN
      Unity/Assets/Res/GameEditor/ex.bin

+ 7 - 6
GameEditor/data/buffs/.list

@@ -1,5 +1,7 @@
+~游戏使用到的BUFF;10031
 ~游戏使用到的BUFF;10111
 ~游戏使用到的BUFF;10113
+~游戏使用到的BUFF;99001
 BOSS/怪物;910201
 BOSS/怪物;910202
 BOSS/怪物;910203
@@ -143,8 +145,9 @@ pvp;1280
 副本/白梦之副本;12045
 副本/白梦之副本;12046
 副本/白梦之副本;12047
-副本;10031
 副本;10033
+副本;10034
+副本;10045
 副本;30000
 副本/黄沙城;10098
 副本/黄沙城;10101
@@ -164,8 +167,6 @@ pvp;1280
 副本/火山;12014
 副本/火山;12025
 副本/火山;12038
-副本;10034
-副本;10046
 副本/秘殿;10103
 副本/潜龙湖;10050
 副本/潜龙湖;10052
@@ -204,7 +205,6 @@ pvp;1280
 副本/石头村;10112
 副本/石头村;10126
 副本/石头村;10127
-副本;10048
 副本/小白副本;10144
 副本/小白副本;10145
 副本/小白副本;10146
@@ -215,13 +215,14 @@ pvp;1280
 副本/夜袭青城;10128
 副本/夜袭青城;10129
 副本/夜袭青城;10130
+副本;10047
 副本/鸩羽千潭;10036
 副本/鸩羽千潭;10038
 副本/鸩羽千潭;10039
 副本/鸩羽千潭;10040
 副本;10044
-副本;10045
-副本;10047
+副本;10046
+副本;10048
 继承扩展;10028
 继承扩展;10035
 继承扩展;10043

