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修改打包脚本,输出exe路径及name均改到新的仓库目录

大爷 il y a 1 an
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commit
aa06e20d51
1 fichiers modifiés avec 2 ajouts et 4 suppressions
  1. 2 4
      Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs

+ 2 - 4
Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs

@@ -10,9 +10,8 @@ namespace ET
 {
 {
     public static class BuildHelper
     public static class BuildHelper
     {
     {
-        private const string relativeDirPrefix = "../Release";
-
-        public static string BuildFolder = "../Release/{0}/StreamingAssets/";
+        private const string programName = "TikTokGameClient";
+        private const string relativeDirPrefix = "../../TiktokGameClient";
 
 
 
 
         /*[InitializeOnLoadMethod]
         /*[InitializeOnLoadMethod]
@@ -113,7 +112,6 @@ namespace ET
         public static void Build(PlatformType type, BuildAssetBundleOptions buildAssetBundleOptions, BuildOptions buildOptions, bool isBuildExe, bool isContainAB, bool clearFolder)
         public static void Build(PlatformType type, BuildAssetBundleOptions buildAssetBundleOptions, BuildOptions buildOptions, bool isBuildExe, bool isContainAB, bool clearFolder)
         {
         {
             BuildTarget buildTarget = BuildTarget.StandaloneWindows;
             BuildTarget buildTarget = BuildTarget.StandaloneWindows;
-            string programName = "ET";
             string exeName = programName;
             string exeName = programName;
             switch (type)
             switch (type)
             {
             {