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新建普通远程技能101

大爷 %!s(int64=2) %!d(string=hai) anos
pai
achega
b4e69e3a32

+ 2 - 17
GameEditor/.setting/skills/.tree

@@ -1,20 +1,5 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="技能" IsExpanded="True">
-  <node Name="110000" IsExpanded="False" />
-  <node Name="斩妖修仙传技能" IsExpanded="True">
-    <node Name="boss技能" IsExpanded="True">
-      <node Name="各阶野外单独技能" IsExpanded="True">
-        <node Name="1阶野外" IsExpanded="True">
-          <node Name="B迷津渡" IsExpanded="True">
-            <node Name="92010211" IsExpanded="False" />
-          </node>
-        </node>
-      </node>
-    </node>
-  </node>
-  <node Name="正式玩家" IsExpanded="True">
-    <node Name="逸仙ext" IsExpanded="True">
-      <node Name="310000" IsExpanded="False" />
-    </node>
-  </node>
+  <node Name="100" IsExpanded="False" />
+  <node Name="101" IsExpanded="False" />
 </node>

+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-169f853c14cfcefa8b4daeb7f353c449 :        18106 : 1.xml
+0af98e0a5652351926c1208bb713b086 :        14458 : 10098.xml

+ 2 - 3
GameEditor/data/skills/.list

@@ -1,3 +1,2 @@
-;110000
-斩妖修仙传技能/boss技能/各阶野外单独技能/1阶野外/B迷津渡;92010211
-正式玩家/逸仙ext;310000
+;100
+;101

+ 2 - 3
GameEditor/data/skills/.md5

@@ -1,3 +1,2 @@
-8aba83e4e5a1424ba50f34f1493064f3 :         3633 : 110000.xml
-40380f71e26406501360ce170e4f4e69 :         4862 : 92010211.xml
-89331a114afb143f5a529ced3ea6f635 :        48703 : 310000.xml
+2fd638b6772b09026c23a380dc1ff836 :         3627 : 100.xml
+8fbef6bd698e2a80b02db60765f6c9f4 :         2245 : 101.xml

+ 2 - 2
GameEditor/data/skills/110000.xml → GameEditor/data/skills/100.xml

@@ -45,7 +45,7 @@
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
   <ExpectTarget>Enemy</ExpectTarget>
-  <ID>110000</ID>
+  <ID>100</ID>
   <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
   <IsCoolDownWithAction>True</IsCoolDownWithAction>
   <IsCounter>False</IsCounter>
@@ -80,5 +80,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>2000</SingleActionCoolDownMS>
-  <property.EditorPath>技能/近战普攻(110000)</property.EditorPath>
+  <property.EditorPath>技能/近战普攻(100)</property.EditorPath>
 </SkillTemplate>

BIN=BIN
GameEditor/data/skills/100.xml.bin


+ 54 - 0
GameEditor/data/skills/101.xml

@@ -0,0 +1,54 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData" />
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>3.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>6000</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>101</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>远程普攻</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/远程普攻(101)</property.EditorPath>
+</SkillTemplate>