+ 8 - 7
GameEditor/data/buffs/.md5

@@ -1,5 +1,7 @@
+5eff5e32e61ff7907ab813bf4b9e667d :         1885 : 10031.xml
 36b334d935ed949aa08a9105078d0d2e :         2883 : 10111.xml
 41a13fe6234e0c61454e1ff6eeacfead :         2512 : 10113.xml
+3f437f1d028c3c97ebc5984367816e2e :         1845 : 99001.xml
 e786ea52d1bdd08b451474dec61cb553 :         1995 : 910201.xml
 3cd23142c69df84f168fa7df043e727d :         1860 : 910202.xml
 a1ca06193ef5b9a2db9cdc0266a89e17 :         3090 : 910203.xml
@@ -143,8 +145,9 @@ dc8e108023ba0b344e279268191312c4 :         1858 : 12042.xml
 ff965cd3ce9e5b9f868f8d78c01194b8 :         2844 : 12045.xml
 b560caec9f1b79d0898152ab3d09846e :         1866 : 12046.xml
 17c3db21b6bc30453ea396133b2b7497 :         1866 : 12047.xml
-6abb99243e80f049b988f1378ce28ab9 :         2491 : 10031.xml
 d48b6a3e9e1825ccb9c225e9b72530fa :         3493 : 10033.xml
+26066be16de2e8a137961567308d0e54 :         2525 : 10034.xml
+a9248de80925f86e46d9558414af3e2a :         3593 : 10045.xml
 c98f6b4c0f17bc45b2d65c96c3190612 :         3372 : 30000.xml
 4a3afee6520344ae63811af716be5c72 :         2779 : 10098.xml
 e17254bc9ed7daa2aa4985841d002066 :         3478 : 10101.xml
@@ -164,8 +167,6 @@ b8d21eb46124a91184a8fe97f46a6a40 :         2504 : 10106.xml
 af1edbcd588094e623c7826d51706fa7 :         3457 : 12014.xml
 0fb8ae0dfac4df06f106ab46233bd03b :         1838 : 12025.xml
 9783650a4fe65601b36b6a374d836e94 :         2495 : 12038.xml
-26066be16de2e8a137961567308d0e54 :         2525 : 10034.xml
-5010154338c645f665d09ead856eb736 :         1826 : 10046.xml
 8f8bfe4e890df97ed56855228b67887b :         2341 : 10103.xml
 7299b1d0cdf502d98d7b3b4099eab733 :         1850 : 10050.xml
 6dd4b12fc23fbd43db38e963c4aa31de :         2521 : 10052.xml
@@ -204,7 +205,6 @@ da1c2446a4508e613c04f4c38c104e23 :         2521 : 12051.xml
 49056a56649170cde4995044f72758cc :         3505 : 10112.xml
 2e404d6c1dff6b2679e247973c504ca9 :         2523 : 10126.xml
 a2fd2be4224d380454e28038aae23fc3 :         1852 : 10127.xml
-98a957d3c21ac9dece823cee71211440 :         1838 : 10048.xml
 d8c51348ac31221f260b2e2e603f6629 :         1873 : 10144.xml
 51d6014e93006039925794b625f47b60 :         2525 : 10145.xml
 0292c3e552367ed2ba9e0048387bd847 :         1875 : 10146.xml
@@ -215,13 +215,14 @@ b29e7bdf232c8db82ddb7d681386f15f :         1875 : 10150.xml
 569a24555d438f0dd92f215f06e99361 :         1887 : 10128.xml
 b6b3b8cc0ba92073aceb012617ef5815 :         7451 : 10129.xml
 384b1a12b418836bd6c5233965bbc420 :         1850 : 10130.xml
+261f9bb3d941d14f3091aab9b65f173b :         2513 : 10047.xml
 1e319dcebc78f84a502e4629e93a56a4 :         2849 : 10036.xml
 6a7a3a2c9689f61865c99c1f3f601d77 :         2849 : 10038.xml
 ae92630ca45403022b9a0349df1d9c74 :         2849 : 10039.xml
 0ed3570c72f2d8ed309af412620de4bc :         2849 : 10040.xml
 cb3f8e813af8863dbfc745f2278324c1 :         3591 : 10044.xml
-a9248de80925f86e46d9558414af3e2a :         3593 : 10045.xml
-261f9bb3d941d14f3091aab9b65f173b :         2513 : 10047.xml
+5010154338c645f665d09ead856eb736 :         1826 : 10046.xml
+98a957d3c21ac9dece823cee71211440 :         1838 : 10048.xml
 8a68c3b35c73fed03f119ccf891a6a6b :         3460 : 10028.xml
 a4c87b2f139a6c0a589851f3e481484f :         1671 : 10035.xml
 6672b9701eefde096ff46498a87b91ad :         3460 : 10043.xml
@@ -467,7 +468,7 @@ d3a1370329f31ce2fc2ed4f6a7abe57a :         1904 : 602093.xml
 6a62eac345dc8f9eb7d6b4dbcf0d86f3 :         1864 : 100051.xml
 5d9eaa80c9e2c77545ab0eabb424c253 :         2537 : 100060.xml
 891548082ded0921c1d42a00db0043c9 :         2550 : 101010.xml
-7cc83869acaad9375842f6253f46b66e :         2537 : 101020.xml
+9d7ecd74e15c5d5064006a5f599a8aea :         2476 : 101020.xml
 3bf6fe82075d617ab43dec08a2445491 :         1882 : 101030.xml
 cf3dcaac97f8ce2523d2b533ce288e67 :         1876 : 101051.xml
 0339ff224cb0f8588217460c05cb99f8 :         2562 : 102020.xml

