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@@ -0,0 +1,244 @@
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+using System;
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+using System.Collections.Generic;
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+using MongoDB.Bson.Serialization.Attributes;
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+using ProtoBuf;
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+
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+namespace ET
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+{
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+ [ProtoContract]
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+ [Config]
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+ public partial class MonsterCategory : ConfigSingleton<MonsterCategory>, IMerge
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+ {
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+ [ProtoIgnore]
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+ [BsonIgnore]
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+ private Dictionary<int, Monster> dict = new Dictionary<int, Monster>();
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+
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+ [BsonElement]
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+ [ProtoMember(1)]
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+ private List<Monster> list = new List<Monster>();
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+
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+ public void Merge(object o)
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+ {
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+ MonsterCategory s = o as MonsterCategory;
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+ this.list.AddRange(s.list);
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+ }
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+
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+ [ProtoAfterDeserialization]
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+ public void ProtoEndInit()
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+ {
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+ foreach (Monster config in list)
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+ {
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+ config.AfterEndInit();
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+ this.dict.Add(config.Id, config);
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+ }
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+ this.list.Clear();
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+
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+ this.AfterEndInit();
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+ }
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+
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+ public Monster Get(int id)
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+ {
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+ this.dict.TryGetValue(id, out Monster item);
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+
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+ if (item == null)
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+ {
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+ throw new Exception($"配置找不到,配置表名: {nameof (Monster)},配置id: {id}");
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+ }
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+
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+ return item;
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+ }
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+
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+ public bool Contain(int id)
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+ {
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+ return this.dict.ContainsKey(id);
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+ }
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+
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+ public Dictionary<int, Monster> GetAll()
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+ {
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+ return this.dict;
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+ }
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+
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+ public Monster GetOne()
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+ {
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+ if (this.dict == null || this.dict.Count <= 0)
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+ {
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+ return null;
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+ }
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+ return this.dict.Values.GetEnumerator().Current;
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+ }
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+ }
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+
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+ [ProtoContract]
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+ public partial class Monster: ProtoObject, IConfig
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+ {
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+ /// <summary>Id</summary>
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+ [ProtoMember(1)]
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+ public int Id { get; set; }
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+ /// <summary>怪物名字</summary>
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+ [ProtoMember(2)]
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+ public string Name { get; set; }
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+ /// <summary>副名字/称号</summary>
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+ [ProtoMember(3)]
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+ public string Title { get; set; }
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+ /// <summary>等级</summary>
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+ [ProtoMember(4)]
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+ public int Level { get; set; }
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+ /// <summary>战斗规模</summary>
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+ [ProtoMember(5)]
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+ public int FightType { get; set; }
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+ /// <summary>1等级压制 0或空不压制</summary>
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+ [ProtoMember(6)]
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+ public int LvRepress { get; set; }
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+ /// <summary>名字颜色</summary>
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+ [ProtoMember(7)]
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+ public int Qcolor { get; set; }
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+ /// <summary>怪物类型</summary>
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+ [ProtoMember(8)]
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+ public int Type { get; set; }
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+ /// <summary>定力值</summary>
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+ [ProtoMember(9)]
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+ public int MPValue { get; set; }
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+ /// <summary>怪物可获取的技能类型</summary>
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+ [ProtoMember(10)]
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+ public int SkillType { get; set; }
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+ /// <summary>玩家围攻数量</summary>
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+ [ProtoMember(11)]
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+ public float FightCount { get; set; }
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+ /// <summary>存活时间</summary>
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+ [ProtoMember(12)]
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+ public float AliveTime { get; set; }
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+ /// <summary>致死玩家时间</summary>
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+ [ProtoMember(13)]
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+ public float KillPlayerTime { get; set; }
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+ /// <summary>生命</summary>
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+ [ProtoMember(14)]
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+ public int MaxHP { get; set; }
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+ /// <summary>攻击</summary>
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+ [ProtoMember(15)]
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+ public int MaxAttack { get; set; }
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+ /// <summary>防御</summary>
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+ [ProtoMember(16)]
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+ public int MaxDefence { get; set; }
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+ /// <summary>暴击率</summary>
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+ [ProtoMember(17)]
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+ public int CritRate { get; set; }
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+ /// <summary>暴击伤害</summary>
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+ [ProtoMember(18)]
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+ public int CritDamage { get; set; }