BIN=BIN
GameEditor/data/skills/101.xml.bin


BIN=BIN
GameEditor/data/skills/110000.xml.bin


+ 0 - 1040
GameEditor/data/skills/310000.xml

@@ -1,1040 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<SkillTemplate type="CommonAI.Zone.SkillTemplate">
-  <ActionPriority>0</ActionPriority>
-  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
-    <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill1</ActionName>
-      <ActionSpeedRate>0.00</ActionSpeedRate>
-      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
-      <BodyHitNextAction>False</BodyHitNextAction>
-      <BodyHitSize>0.00</BodyHitSize>
-      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
-      <IsAudioLoop>False</IsAudioLoop>
-      <IsCancelable>False</IsCancelable>
-      <IsCancelableBySkill>False</IsCancelableBySkill>
-      <IsCancelBySkillNext>False</IsCancelBySkillNext>
-      <IsChangeIcon>False</IsChangeIcon>
-      <IsControlFaceable>False</IsControlFaceable>
-      <IsControlMoveable>False</IsControlMoveable>
-      <IsCycAction>False</IsCycAction>
-      <IsFaceToTarget>True</IsFaceToTarget>
-      <IsInvisible>False</IsInvisible>
-      <IsJumpToTarget>False</IsJumpToTarget>
-      <IsMoveToTarget>False</IsMoveToTarget>
-      <IsNoneBlock>False</IsNoneBlock>
-      <IsNoneTouch>False</IsNoneTouch>
-      <IsShowSkillGuide>False</IsShowSkillGuide>
-      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
-      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>0</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>1.51</LaunchSpellHeight>
-            <LaunchSpellRadius>1.50</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>310000</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>4607835</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <Effect type="CommonAI.Zone.LaunchEffect">
-            <BindBody>True</BindBody>
-            <EarthQuakeMS>0</EarthQuakeMS>
-            <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-            <EffectAddSpeed>1.00</EffectAddSpeed>
-            <EffectHight>0.00</EffectHight>
-            <EffectOffsetX>0.00</EffectOffsetX>
-            <EffectOffsetY>0.00</EffectOffsetY>
-            <EffectTimeMS>0</EffectTimeMS>
-            <IsLoop>False</IsLoop>
-            <IsSyncSenderRotation>False</IsSyncSenderRotation>
-            <Name></Name>
-            <RType>None</RType>
-            <ScaleToBodySize>0.00</ScaleToBodySize>
-            <SoundName>3_attack_01_1</SoundName>
-            <property.SerialNumber>4677618</property.SerialNumber>
-          </Effect>
-          <FrameMS>0</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>True</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>0.00</LaunchSpellHeight>
-            <LaunchSpellRadius>0.00</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>310010</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>29305435</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>False</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>350</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>750</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>forbidNext</SigleActionType>
-      <TotalTimeMS>800</TotalTimeMS>
-    </element>
-    <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill2</ActionName>
-      <ActionSpeedRate>0.00</ActionSpeedRate>
-      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
-      <BodyHitNextAction>False</BodyHitNextAction>
-      <BodyHitSize>0.00</BodyHitSize>
-      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
-      <IsAudioLoop>False</IsAudioLoop>
-      <IsCancelable>False</IsCancelable>
-      <IsCancelableBySkill>False</IsCancelableBySkill>
-      <IsCancelBySkillNext>False</IsCancelBySkillNext>
-      <IsChangeIcon>False</IsChangeIcon>
-      <IsControlFaceable>False</IsControlFaceable>
-      <IsControlMoveable>False</IsControlMoveable>
-      <IsCycAction>False</IsCycAction>
-      <IsFaceToTarget>True</IsFaceToTarget>
-      <IsInvisible>False</IsInvisible>
-      <IsJumpToTarget>False</IsJumpToTarget>
-      <IsMoveToTarget>False</IsMoveToTarget>
-      <IsNoneBlock>False</IsNoneBlock>
-      <IsNoneTouch>False</IsNoneTouch>
-      <IsShowSkillGuide>False</IsShowSkillGuide>
-      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
-      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <Effect type="CommonAI.Zone.LaunchEffect">
-            <BindBody>True</BindBody>
-            <EarthQuakeMS>0</EarthQuakeMS>
-            <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-            <EffectAddSpeed>1.00</EffectAddSpeed>
-            <EffectHight>0.00</EffectHight>
-            <EffectOffsetX>0.00</EffectOffsetX>