+ 4 - 20
GameEditor/data/buffs/10031.xml

@@ -1,21 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
 <BuffTemplate type="CommonAI.Zone.BuffTemplate">
-  <BindingEffect type="CommonAI.Zone.LaunchEffect">
-    <BindBody>True</BindBody>
-    <EarthQuakeMS>0</EarthQuakeMS>
-    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-    <EffectAddSpeed>1.00</EffectAddSpeed>
-    <EffectHight>0.00</EffectHight>
-    <EffectOffsetX>0.00</EffectOffsetX>
-    <EffectOffsetY>0.00</EffectOffsetY>
-    <EffectTimeMS>0</EffectTimeMS>
-    <IsLoop>False</IsLoop>
-    <IsSyncSenderRotation>False</IsSyncSenderRotation>
-    <Name>vfx_40201_ice</Name>
-    <RType>None</RType>
-    <ScaleToBodySize>0.00</ScaleToBodySize>
-    <property.SerialNumber>9496263</property.SerialNumber>
-  </BindingEffect>
   <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
   <ClientVisible>True</ClientVisible>
   <ExclusiveCatgory>0</ExclusiveCatgory>
@@ -27,7 +11,7 @@
   <ID>10031</ID>
   <IgnoreControl>False</IgnoreControl>
   <IsCancelBySelf>False</IsCancelBySelf>
-  <IsCanMove>True</IsCanMove>
+  <IsCanMove>False</IsCanMove>
   <IsDuplicating>False</IsDuplicating>
   <IsHarmful>True</IsHarmful>
   <IsInvincible>False</IsInvincible>
@@ -38,9 +22,9 @@
   <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
   <IsSilent>False</IsSilent>
   <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>3000</LifeTimeMS>
   <MakeAvatar>False</MakeAvatar>
-  <MakeStun>False</MakeStun>
+  <MakeStun>True</MakeStun>
   <MaxOverlay>0</MaxOverlay>
   <Name>剑南道冰冻</Name>
   <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
@@ -57,5 +41,5 @@
   <UnitChangeSkills>False</UnitChangeSkills>
   <UnitKeepSkillsID element_type="System.Int32" />
   <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
-  <property.EditorPath>BUFF/副本/剑南道冰冻(10031)</property.EditorPath>
+  <property.EditorPath>BUFF/~游戏使用到的BUFF/剑南道冰冻(10031)</property.EditorPath>
 </BuffTemplate>

BIN
GameEditor/data/buffs/10031.xml.bin


+ 1 - 17
GameEditor/data/buffs/99001.xml

@@ -1,21 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
 <BuffTemplate type="CommonAI.Zone.BuffTemplate">
-  <BindingEffect type="CommonAI.Zone.LaunchEffect">
-    <BindBody>True</BindBody>
-    <EarthQuakeMS>0</EarthQuakeMS>
-    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-    <EffectAddSpeed>1.00</EffectAddSpeed>
-    <EffectHight>0.00</EffectHight>
-    <EffectOffsetX>0.00</EffectOffsetX>
-    <EffectOffsetY>0.00</EffectOffsetY>
-    <EffectTimeMS>0</EffectTimeMS>
-    <IsLoop>False</IsLoop>
-    <IsSyncSenderRotation>False</IsSyncSenderRotation>
-    <Name>vfx_common_buff_bati_01</Name>
-    <RType>None</RType>
-    <ScaleToBodySize>0.00</ScaleToBodySize>
-    <property.SerialNumber>30684258</property.SerialNumber>
-  </BindingEffect>
   <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
   <ClientVisible>True</ClientVisible>
   <ExclusiveCatgory>0</ExclusiveCatgory>
@@ -56,5 +40,5 @@
   <UnitChangeSkills>False</UnitChangeSkills>
   <UnitKeepSkillsID element_type="System.Int32" />
   <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
-  <property.EditorPath>BUFF/通用buff/免控(99001)</property.EditorPath>
+  <property.EditorPath>BUFF/~游戏使用到的BUFF/免控(99001)</property.EditorPath>
 </BuffTemplate>

BIN
GameEditor/data/buffs/99001.xml.bin


BIN
GameEditor/data/data_config/BuffData.xlsx


+ 4 - 4
GameEditor/data/skills/.md5

@@ -1,9 +1,9 @@
 ebfaedc9473abbd377731802a15f461b :         2246 : -1.xml
 b05fbafdecd3756cf5e88a13938453cb :         2262 : 9999901.xml
-20376b813e191bcb8ec47f9c887f692b :         4806 : 90003.xml
-39b0c4727289085a6e3a7a14c3b765da :         4819 : 90011.xml
-5ddf5af8ba4ec35b3095fc8c45685f8b :         4821 : 900111.xml
-67ff3426148c86368c38f7841cf943ee :         4822 : 900112.xml
+f58138b769cf2270e594e751e246ef18 :         4806 : 90003.xml
+06fa6ee78372e7767b8130443a7fb9d1 :         4820 : 90011.xml
+948b4bf40e92723f461af2cfedc9f8e0 :         4822 : 900111.xml
+c60ac55867ce7020de290df344bf6e9f :         4823 : 900112.xml
 e6f70413c60dc7afd73841c3b6c2f0c2 :         4951 : 912906.xml
 1caa87f6a6e212a1595f6418f8fc119c :         4131 : 1001.xml
 be00b1bdf415d4b19428095ff266edf1 :         6509 : 510200.xml

