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+<?xml version="1.0" encoding="utf-8"?>
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+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
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+ <ActionPriority>0</ActionPriority>
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+ <ActionQueue element_type="CommonAI.Zone.UnitActionData">
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+ <element type="CommonAI.Zone.UnitActionData">
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+ <ActionName>skill1</ActionName>
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+ <ActionSpeedRate>0.00</ActionSpeedRate>
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+ <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
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+ <BodyHitNextAction>False</BodyHitNextAction>
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+ <BodyHitSize>0.00</BodyHitSize>
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+ <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
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+ <IsAudioLoop>False</IsAudioLoop>
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+ <IsCancelable>False</IsCancelable>
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+ <IsCancelableBySkill>False</IsCancelableBySkill>
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+ <IsCancelBySkillNext>False</IsCancelBySkillNext>
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+ <IsChangeIcon>False</IsChangeIcon>
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+ <IsControlFaceable>False</IsControlFaceable>
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+ <IsControlMoveable>False</IsControlMoveable>
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+ <IsCycAction>False</IsCycAction>
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+ <IsFaceToTarget>True</IsFaceToTarget>
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+ <IsInvisible>False</IsInvisible>
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+ <IsJumpToTarget>False</IsJumpToTarget>
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+ <IsMoveToTarget>False</IsMoveToTarget>
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+ <IsNoneBlock>False</IsNoneBlock>
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+ <IsNoneTouch>False</IsNoneTouch>
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+ <IsShowSkillGuide>False</IsShowSkillGuide>
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+ <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
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+ <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
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+ <element type="CommonAI.Zone.UnitActionData+KeyFrame">
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+ <FrameMS>700</FrameMS>
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+ <hitTargetMoveEnable>True</hitTargetMoveEnable>
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+ <SelfBuff type="CommonAI.Zone.LaunchBuff">
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+ <BindEventID>0</BindEventID>
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+ <BuffID>10113</BuffID>
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+ <LaunchPercent>100.00</LaunchPercent>
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+ <property.SerialNumber>30670269</property.SerialNumber>
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+ </SelfBuff>
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+ </element>
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+ </KeyFrames>
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+ <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
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+ <ShowChargeTimeMS>0</ShowChargeTimeMS>
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+ <SigleActionType>None</SigleActionType>
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+ <TotalTimeMS>800</TotalTimeMS>
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+ </element>
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+ </ActionQueue>
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+ <ActionSpeedRate>1.00</ActionSpeedRate>
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+ <AttackAngle>0.00</AttackAngle>
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+ <AttackKeepRange>0.00</AttackKeepRange>
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+ <AttackMustBeInRange>False</AttackMustBeInRange>
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+ <AttackRange>3.00</AttackRange>
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+ <AutoFightFollower>False</AutoFightFollower>
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+ <BodyScale>1.00</BodyScale>
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+ <ChantTimeMS>0</ChantTimeMS>
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+ <CoolDownMS>15000</CoolDownMS>
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+ <CostHP>0</CostHP>
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+ <CostMP>0</CostMP>
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+ <CurUseTimes>-1</CurUseTimes>
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+ <ExpectTarget>Enemy</ExpectTarget>
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+ <ID>1001</ID>
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+ <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
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+ <IsCoolDownWithAction>False</IsCoolDownWithAction>
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+ <IsCounter>False</IsCounter>
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+ <IsLaunchBody>True</IsLaunchBody>
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+ <IsManuallyCancelable>False</IsManuallyCancelable>
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+ <IsSelectRange>False</IsSelectRange>
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+ <IsSingleAction>False</IsSingleAction>
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+ <Name>给自己加攻击</Name>
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+ <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
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+ <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
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+ <IsRandomNormalAttack>False</IsRandomNormalAttack>
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+ <LaunchCondition>IgnoreTarget</LaunchCondition>
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+ <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
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+ <Mode>Mode_None</Mode>
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+ <Shape_Angle>0</Shape_Angle>
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+ <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
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+ <Shape_Radius>0.00</Shape_Radius>
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+ <Shape_Width>0.00</Shape_Width>
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+ <ShowLaunchGuide>False</ShowLaunchGuide>
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+ <TwineCircleScale>0.00</TwineCircleScale>
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+ <TwineNotCircleLength>0.00</TwineNotCircleLength>
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+ <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
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+ </LaunchModeData>
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+ <LaunchType>None</LaunchType>
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+ <NeedTarget>False</NeedTarget>
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+ <NeedTargetType>ALL</NeedTargetType>
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+ <SkillIndex>0</SkillIndex>
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+ <SkillType>active</SkillType>
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+ <TargetType>Enemy</TargetType>
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+ <UseTimes>1</UseTimes>
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+ </Properties>
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+ <SelectRangeSize>0.00</SelectRangeSize>
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+ <SelectRangeType>NA</SelectRangeType>
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+ <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
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+ <property.EditorPath>技能/Buff增益效果/给自己加攻击(1001)</property.EditorPath>
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+</SkillTemplate>
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