-            <EffectOffsetY>0.00</EffectOffsetY>
-            <EffectTimeMS>0</EffectTimeMS>
-            <IsLoop>False</IsLoop>
-            <IsSyncSenderRotation>False</IsSyncSenderRotation>
-            <Name></Name>
-            <RType>None</RType>
-            <ScaleToBodySize>1.00</ScaleToBodySize>
-            <SoundName>3_attack_01_1</SoundName>
-            <property.SerialNumber>4677619</property.SerialNumber>
-          </Effect>
-          <FrameMS>0</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>True</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>0.00</LaunchSpellHeight>
-            <LaunchSpellRadius>0.00</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>310011</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>29305436</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>0</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>1.51</LaunchSpellHeight>
-            <LaunchSpellRadius>1.50</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>310000</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>4618965</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>300</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>750</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>forbidNext</SigleActionType>
-      <TotalTimeMS>800</TotalTimeMS>
-    </element>
-    <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill3</ActionName>
-      <ActionSpeedRate>0.00</ActionSpeedRate>
-      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
-      <BodyHitNextAction>False</BodyHitNextAction>
-      <BodyHitSize>0.00</BodyHitSize>
-      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
-      <IsAudioLoop>False</IsAudioLoop>
-      <IsCancelable>False</IsCancelable>
-      <IsCancelableBySkill>False</IsCancelableBySkill>
-      <IsCancelBySkillNext>False</IsCancelBySkillNext>
-      <IsChangeIcon>False</IsChangeIcon>
-      <IsControlFaceable>False</IsControlFaceable>
-      <IsControlMoveable>False</IsControlMoveable>
-      <IsCycAction>False</IsCycAction>
-      <IsFaceToTarget>True</IsFaceToTarget>
-      <IsInvisible>False</IsInvisible>
-      <IsJumpToTarget>False</IsJumpToTarget>
-      <IsMoveToTarget>False</IsMoveToTarget>
-      <IsNoneBlock>False</IsNoneBlock>
-      <IsNoneTouch>False</IsNoneTouch>
-      <IsShowSkillGuide>False</IsShowSkillGuide>
-      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
-      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <Effect type="CommonAI.Zone.LaunchEffect">
-            <BindBody>True</BindBody>
-            <EarthQuakeMS>0</EarthQuakeMS>
-            <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-            <EffectAddSpeed>1.00</EffectAddSpeed>
-            <EffectHight>0.00</EffectHight>
-            <EffectOffsetX>0.00</EffectOffsetX>
-            <EffectOffsetY>0.00</EffectOffsetY>
-            <EffectTimeMS>0</EffectTimeMS>
-            <IsLoop>False</IsLoop>
-            <IsSyncSenderRotation>False</IsSyncSenderRotation>
-            <Name></Name>
-            <RType>None</RType>
-            <ScaleToBodySize>0.00</ScaleToBodySize>
-            <SoundName>3_attack_01_2</SoundName>
-            <property.SerialNumber>4677620</property.SerialNumber>
-          </Effect>
-          <FrameMS>200</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>True</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>0.00</LaunchSpellHeight>
-            <LaunchSpellRadius>0.00</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>310012</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>29305437</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>200</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>1.51</LaunchSpellHeight>
-            <LaunchSpellRadius>1.50</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>310000</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>4618966</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>300</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>750</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>forbidNext_lock</SigleActionType>
-      <TotalTimeMS>800</TotalTimeMS>
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-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>780</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>forbidNext_lock</SigleActionType>
-      <TotalTimeMS>850</TotalTimeMS>
-    </element>
-    <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill1</ActionName>
-      <ActionSpeedRate>0.00</ActionSpeedRate>
-      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
-      <BodyHitNextAction>False</BodyHitNextAction>
-      <BodyHitSize>0.00</BodyHitSize>
-      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
