Browse Source

【GameEditor】增加三级BOSS抛物线AOE炸弹技能

大爷 1 year ago
parent
commit
b7d9370508

+ 10 - 8
GameEditor/.setting/skills/.tree

@@ -20,13 +20,7 @@
     <node Name="90209" IsExpanded="False" />
     <node Name="90210" IsExpanded="False" />
   </node>
-  <node Name="抛物线炸弹" IsExpanded="True">
-    <node Name="90203" IsExpanded="False" />
-    <node Name="90204" IsExpanded="False" />
-    <node Name="90205" IsExpanded="False" />
-    <node Name="90206" IsExpanded="False" />
-  </node>
-  <node Name="普攻" IsExpanded="True">
+  <node Name="普攻" IsExpanded="False">
     <node Name="101" IsExpanded="False" />
     <node Name="102" IsExpanded="False" />
     <node Name="103" IsExpanded="False" />
@@ -42,9 +36,17 @@
     <node Name="113" IsExpanded="False" />
     <node Name="114" IsExpanded="False" />
   </node>
+  <node Name="玩家抛物线导弹" IsExpanded="True">
+    <node Name="90203" IsExpanded="False" />
+    <node Name="90204" IsExpanded="False" />
+    <node Name="90205" IsExpanded="False" />
+    <node Name="90206" IsExpanded="False" />
+  </node>
   <node Name="斩妖修仙传技能" IsExpanded="True">
     <node Name="boss技能" IsExpanded="True">
-      <node Name="普攻-902XX" IsExpanded="True" />
+      <node Name="主动-900XX" IsExpanded="True">
+        <node Name="900111" IsExpanded="False" />
+      </node>
     </node>
   </node>
 </node>

+ 13 - 6
GameEditor/.setting/spells/.tree

@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="法术" IsExpanded="True">
-  <node Name="BOSS AOE伤害" IsExpanded="True">
+  <node Name="BOSS AOE伤害" IsExpanded="False">
     <node Name="毒圈" IsExpanded="True">
       <node Name="90003" IsExpanded="False" />
       <node Name="91001" IsExpanded="False" />
@@ -13,6 +13,12 @@
   <node Name="Buff增益效果" IsExpanded="True">
     <node Name="510200" IsExpanded="False" />
   </node>
+  <node Name="怪物抛物线炸弹" IsExpanded="True">
+    <node Name="90207" IsExpanded="False" />
+    <node Name="90208" IsExpanded="False" />
+    <node Name="90209" IsExpanded="False" />
+    <node Name="90210" IsExpanded="False" />
+  </node>
   <node Name="抛物线炸弹" IsExpanded="True">
     <node Name="90203" IsExpanded="False" />
     <node Name="90204" IsExpanded="False" />
@@ -37,11 +43,12 @@
   </node>
   <node Name="斩妖修仙传" IsExpanded="True">
     <node Name="BOSS法术" IsExpanded="True">
-      <node Name="远程普攻" IsExpanded="True">
-        <node Name="90207" IsExpanded="False" />
-        <node Name="90208" IsExpanded="False" />
-        <node Name="90209" IsExpanded="False" />
-        <node Name="90210" IsExpanded="False" />
+      <node Name="远程普攻" IsExpanded="True" />
+      <node Name="主动" IsExpanded="True">
+        <node Name="寒霜" IsExpanded="True">
+          <node Name="900111" IsExpanded="False" />
+          <node Name="900114" IsExpanded="False" />
+        </node>
       </node>
     </node>
   </node>

+ 5 - 4
GameEditor/data/skills/.list

@@ -8,10 +8,6 @@ Buff增益效果;510200
 怪兽抛物线炸弹;90208
 怪兽抛物线炸弹;90209
 怪兽抛物线炸弹;90210
-玩家抛物线导弹;90203
-玩家抛物线导弹;90204
-玩家抛物线导弹;90205
-玩家抛物线导弹;90206
 普攻;101
 普攻;102
 普攻;103
@@ -26,3 +22,8 @@ Buff增益效果;510200
 普攻;112
 普攻;113
 普攻;114
+玩家抛物线导弹;90203
+玩家抛物线导弹;90204
+玩家抛物线导弹;90205
+玩家抛物线导弹;90206
+斩妖修仙传技能/boss技能/主动-900XX;900111

