Эх сурвалжийг харах

【优化】移除无用组件

johnclot69 1 жил өмнө
parent
commit
ae79a26043

+ 0 - 61
DotNet/Hotfix/Scenes/Game/Map/MapReliveTimeComponentSystem.cs

@@ -1,61 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace ET.Server
-{
-    [FriendOf(typeof (MapReliveTimeComponent))]
-    public static class MapReliveTimeComponentSystem
-    {
-        public class MapReliveTimeComponentAwakeSystem: AwakeSystem<MapReliveTimeComponent>
-        {
-            protected override void Awake(MapReliveTimeComponent self)
-            {
-                Log.Info($"创建单位玩家复活组件...");
-            }
-        }
-
-        public class MapReliveTimeComponentUpdateSystem: UpdateSystem<MapReliveTimeComponent>
-        {
-            protected override void Update(MapReliveTimeComponent self)
-            {
-                Map map = self.GetParent<Map>();
-
-                if (map.UnitPlayers.Count <= 0)
-                {
-                    return;
-                }
-
-                long now = TimeHelper.ServerNow();
-
-                foreach (Struct.UnitPlayerData data in map.UnitPlayers.Values)
-                {
-                    if (data == null)
-                    {
-                        continue;
-                    }
-                    // 过滤一下纯点赞或刷礼物的玩家
-                    if (data.TemplateId <= 0 || data.ObjId <= 0)
-                    {
-                        continue;
-                    }
-                    // 过滤一下已复活的玩家
-                    if (data.ReliveTime <= 0 || now < data.ReliveTime)
-                    {
-                        continue;
-                    }
-                    // 复活(添加一个单位)
-                    Struct.MonsterUnit unit = new Struct.MonsterUnit();
-                    unit.id = data.TemplateId;
-                    unit.force = 1;
-                    unit.x = data.x;
-                    unit.y = data.y;
-                    unit.autoGuard = true;
-
-                    data.ObjId = data.Map.AddUnits(unit, true).GetResult();
-
-                    data.ReliveTime = 0;
-                }
-            }
-        }
-    }
-}

+ 0 - 9
DotNet/Model/Scenes/Game/Map/MapReliveTimeComponent.cs

@@ -1,9 +0,0 @@
-using System.Collections.Generic;
-
-namespace ET.Server
-{
-    [ComponentOf(typeof (Map))]
-    public class MapReliveTimeComponent: Entity, IAwake, IUpdate
-    {
-    }
-}