+ 1 - 1
GameEditor/data/skills/90003.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/90003.xml.bin


+ 1 - 1
GameEditor/data/skills/90011.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>3.00</AttackRange>
+  <AttackRange>15.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/90011.xml.bin


+ 1 - 1
GameEditor/data/skills/900111.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>3.00</AttackRange>
+  <AttackRange>15.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/900111.xml.bin


+ 1 - 1
GameEditor/data/skills/900112.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>3.00</AttackRange>
+  <AttackRange>15.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/900112.xml.bin


+ 2 - 2
GameEditor/data/spells/.md5

@@ -1,7 +1,7 @@
-6bbac703e1042c8fd34c7c4fb1832c10 :         6326 : 90003.xml
+5e3ea536ae71fc9f9902ccd57715f080 :         6327 : 90003.xml
 206057dd90a4ee2a4bb88d9f9d4b5fd3 :         4041 : 91001.xml
 ad725ab3733fa260120df747fd0090f8 :         3327 : 910010.xml
-a86a66f925febc02a8be91cd6a979771 :         4743 : 90011.xml
+e45382a88dc318514d4a9856f16f91ec :         6045 : 90011.xml
 016d6995faf10c3595900f144b614693 :         4742 : 900111.xml
 6fcfa062755ed64270b5ee45db48f1d3 :         4742 : 900112.xml
 39cdf8d4212e7fb51ce0d737e2d23231 :         3327 : 900113.xml

+ 5 - 5
GameEditor/data/spells/90003.xml

@@ -47,7 +47,7 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
     <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
-      <FrameMS>1000</FrameMS>
+      <FrameMS>1300</FrameMS>
       <Spell type="CommonAI.Zone.LaunchSpell">
         <Angle>0.00</Angle>
         <ChainLevel>0</ChainLevel>
@@ -71,7 +71,7 @@
       </Spell>
     </element>
     <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
-      <FrameMS>2000</FrameMS>
+      <FrameMS>2600</FrameMS>
       <Spell type="CommonAI.Zone.LaunchSpell">
         <Angle>0.00</Angle>
         <ChainLevel>0</ChainLevel>
@@ -95,7 +95,7 @@
       </Spell>
     </element>
     <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
-      <FrameMS>3000</FrameMS>
+      <FrameMS>4000</FrameMS>
       <Spell type="CommonAI.Zone.LaunchSpell">
         <Angle>0.00</Angle>
         <ChainLevel>0</ChainLevel>
@@ -119,14 +119,14 @@
       </Spell>
     </element>
   </KeyFrames>
-  <LifeTimeMS>3000</LifeTimeMS>
+  <LifeTimeMS>4000</LifeTimeMS>
   <MaxAffectUnit>0</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>6.00</MSpeedSEC>
+  <MSpeedSEC>10.00</MSpeedSEC>
   <MType>Straight</MType>
   <Name>毒圈球体</Name>
   <OrbitDistance>0.00</OrbitDistance>