-      <IsAudioLoop>False</IsAudioLoop>
-      <IsCancelable>False</IsCancelable>
-      <IsCancelableBySkill>False</IsCancelableBySkill>
-      <IsCancelBySkillNext>False</IsCancelBySkillNext>
-      <IsChangeIcon>False</IsChangeIcon>
-      <IsControlFaceable>False</IsControlFaceable>
-      <IsControlMoveable>False</IsControlMoveable>
-      <IsCycAction>False</IsCycAction>
-      <IsFaceToTarget>True</IsFaceToTarget>
-      <IsInvisible>False</IsInvisible>
-      <IsJumpToTarget>False</IsJumpToTarget>
-      <IsMoveToTarget>False</IsMoveToTarget>
-      <IsNoneBlock>False</IsNoneBlock>
-      <IsNoneTouch>False</IsNoneTouch>
-      <IsShowSkillGuide>False</IsShowSkillGuide>
-      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
-      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <Effect type="CommonAI.Zone.LaunchEffect">
-            <BindBody>True</BindBody>
-            <EarthQuakeMS>0</EarthQuakeMS>
-            <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-            <EffectAddSpeed>1.00</EffectAddSpeed>
-            <EffectHight>0.00</EffectHight>
-            <EffectOffsetX>0.00</EffectOffsetX>
-            <EffectOffsetY>0.00</EffectOffsetY>
-            <EffectTimeMS>0</EffectTimeMS>
-            <IsLoop>False</IsLoop>
-            <IsSyncSenderRotation>False</IsSyncSenderRotation>
-            <Name>vfx_chr_fashi_zhibao_01</Name>
-            <RType>None</RType>
-            <ScaleToBodySize>1.20</ScaleToBodySize>
-            <SoundName>3_attack_01_1</SoundName>
-            <property.SerialNumber>8830834</property.SerialNumber>
-          </Effect>
-          <FrameMS>0</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>250</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>1.51</LaunchSpellHeight>
-            <LaunchSpellRadius>1.50</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>100220</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>5465363</property.SerialNumber>
-          </Spell>
-        </element>
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
-            <IsCancelable>True</IsCancelable>
-            <IsCancelableBySkill>True</IsCancelableBySkill>
-            <IsControlFaceable>True</IsControlFaceable>
-            <IsControlMoveable>True</IsControlMoveable>
-            <IsFaceToTarget>False</IsFaceToTarget>
-            <IsInvisible>False</IsInvisible>
-            <IsNoneBlock>False</IsNoneBlock>
-            <IsNoneTouch>False</IsNoneTouch>
-          </ChangeStatus>
-          <FrameMS>350</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>forbidNext_lock</SigleActionType>
-      <TotalTimeMS>730</TotalTimeMS>
-    </element>
-  </ActionQueue>
-  <ActionSpeedRate>1.00</ActionSpeedRate>
-  <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
-  <AttackMustBeInRange>False</AttackMustBeInRange>
-  <AttackRange>8.00</AttackRange>
-  <AutoFightFollower>False</AutoFightFollower>
-  <BodyScale>1.00</BodyScale>
-  <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>1000</CoolDownMS>
-  <CostHP>0</CostHP>
-  <CostMP>0</CostMP>
-  <CurUseTimes>-1</CurUseTimes>
-  <ExpectTarget>Enemy</ExpectTarget>
-  <ID>310000</ID>
-  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
-  <IsCoolDownWithAction>True</IsCoolDownWithAction>
-  <IsCounter>False</IsCounter>
-  <IsLaunchBody>True</IsLaunchBody>
-  <IsManuallyCancelable>False</IsManuallyCancelable>
-  <IsSelectRange>False</IsSelectRange>
-  <IsSingleAction>True</IsSingleAction>
-  <Name>法师普攻</Name>
-  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
-    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
-    <IsRandomNormalAttack>False</IsRandomNormalAttack>
-    <LaunchCondition>IgnoreTargetAndCheckAtkRange</LaunchCondition>
-    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
-      <Mode>Mode_None</Mode>
-      <Shape_Angle>0</Shape_Angle>
-      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
-      <Shape_Radius>0.00</Shape_Radius>
-      <Shape_Width>0.00</Shape_Width>
-      <ShowLaunchGuide>False</ShowLaunchGuide>
-      <TwineCircleScale>0.00</TwineCircleScale>
-      <TwineNotCircleLength>0.00</TwineNotCircleLength>
-      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
-    </LaunchModeData>
-    <LaunchType>None</LaunchType>
-    <NeedTarget>False</NeedTarget>
-    <NeedTargetType>ALL</NeedTargetType>
-    <SkillIndex>1</SkillIndex>
-    <SkillType>normalAtk</SkillType>
-    <TargetType>Enemy</TargetType>
-    <UseTimes>1</UseTimes>
-  </Properties>
-  <SelectRangeSize>0.00</SelectRangeSize>
-  <SelectRangeType>NA</SelectRangeType>
-  <SingleActionCoolDownMS>2000</SingleActionCoolDownMS>
-  <property.EditorPath>技能/正式玩家/逸仙ext/法师普攻(310000)</property.EditorPath>
-</SkillTemplate>

