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@@ -176,7 +176,7 @@ namespace ET.Server
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/** 客户端资源加载完成通知 给客户端推送的数据要在这里 **/
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public static void OnReady(this WNPlayer self)
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{
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- // self.OnEndEnterScene();
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+ self.OnEndEnterScene();
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// 登录第一次进场景处理,此次登陆登出期间只处理一次
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if (self.ReadyFirst)
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@@ -206,7 +206,7 @@ namespace ET.Server
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{
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self.GetXmdsManager().playerReady(self.GetId().ToString());
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- self.Map.Actors.TryGetValue(self.GetId(), out Struct.Actor actor);
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+ self.Map.Actors.TryGetValue(self.GetId(), out GameStruct.Actor actor);
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if (actor != null)
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{
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if (actor.Ready)
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@@ -221,9 +221,9 @@ namespace ET.Server
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// todo 弹幕游戏的设置, 后面会调整
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//PKMode设置为All
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- self.GetXmdsManager().refreshPlayerPKMode(self.GetId().ToString(), false, (int)PkModel.All);
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+ // self.GetXmdsManager().refreshPlayerPKMode(self.GetId().ToString(), false, (int)PkModel.All);
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//设置为自动战斗
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- self.GetXmdsManager().autoBattle(self.Id.ToString(), self.GetId().ToString(), true);
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+ // self.GetXmdsManager().autoBattle(self.Id.ToString(), self.GetId().ToString(), true);
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Log.Info($"OnEndEnterScene : mapId={self.Map.MapId}, map={self.Map.Prop.Name}");
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}
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@@ -240,14 +240,14 @@ namespace ET.Server
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data.Add("alliesForce", 0);
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data.Add("force", 1);
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data.Add("pro", self.GetPro());
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- data.Add("serverId", ConstGame.GameServerId);
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+ data.Add("serverId", GameConst.GameServerId);
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data.Add("titleId", 0);
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data.Add("level", self.GetLevel());
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data.Add("vip", 0);
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data.Add("upLevel", 1);
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// 无悬赏
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data.Add("beReward", 0);
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- data.Add("logicServerId", ConstGame.GameServerId);
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+ data.Add("logicServerId", GameConst.GameServerId);
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data.Add("sex", self.GetSex());
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data.Add("uuid", self.GetId().ToString());
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data.Add("potionAddition", 0);
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@@ -272,7 +272,7 @@ namespace ET.Server
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playerEntered = map.HasPlayerEntered,
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avatars = new { },
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basic = self.GetBattlerServerBasic(),
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- connectServerId = "bs-" + ConstGame.GameServerId,
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+ connectServerId = "bs-" + GameConst.GameServerId,
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uid = self.GetId().ToString(),
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unitTemplateID = self.BasicProp.TemplateId,
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robot = false,
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