BIN
GameEditor/data/spells/90003.xml.bin


+ 33 - 2
GameEditor/data/spells/90011.xml

@@ -69,7 +69,7 @@
       <SoundName>/res/sound/dynamic/monster/monster_skill/common_skill_hanshuang.assetbundles</SoundName>
       <property.SerialNumber>4999285</property.SerialNumber>
     </Effect>
-    <FrameMS>0</FrameMS>
+    <FrameMS>600</FrameMS>
   </HitIntervalKeyFrame>
   <HitIntervalMS>600</HitIntervalMS>
   <HitOnExplosion>False</HitOnExplosion>
@@ -78,7 +78,38 @@
   <IsBindingDirection>False</IsBindingDirection>
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>False</IsCycAnim>
-  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
+      <Attack type="CommonAI.Zone.AttackProp">
+        <Attack>0</Attack>
+        <Buff type="CommonAI.Zone.LaunchBuff">
+          <BindEventID>0</BindEventID>
+          <BuffID>10031</BuffID>
+          <LaunchPercent>100.00</LaunchPercent>
+          <property.SerialNumber>30684253</property.SerialNumber>
+        </Buff>
+        <CrushPercent>0.00</CrushPercent>
+        <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+        <HitMoveMType>BySenderPosition</HitMoveMType>
+        <IsDamageProtect>False</IsDamageProtect>
+        <KnockOutTimeMS>0</KnockOutTimeMS>
+        <MaskDamage>False</MaskDamage>
+        <MaskHitFly>False</MaskHitFly>
+        <MaskKnockDown>False</MaskKnockDown>
+        <MaskMustCritical>False</MaskMustCritical>
+        <MaskMustHit>False</MaskMustHit>
+        <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+          <DamageModiferID>0</DamageModiferID>
+          <DamagePerID>0</DamagePerID>
+          <SkillTemplateID>90011</SkillTemplateID>
+        </Properties>
+        <StopFrameMS>0</StopFrameMS>
+        <Weight>1</Weight>
+        <property.SerialNumber>30684252</property.SerialNumber>
+      </Attack>
+      <FrameMS>0</FrameMS>
+    </element>
+  </KeyFrames>
   <LifeTimeMS>3000</LifeTimeMS>
   <MaxAffectUnit>0</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>