BIN=BIN
GameEditor/data/skills/310000.xml.bin


+ 0 - 109
GameEditor/data/skills/92010211.xml

@@ -1,109 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<SkillTemplate type="CommonAI.Zone.SkillTemplate">
-  <ActionPriority>0</ActionPriority>
-  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
-    <element type="CommonAI.Zone.UnitActionData">
-      <ActionSpeedRate>0.00</ActionSpeedRate>
-      <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
-      <BodyHitNextAction>False</BodyHitNextAction>
-      <BodyHitSize>0.00</BodyHitSize>
-      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
-      <IsAudioLoop>False</IsAudioLoop>
-      <IsCancelable>False</IsCancelable>
-      <IsCancelableBySkill>False</IsCancelableBySkill>
-      <IsCancelBySkillNext>False</IsCancelBySkillNext>
-      <IsChangeIcon>False</IsChangeIcon>
-      <IsControlFaceable>False</IsControlFaceable>
-      <IsControlMoveable>False</IsControlMoveable>
-      <IsCycAction>False</IsCycAction>
-      <IsFaceToTarget>True</IsFaceToTarget>
-      <IsInvisible>False</IsInvisible>
-      <IsJumpToTarget>False</IsJumpToTarget>
-      <IsMoveToTarget>False</IsMoveToTarget>
-      <IsNoneBlock>False</IsNoneBlock>
-      <IsNoneTouch>False</IsNoneTouch>
-      <IsShowSkillGuide>False</IsShowSkillGuide>
-      <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
-      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>0</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-          <Spell type="CommonAI.Zone.LaunchSpell">
-            <Angle>0.00</Angle>
-            <ChainLevel>0</ChainLevel>
-            <Count>1</Count>
-            <FromUnitBody>True</FromUnitBody>
-            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
-            <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>0.00</LaunchSpellHeight>
-            <LaunchSpellRadius>0.00</LaunchSpellRadius>
-            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
-            <SeekingTargetExpect>Random</SeekingTargetExpect>
-            <SeekingTargetRange>10.00</SeekingTargetRange>
-            <SenderUnit>Sender</SenderUnit>
-            <SpellID>920102111</SpellID>
-            <SpellRange>1</SpellRange>
-            <StartAngle>0.00</StartAngle>
-            <xModify>0.00</xModify>
-            <xyModifyType>Relative</xyModifyType>
-            <yModify>0.00</yModify>
-            <property.SerialNumber>13307887</property.SerialNumber>
-          </Spell>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>None</SigleActionType>
-      <TotalTimeMS>0</TotalTimeMS>
-    </element>
-  </ActionQueue>
-  <ActionSpeedRate>1.00</ActionSpeedRate>
-  <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
-  <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>60.00</AttackRange>
-  <AutoFightFollower>False</AutoFightFollower>
-  <BodyScale>1.00</BodyScale>
-  <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>10000</CoolDownMS>
-  <CostHP>0</CostHP>
-  <CostMP>0</CostMP>
-  <CurUseTimes>-1</CurUseTimes>
-  <ExpectTarget>Enemy</ExpectTarget>
-  <ID>92010211</ID>
-  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
-  <IsCoolDownWithAction>False</IsCoolDownWithAction>
-  <IsCounter>False</IsCounter>
-  <IsLaunchBody>True</IsLaunchBody>
-  <IsManuallyCancelable>False</IsManuallyCancelable>
-  <IsSelectRange>False</IsSelectRange>
-  <IsSingleAction>False</IsSingleAction>
-  <Name>摊面柱·伤</Name>
-  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
-    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
-    <IsRandomNormalAttack>False</IsRandomNormalAttack>
-    <LaunchCondition>IgnoreTarget</LaunchCondition>
-    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
-      <Mode>Mode_None</Mode>
-      <Shape_Angle>0</Shape_Angle>
-      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
-      <Shape_Radius>0.00</Shape_Radius>
-      <Shape_Width>0.00</Shape_Width>
-      <ShowLaunchGuide>False</ShowLaunchGuide>
-      <TwineCircleScale>0.00</TwineCircleScale>
-      <TwineNotCircleLength>0.00</TwineNotCircleLength>
-      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
-    </LaunchModeData>
-    <LaunchType>None</LaunchType>
-    <NeedTarget>True</NeedTarget>
-    <NeedTargetType>ALL</NeedTargetType>
-    <SkillIndex>0</SkillIndex>
-    <SkillType>active</SkillType>
-    <TargetType>Enemy</TargetType>
-    <UseTimes>1</UseTimes>
-  </Properties>
-  <SelectRangeSize>0.00</SelectRangeSize>
-  <SelectRangeType>NA</SelectRangeType>
-  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/各阶野外单独技能/1阶野外/B迷津渡/摊面柱·伤(92010211)</property.EditorPath>
-</SkillTemplate>