+ 10 - 9
GameEditor/data/skills/.md5

@@ -1,17 +1,13 @@
 ebfaedc9473abbd377731802a15f461b :         2246 : -1.xml
 b05fbafdecd3756cf5e88a13938453cb :         2262 : 9999901.xml
 1f9a496d9d6117a8231c792ae04726d8 :         4810 : 90003.xml
-ee2e790afeaad48fda8b5d5ae5a04c0a :         4939 : 912906.xml
+e6f70413c60dc7afd73841c3b6c2f0c2 :         4951 : 912906.xml
 1caa87f6a6e212a1595f6418f8fc119c :         4131 : 1001.xml
 be00b1bdf415d4b19428095ff266edf1 :         6509 : 510200.xml
-8ead00a4dfdf53840765521b4ef707c8 :         4845 : 90207.xml
-d9c989f61c09624c414f79ae497d92b1 :         4845 : 90208.xml
-a8226d53842ec3882c50fe78933425ea :         4845 : 90209.xml
-b72d0a4727382621ae6e7f67d359fb94 :         4845 : 90210.xml
-3e447422482e3246753b92f4cbb1902c :         4837 : 90203.xml
-67b9ea94fa2cd315721a4eca97b75e0e :         4838 : 90204.xml
-d9797dedab66080877a78516a3a1272c :         4838 : 90205.xml
-f02d3a140a5d0697cfc26a8271ed0530 :         4838 : 90206.xml
+1ff71c35ae3c4c945b8a2e7012799ad3 :         4837 : 90207.xml
+351fcdffd25b68aaff5480c94a646672 :         4838 : 90208.xml
+afc1532b5ea389c6950349a0bb6e55f1 :         4838 : 90209.xml
+439669177c9c957bf91cbb16f902303a :         4838 : 90210.xml
 14372e53c2138f98722bdecfc1d61f48 :         4803 : 101.xml
 4f1ab2320d13ecabdc6cad2220307fdb :         4803 : 102.xml
 9298c7abd386459e18dbbe5d2ffc33d0 :         4803 : 103.xml
@@ -26,3 +22,8 @@ a9d7b2d3b6f285f0d4d0c2a2bd98a912 :         4805 : 111.xml
 3430fdaf5e6e50d4b2e0b721dd55598a :         4805 : 112.xml
 4dc504196513573f4469989d83d61d62 :         4805 : 113.xml
 40e4d3d3ba31aaa00c7a130582e34f89 :         4805 : 114.xml
+3e447422482e3246753b92f4cbb1902c :         4837 : 90203.xml
+67b9ea94fa2cd315721a4eca97b75e0e :         4838 : 90204.xml
+d9797dedab66080877a78516a3a1272c :         4838 : 90205.xml
+f02d3a140a5d0697cfc26a8271ed0530 :         4838 : 90206.xml
+9a1a8d6a3447025de509f4420e9aee46 :         4855 : 900111.xml

+ 10 - 10
GameEditor/data/skills/90207.xml

@@ -3,7 +3,7 @@
   <ActionPriority>0</ActionPriority>
   <ActionQueue element_type="CommonAI.Zone.UnitActionData">
     <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill0</ActionName>
+      <ActionName>skill1</ActionName>
       <ActionSpeedRate>0.00</ActionSpeedRate>
       <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
       <BodyHitNextAction>False</BodyHitNextAction>
@@ -27,13 +27,13 @@
       <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
       <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
         <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>625</FrameMS>
+          <FrameMS>800</FrameMS>
           <hitTargetMoveEnable>True</hitTargetMoveEnable>
           <Spell type="CommonAI.Zone.LaunchSpell">
             <Angle>0.00</Angle>
             <ChainLevel>0</ChainLevel>
             <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
+            <FromUnitBody>True</FromUnitBody>
             <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
             <LaunchPercent>100.00</LaunchPercent>
             <LaunchSpellHeight>0.70</LaunchSpellHeight>
@@ -55,18 +55,18 @@
       <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
       <ShowChargeTimeMS>0</ShowChargeTimeMS>
       <SigleActionType>None</SigleActionType>
-      <TotalTimeMS>1500</TotalTimeMS>
+      <TotalTimeMS>2000</TotalTimeMS>
     </element>
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>5.00</AttackKeepRange>
+  <AttackKeepRange>20.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻光球</Name>
+  <Name>抛物线炸弹1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻光球(90207)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹1(90207)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90207.xml.bin


