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修改打包脚本,输出exe路径及name均改到新的仓库目录

大爷 1 ano atrás
pai
commit
aa06e20d51

+ 2 - 4
Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs

@@ -10,9 +10,8 @@ namespace ET
 {
     public static class BuildHelper
     {
-        private const string relativeDirPrefix = "../Release";
-
-        public static string BuildFolder = "../Release/{0}/StreamingAssets/";
+        private const string programName = "TikTokGameClient";
+        private const string relativeDirPrefix = "../../TiktokGameClient";
 
 
         /*[InitializeOnLoadMethod]
@@ -113,7 +112,6 @@ namespace ET
         public static void Build(PlatformType type, BuildAssetBundleOptions buildAssetBundleOptions, BuildOptions buildOptions, bool isBuildExe, bool isContainAB, bool clearFolder)
         {
             BuildTarget buildTarget = BuildTarget.StandaloneWindows;
-            string programName = "ET";
             string exeName = programName;
             switch (type)
             {