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+ /// <summary>穿透</summary>
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+ [ProtoMember(19)]
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+ public int IgnoreDefencePer { get; set; }
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+ /// <summary>变成普通怪的概率</summary>
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+ [ProtoMember(20)]
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+ public int Prob1 { get; set; }
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+ /// <summary>普通怪ID</summary>
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+ [ProtoMember(21)]
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+ public int ReviveID1 { get; set; }
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+ /// <summary>变成稀有怪的概率</summary>
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+ [ProtoMember(22)]
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+ public int Prob2 { get; set; }
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+ /// <summary>稀有怪ID</summary>
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+ [ProtoMember(23)]
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+ public int ReviveID2 { get; set; }
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+ /// <summary>变成首脑怪的概率</summary>
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+ [ProtoMember(24)]
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+ public int Prob3 { get; set; }
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+ /// <summary>首脑怪ID</summary>
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+ [ProtoMember(25)]
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+ public int ReviveID3 { get; set; }
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+ /// <summary>变成精英怪的概率</summary>
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+ [ProtoMember(26)]
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+ public int Prob4 { get; set; }
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+ /// <summary>精英怪ID</summary>
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+ [ProtoMember(27)]
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+ public int ReviveID4 { get; set; }
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+ /// <summary>显示个性语言概率</summary>
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+ [ProtoMember(28)]
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+ public int DialogChance { get; set; }
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+ /// <summary>个性语言</summary>
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+ [ProtoMember(29)]
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+ public string DialogWords { get; set; }
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+ /// <summary>战死时语言概率</summary>
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+ [ProtoMember(30)]
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+ public int DeadDialogChance { get; set; }
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+ /// <summary>战死时语言内容</summary>
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+ [ProtoMember(31)]
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+ public string DeadDialogWords { get; set; }
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+ /// <summary>非战斗状态时语音概率</summary>
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+ [ProtoMember(32)]
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+ public int IdleSpeakChance { get; set; }
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+ /// <summary>非战斗状态时语音内容</summary>
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+ [ProtoMember(33)]
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+ public string IdleSpeakWords { get; set; }
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+ /// <summary>非战斗状态时语音播放间隔</summary>
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+ [ProtoMember(34)]
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+ public string IdleSpeakCoolDown { get; set; }
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+ /// <summary>战斗状态时语音概率</summary>
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+ [ProtoMember(35)]
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+ public int FightSpeakChance { get; set; }
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+ /// <summary>战斗状态时语音内容</summary>
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+ [ProtoMember(36)]
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+ public string FightSpeakWords { get; set; }
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+ /// <summary>非战斗状态时语音播放间隔4</summary>
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+ [ProtoMember(37)]
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+ public string FightSpeakCoolDown { get; set; }
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+ /// <summary>死亡时播放的语音</summary>
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+ [ProtoMember(38)]
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+ public string DeadSpeakWords { get; set; }
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+ /// <summary>是否主动攻击</summary>
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+ [ProtoMember(39)]
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+ public int isAttack { get; set; }
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+ /// <summary>身负特殊技能</summary>
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+ [ProtoMember(40)]
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+ public string Ability { get; set; }
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+ /// <summary>触发特殊技能血量万分比</summary>
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+ [ProtoMember(41)]
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+ public string CallAbilityPerHP { get; set; }
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+ /// <summary>特殊技能参数</summary>
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+ [ProtoMember(42)]
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+ public string AbilityPar { get; set; }
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+ /// <summary>是否任务共享</summary>
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+ [ProtoMember(43)]
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+ public int ShareType { get; set; }
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+ /// <summary>图标文件</summary>
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+ [ProtoMember(44)]
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+ public string Icon { get; set; }
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+ /// <summary>怪物描述</summary>
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+ [ProtoMember(45)]
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+ public string MonsterDes { get; set; }
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+ /// <summary>怪物攻略</summary>
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+ [ProtoMember(46)]
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+ public string MonsterRaid { get; set; }
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+ /// <summary>性别</summary>
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+ [ProtoMember(47)]
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+ public int Sex { get; set; }
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+ /// <summary>生物类型</summary>
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+ [ProtoMember(48)]
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+ public int Atype { get; set; }
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+ /// <summary>首杀TC</summary>
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+ [ProtoMember(49)]
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+ public string FirstTc { get; set; }
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+ /// <summary>常规TC</summary>
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+ [ProtoMember(50)]
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+ public string Tc { get; set; }
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+ /// <summary>队伍模式TC</summary>
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+ [ProtoMember(51)]
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+ public string TeamTc { get; set; }
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+ /// <summary>个人TC</summary>
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+ [ProtoMember(52)]
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+ public string PersonTc { get; set; }
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+ /// <summary>助攻tc</summary>
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+ [ProtoMember(53)]
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+ public string AssistTC { get; set; }
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+ /// <summary>基础经验</summary>
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+ [ProtoMember(54)]
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+ public int BaseExp { get; set; }
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+ /// <summary>基础灵石</summary>
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+ [ProtoMember(55)]
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+ public int GoldBase { get; set; }
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+ /// <summary>经验万分比</summary>
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+ [ProtoMember(56)]
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+ public int ExpRatio { get; set; }
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+
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+ }
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+}
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