+ 11 - 11
GameEditor/data/skills/90208.xml

@@ -3,7 +3,7 @@
   <ActionPriority>0</ActionPriority>
   <ActionQueue element_type="CommonAI.Zone.UnitActionData">
     <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill0</ActionName>
+      <ActionName>skill1</ActionName>
       <ActionSpeedRate>0.00</ActionSpeedRate>
       <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
       <BodyHitNextAction>False</BodyHitNextAction>
@@ -27,13 +27,13 @@
       <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
       <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
         <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>625</FrameMS>
+          <FrameMS>800</FrameMS>
           <hitTargetMoveEnable>True</hitTargetMoveEnable>
           <Spell type="CommonAI.Zone.LaunchSpell">
             <Angle>0.00</Angle>
             <ChainLevel>0</ChainLevel>
             <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
+            <FromUnitBody>True</FromUnitBody>
             <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
             <LaunchPercent>100.00</LaunchPercent>
             <LaunchSpellHeight>0.70</LaunchSpellHeight>
@@ -48,25 +48,25 @@
             <xModify>0.00</xModify>
             <xyModifyType>Relative</xyModifyType>
             <yModify>0.00</yModify>
-            <property.SerialNumber>4935447</property.SerialNumber>
+            <property.SerialNumber>30678687</property.SerialNumber>
           </Spell>
         </element>
       </KeyFrames>
       <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
       <ShowChargeTimeMS>0</ShowChargeTimeMS>
       <SigleActionType>None</SigleActionType>
-      <TotalTimeMS>1500</TotalTimeMS>
+      <TotalTimeMS>2000</TotalTimeMS>
     </element>
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>5.00</AttackKeepRange>
+  <AttackKeepRange>20.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻暗球</Name>
+  <Name>抛物线炸弹2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻暗球(90208)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹2(90208)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90208.xml.bin


+ 11 - 11
GameEditor/data/skills/90209.xml

@@ -3,7 +3,7 @@
   <ActionPriority>0</ActionPriority>
   <ActionQueue element_type="CommonAI.Zone.UnitActionData">
     <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill0</ActionName>
+      <ActionName>skill1</ActionName>
       <ActionSpeedRate>0.00</ActionSpeedRate>
       <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
       <BodyHitNextAction>False</BodyHitNextAction>
@@ -27,13 +27,13 @@
       <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
       <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
         <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>625</FrameMS>
+          <FrameMS>800</FrameMS>
           <hitTargetMoveEnable>True</hitTargetMoveEnable>
           <Spell type="CommonAI.Zone.LaunchSpell">
             <Angle>0.00</Angle>
             <ChainLevel>0</ChainLevel>
             <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
+            <FromUnitBody>True</FromUnitBody>
             <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
             <LaunchPercent>100.00</LaunchPercent>
             <LaunchSpellHeight>0.70</LaunchSpellHeight>
@@ -48,25 +48,25 @@
             <xModify>0.00</xModify>
             <xyModifyType>Relative</xyModifyType>
             <yModify>0.00</yModify>
-            <property.SerialNumber>4935448</property.SerialNumber>
+            <property.SerialNumber>30678689</property.SerialNumber>
           </Spell>
         </element>
       </KeyFrames>
       <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
       <ShowChargeTimeMS>0</ShowChargeTimeMS>
       <SigleActionType>None</SigleActionType>
-      <TotalTimeMS>1500</TotalTimeMS>
+      <TotalTimeMS>2000</TotalTimeMS>
     </element>
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>5.00</AttackKeepRange>
+  <AttackKeepRange>20.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻符纸</Name>
+  <Name>抛物线炸弹3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻符纸(90209)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹3(90209)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90209.xml.bin