BIN
GameEditor/data/spells/90011.xml.bin


+ 24 - 24
GameEditor/data/units/.md5

@@ -1,28 +1,28 @@
-8bd36080d0146dccf92a558a3f71cf13 :         7858 : 201.xml
-d9318013b0143a5f667a89aa16fd09bd :         8084 : 202.xml
-ce5cbc5ad5b1b8f8c8146225efcaacbf :         8091 : 203.xml
-e1ca40b095365a40a4f9962542262a14 :         7864 : 211.xml
-d5aa33a0d5a074edcbe7a94e1dca6c96 :         8090 : 212.xml
-7d3527f9283874edbd11f80713639c26 :         8093 : 213.xml
-85ff91b0ae6b9c3c2b3964878d55e809 :         7864 : 221.xml
-42a50274d88bca64268a29505e55a405 :         8090 : 222.xml
-23cf4cb15f669b995ef7fe4c8f849df8 :         8097 : 223.xml
-64bf4f9bc6b6cf60d848ffa4792a975a :         7874 : 231.xml
-077cdaf3d9f328499edf4355eb7e8200 :         8095 : 232.xml
-d69b8a06b7654381a8a596f47085e13b :         8329 : 233.xml
+056ba4122bd3be8c2b79cc909e4b4e7d :         7852 : 201.xml
+d549cf72f061a84bb7083e37b9e18cc6 :         8079 : 202.xml
+80fd88298f10a70ef51df5aeb17a1a62 :         8090 : 203.xml
+b372e5e9cfa1b4a4936ab62545953ad0 :         7858 : 211.xml
+76c24b67e69d23a54ad33ddd9fec1e14 :         8085 : 212.xml
+401a44257d61a6a73a68cb8c112669d8 :         8093 : 213.xml
+abc596e443820604a63c8fd737807d55 :         7858 : 221.xml
+8d8d1697a9b37168ab10e3a378386a0f :         8085 : 222.xml
+2e9237f6eea9a1b025607f9c56495198 :         8096 : 223.xml
+0f0fa6b2ac49c0d8a1b7d9dc1f85218b :         7868 : 231.xml
+beb42449f43055f9be98f060a6abdd40 :         8090 : 232.xml
+91ce09ef86168bf5de3c72fc0bb0be97 :         8329 : 233.xml
 c3141e16382d78922a822f9ae56b66fa :         9066 : 1001.xml
 191022fb67a3f0cfa5beca78b987b36a :         9066 : 1002.xml
 b2e07aff23b942827ad1299ce9291ddc :         9066 : 1003.xml
 5422f77608fe3d470103cbb06cae78c9 :         7614 : 1.xml
-760a53e63b0589d0e498b79e7a4cbafb :         8480 : 101.xml
-ad9ef57476d3c1eaf65825f953da7d1e :         8706 : 102.xml
-51b03d1e7953517483df6cc2ba4aacfe :         8927 : 103.xml
-cff69fd5ed0a9f94ec556e1c3a5dda0d :         8483 : 111.xml
-7b054d9a26ee3ddc0d9625ea337d288e :         8709 : 112.xml
-67f2da6f70b777d76302e2687e4ff06f :         8930 : 113.xml
-558ea241b407feb633ce9fbe1d3aea64 :         8489 : 121.xml
-612347419a0fa4bf981865a289e60d4c :         8715 : 122.xml
-92c02249edf65840006d8827769277a2 :         8942 : 123.xml
-d60e4b6a57221a0d1fc7646cae3823c8 :         8495 : 131.xml
-10afd640bff54fffef9c9d42ea38714b :         8721 : 132.xml
-dcc4e54887cc82928d04edf32e61326b :         8954 : 133.xml
+b6875fc68d75105f8bbdea8626350e1e :         8480 : 101.xml
+5b031f6ab3f0365b1d52d35dcbed9f4c :         8706 : 102.xml
+74b4fb67405d0c0c39edd7dba0c808f4 :         8927 : 103.xml
+ded6a11854a0dfecc7a81df6d5577867 :         8483 : 111.xml
+cf9f49187c7bc7c62d5d55f1ce7b3b44 :         8709 : 112.xml
+2e7120ab7556264aec256a15ca334ef7 :         8930 : 113.xml
+ed6476b5982810d71b8093c8590241ef :         8489 : 121.xml
+1e4e27629e4ddf26364a1058d48aead7 :         8715 : 122.xml
+2d325a28e40350943864cdde3dacb61c :         8942 : 123.xml
+5dfc51bec58e5e70c07b211e8e12da10 :         8495 : 131.xml
+a11d59a97a9ab107830f037800abc4ff :         8721 : 132.xml
+0b80761350801091e7f62e201b333444 :         8954 : 133.xml

+ 2 - 2
GameEditor/data/units/101.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>20000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/101.xml.bin


+ 2 - 2
GameEditor/data/units/102.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>25000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/102.xml.bin


+ 2 - 2
GameEditor/data/units/103.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>30000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/103.xml.bin


+ 2 - 2
GameEditor/data/units/111.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>20000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/111.xml.bin


+ 2 - 2
GameEditor/data/units/112.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>25000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/112.xml.bin


+ 2 - 2
GameEditor/data/units/113.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>30000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/113.xml.bin


+ 2 - 2
GameEditor/data/units/121.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>20000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/121.xml.bin


+ 2 - 2
GameEditor/data/units/122.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>25000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/122.xml.bin


+ 2 - 2
GameEditor/data/units/123.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>30000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/123.xml.bin


+ 2 - 2
GameEditor/data/units/131.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>20000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/131.xml.bin


+ 2 - 2
GameEditor/data/units/132.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>25000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/132.xml.bin


+ 2 - 2
GameEditor/data/units/133.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>15000</RebirthTimeMS>
+  <RebirthTimeMS>30000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/133.xml.bin


+ 5 - 5
GameEditor/data/units/201.xml

@@ -10,11 +10,11 @@
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>3000</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -189,10 +189,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Bat1(201)</property.EditorPath>

BIN
GameEditor/data/units/201.xml.bin


+ 7 - 7
GameEditor/data/units/202.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30665361</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.30</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <BodySize>2.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -195,10 +195,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Bat2(202)</property.EditorPath>

BIN
GameEditor/data/units/202.xml.bin


+ 7 - 7
GameEditor/data/units/203.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30665921</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.50</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <BodySize>3.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -195,11 +195,11 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
-  <Weight>1</Weight>
+  <Weight>10</Weight>
   <property.EditorPath>单位/怪兽/Bat3(203)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/203.xml.bin