BIN=BIN
GameEditor/data/skills/92010211.xml.bin


+ 2 - 2
GameEditor/data/units/.md5

@@ -1,4 +1,4 @@
-0f6d4d8b7e1bba15d08df92037c86f8e :         7596 : 1.xml
-c1c727a3372515c4bb6e11d989e8c119 :         7859 : 101.xml
+aae79327ad5be9773a27ec7584bdc9c2 :         7598 : 1.xml
+74c17f4ac6a933ab7029fd81572bad5e :         7854 : 101.xml
 f462a61c02ef7fbe1fc98a72f72d7504 :         7856 : 102.xml
 27efa90a3087bd454ff7820b2d3371f9 :         7855 : 103.xml

+ 2 - 2
GameEditor/data/units/1.xml

@@ -3,7 +3,7 @@
   <BaseSkillID type="CommonAI.Zone.LaunchSkill">
     <AutoLaunch>True</AutoLaunch>
     <Priority>0</Priority>
-    <SkillID>0</SkillID>
+    <SkillID>100</SkillID>
     <property.SerialNumber>16</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bat</FileName>
+  <FileName>Bee</FileName>
   <GenExp>0</GenExp>
   <GuardRange>5.00</GuardRange>
   <GuardRangeGroup>5.00</GuardRangeGroup>

BIN=BIN
GameEditor/data/units/1.xml.bin


+ 10 - 10
GameEditor/data/units/101.xml

@@ -3,13 +3,13 @@
   <BaseSkillID type="CommonAI.Zone.LaunchSkill">
     <AutoLaunch>True</AutoLaunch>
     <Priority>0</Priority>
-    <SkillID>110000</SkillID>
-    <property.SerialNumber>30662564</property.SerialNumber>
+    <SkillID>100</SkillID>
+    <property.SerialNumber>30663688</property.SerialNumber>
   </BaseSkillID>
-  <BodyHeight>1.00</BodyHeight>
+  <BodyHeight>3.00</BodyHeight>
   <BodyHitSize>1.00</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
+  <BodySize>3.00</BodySize>
   <DamageTimeMS>1</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
@@ -34,7 +34,7 @@
   <IsMoveable>True</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
-  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellHeight>2.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
   <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
@@ -158,7 +158,7 @@
         <ResCritPer>0</ResCritPer>
         <ResCritRate>0</ResCritRate>
         <ShieldValue>0</ShieldValue>
-        <SkillCD>5000</SkillCD>
+        <SkillCD>10000</SkillCD>
         <SkillDamageAdd>0</SkillDamageAdd>
         <ToBossCritDamage>0</ToBossCritDamage>
         <ToBossCritRate>0</ToBossCritRate>
@@ -184,16 +184,16 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>92010211</SkillID>
-      <property.SerialNumber>30661995</property.SerialNumber>
+      <SkillID>101</SkillID>
+      <property.SerialNumber>30663687</property.SerialNumber>
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>3.14</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
-  <Weight>1</Weight>
+  <Weight>100</Weight>
   <property.EditorPath>单位/boss1(101)</property.EditorPath>
 </UnitInfo>

BIN=BIN
GameEditor/data/units/101.xml.bin


+ 4 - 4
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-67dc1a9683720e3871da52375818e20d
+59d774229bb89556a2f03c253031e34f
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 04ec8269f738580df36175335b0c5ccb :         2413 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-5d8a316151d0f1616ad117de915bd8db :          234 : \units\.md5
-6f045c07f3d14c7294b41d0ee351d7d8 :          188 : \skills\.md5
+a09d8023af893477fe0f0bc1b08cb582 :          234 : \units\.md5
+72b26caa08d22ea9d786b2c0afc298cb :          118 : \skills\.md5
 1ab6effeced0e0012dac5c2ff4b0054b :          998 : \spells\.md5
 9887b46b23f6882668be0f761d28866d :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-98e8bcd95c7c75f2560353ab9a967235 :           57 : \scenes\.md5
+0af4c5e5c18055bd0921d1ec42446c71 :           61 : \scenes\.md5

BIN=BIN
Unity/Assets/Res/CodeDll/Hotfix.dll.bytes


BIN=BIN
Unity/Assets/Res/CodeDll/Hotfix.pdb.bytes


BIN=BIN
Unity/Assets/Res/CodeDll/Model.dll.bytes


BIN=BIN
Unity/Assets/Res/CodeDll/Model.pdb.bytes


BIN=BIN
Unity/Assets/Res/CodeDll/Unity.Mono.dll.bytes


+ 8 - 8
Unity/Assets/Res/Effect/Skill/vfx_chr_fashi_attack_01.prefab → Unity/Assets/Res/Effect/Skill/normal1.prefab

@@ -17,7 +17,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &4394406200670306
 Transform:
   m_ObjectHideFlags: 0
@@ -4894,7 +4894,7 @@ GameObject:
   - component: {fileID: 114711714523673434}
   - component: {fileID: 114295416805367832}
   m_Layer: 0
-  m_Name: vfx_chr_fashi_attack_01
+  m_Name: normal1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -5199,7 +5199,7 @@ ParticleSystem:
     startLifetime:
       serializedVersion: 2
       minMaxState: 0
-      scalar: 1
+      scalar: 2
       minScalar: 5
       maxCurve:
         serializedVersion: 2
@@ -10081,8 +10081,8 @@ ParticleSystem:
     startLifetime:
       serializedVersion: 2
       minMaxState: 3
-      scalar: 0.6
-      minScalar: 0.4
+      scalar: 1
+      minScalar: 2
       maxCurve:
         serializedVersion: 2
         m_Curve:
@@ -10494,7 +10494,7 @@ ParticleSystem:
         m_PostInfinity: 2
         m_RotationOrder: 4
     randomizeRotationDirection: 0
-    maxNumParticles: 100
+    maxNumParticles: 4
     customEmitterVelocity: {x: 0, y: 0, z: 0}
     size3D: 0
     rotation3D: 0
@@ -11435,7 +11435,7 @@ ParticleSystem:
     z:
       serializedVersion: 2
       minMaxState: 0
-      scalar: -2
+      scalar: -0.4
       minScalar: -1.5
       maxCurve:
         serializedVersion: 2
@@ -14661,7 +14661,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &4226578647314122
 Transform:
   m_ObjectHideFlags: 0

+ 0 - 0
Unity/Assets/Res/Effect/Skill/vfx_chr_fashi_attack_01.prefab.meta → Unity/Assets/Res/Effect/Skill/normal1.prefab.meta


BIN=BIN
Unity/Assets/Res/GameEditor/e1.bin