+ 5 - 5
GameEditor/data/units/211.xml

@@ -10,11 +10,11 @@
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>3000</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -189,10 +189,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Ghost1(211)</property.EditorPath>

BIN
GameEditor/data/units/211.xml.bin


+ 7 - 7
GameEditor/data/units/212.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30666519</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.30</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <BodySize>2.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -195,10 +195,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Ghost2(212)</property.EditorPath>

BIN
GameEditor/data/units/212.xml.bin


+ 8 - 8
GameEditor/data/units/213.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30666523</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.50</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <BodySize>3.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -182,7 +182,7 @@
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
+      <AutoLaunch>False</AutoLaunch>
       <Priority>0</Priority>
       <SkillID>90210</SkillID>
       <property.SerialNumber>30682173</property.SerialNumber>
@@ -195,11 +195,11 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
-  <Weight>1</Weight>
+  <Weight>10</Weight>
   <property.EditorPath>单位/怪兽/Ghost3(213)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/213.xml.bin


+ 5 - 5
GameEditor/data/units/221.xml

@@ -10,11 +10,11 @@
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>3000</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -189,10 +189,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Shade1(221)</property.EditorPath>

BIN
GameEditor/data/units/221.xml.bin


+ 7 - 7
GameEditor/data/units/222.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30666543</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.30</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <BodySize>2.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -195,10 +195,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Shade2(222)</property.EditorPath>

BIN
GameEditor/data/units/222.xml.bin


+ 7 - 7
GameEditor/data/units/223.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30666547</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.50</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <BodySize>3.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -195,11 +195,11 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
-  <Weight>1</Weight>
+  <Weight>10</Weight>
   <property.EditorPath>单位/怪兽/Shade3(223)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/223.xml.bin


+ 5 - 5
GameEditor/data/units/231.xml

@@ -10,11 +10,11 @@
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>3000</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -189,10 +189,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>guardMaster</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Spider1(231)</property.EditorPath>

BIN
GameEditor/data/units/231.xml.bin


+ 6 - 6
GameEditor/data/units/232.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30666555</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.30</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>30000</LifeTimeMS>
+  <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -195,10 +195,10 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>attack</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Spider2(232)</property.EditorPath>

BIN
GameEditor/data/units/232.xml.bin


+ 5 - 5
GameEditor/data/units/233.xml

@@ -7,14 +7,14 @@
     <property.SerialNumber>30673383</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
+  <BodyHitSize>0.50</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>3.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
+  <DamageTimeMS>0</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -204,8 +204,8 @@
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>6.28</TurnSpeedSEC>
+  <TurnSpeedSEC>6.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
-  <Weight>20</Weight>
+  <Weight>10</Weight>
   <property.EditorPath>单位/怪兽/Spider3(233)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/233.xml.bin


+ 6 - 6
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-04b39bbf6bf17dd8298c33c1f19adaf9
+5e3b1ec3c4b469389d2257c6b11968e8
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-461365f080b215275c8484ebae4cb809 :         1653 : \units\.md5
-ead4e981ec60ad0f197264e1e1306e0f :         2105 : \skills\.md5
-1dea9a631ed9aacbdeae2d8851094020 :         2235 : \spells\.md5
-a072a82412107205021f2fd7e2607a38 :        29973 : \buffs\.md5
+831b98dda02bbc404b6cbda3c64d5c43 :         1653 : \units\.md5
+48871993fcbc8a1f7325a20de7ccec7f :         2105 : \skills\.md5
+d978e277d649f20755d38792bd6e43a4 :         2235 : \spells\.md5
+c58021de6d446ff4861b136c5aec160b :        30034 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-931ba800ec4b1b3a149b2d963b70f9e4 :           61 : \scenes\.md5
+a81e9f8769bbf4e39d90855884a043d0 :           61 : \scenes\.md5

BIN
Unity/Assets/Res/GameEditor/e1.bin


BIN
Unity/Assets/Res/GameEditor/ex.bin