+ 12 - 12
GameEditor/data/skills/90210.xml

@@ -3,7 +3,7 @@
   <ActionPriority>0</ActionPriority>
   <ActionQueue element_type="CommonAI.Zone.UnitActionData">
     <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill0</ActionName>
+      <ActionName>skill1</ActionName>
       <ActionSpeedRate>0.00</ActionSpeedRate>
       <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
       <BodyHitNextAction>False</BodyHitNextAction>
@@ -27,16 +27,16 @@
       <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
       <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
         <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>625</FrameMS>
+          <FrameMS>800</FrameMS>
           <hitTargetMoveEnable>True</hitTargetMoveEnable>
           <Spell type="CommonAI.Zone.LaunchSpell">
             <Angle>0.00</Angle>
             <ChainLevel>0</ChainLevel>
             <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
+            <FromUnitBody>True</FromUnitBody>
             <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
             <LaunchPercent>100.00</LaunchPercent>
-            <LaunchSpellHeight>1.90</LaunchSpellHeight>
+            <LaunchSpellHeight>0.70</LaunchSpellHeight>
             <LaunchSpellRadius>0.30</LaunchSpellRadius>
             <PType>POS_TYPE_DEFAULT_SINGLE</PType>
             <SeekingTargetExpect>Random</SeekingTargetExpect>
@@ -48,25 +48,25 @@
             <xModify>0.00</xModify>
             <xyModifyType>Relative</xyModifyType>
             <yModify>0.00</yModify>
-            <property.SerialNumber>4954564</property.SerialNumber>
+            <property.SerialNumber>30678691</property.SerialNumber>
           </Spell>
         </element>
       </KeyFrames>
       <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
       <ShowChargeTimeMS>0</ShowChargeTimeMS>
       <SigleActionType>None</SigleActionType>
-      <TotalTimeMS>1500</TotalTimeMS>
+      <TotalTimeMS>2000</TotalTimeMS>
     </element>
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>8.00</AttackKeepRange>
+  <AttackKeepRange>20.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>20.00</AttackRange>
+  <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻弓箭</Name>
+  <Name>抛物线炸弹4</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻弓箭(90210)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹4(90210)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90210.xml.bin


+ 10 - 8
GameEditor/data/spells/.list

@@ -3,10 +3,14 @@ BOSS AOE伤害/毒圈;91001
 BOSS AOE伤害/毒圈;910010
 BOSS召唤;91290501
 Buff增益效果;510200
-抛物线炸弹;90203
-抛物线炸弹;90204
-抛物线炸弹;90205
-抛物线炸弹;90206
+怪物抛物线炸弹;90207
+怪物抛物线炸弹;90208
+怪物抛物线炸弹;90209
+怪物抛物线炸弹;90210
+玩家抛物线导弹;90203
+玩家抛物线导弹;90204
+玩家抛物线导弹;90205
+玩家抛物线导弹;90206
 普通玩家普攻法术;101
 普通玩家普攻法术;102
 普通玩家普攻法术;103
@@ -21,7 +25,5 @@ Buff增益效果;510200
 普通玩家普攻法术;112
 普通玩家普攻法术;113
 普通玩家普攻法术;114
-斩妖修仙传/BOSS法术/远程普攻;90207
-斩妖修仙传/BOSS法术/远程普攻;90208
-斩妖修仙传/BOSS法术/远程普攻;90209
-斩妖修仙传/BOSS法术/远程普攻;90210
+斩妖修仙传/BOSS法术/主动/寒霜;900111
+斩妖修仙传/BOSS法术/主动/寒霜;900114

+ 10 - 8
GameEditor/data/spells/.md5

@@ -3,10 +3,14 @@
 ad725ab3733fa260120df747fd0090f8 :         3327 : 910010.xml
 ffcbcff9f8ce11c0763b67e6873b4cb7 :         2653 : 91290501.xml
 6d42b641c0675a425b42a5503323fdf1 :         3314 : 510200.xml
-d136b9c981db4cc7f91070a27e02eec5 :         4901 : 90203.xml
-23f828a87286cc4ff774e97732548a1e :         4867 : 90204.xml
-bb086b5ec214cec3c3eb484a7492a00a :         4869 : 90205.xml
-fba983a9105ff39f02399c7af71fa83e :         4863 : 90206.xml
+b370db6d0acd0db74ccb9d14314deb37 :         4913 : 90207.xml
+5930c161064b41329816bdfe230d6181 :         4918 : 90208.xml
+13c647f66feeda1c1de6870371bfd035 :         4918 : 90209.xml
+38193e11fe3cc0b2836640fd2a5ca6ff :         4919 : 90210.xml
+9d3237f8421d42880ad4ecd6bb40a010 :         4907 : 90203.xml
+35cf291933507c471ae8c8796db1fe67 :         4873 : 90204.xml
+32a26531b13f7aff2f07a1fa23adee3e :         4875 : 90205.xml
+a748b8b79d7b7856ac8a281fa2bc723e :         4869 : 90206.xml
 5958d8ef3173701ca3b19280b1426d63 :         3930 : 101.xml
 2e00331bf993f75a51a6d26d9107b849 :         3930 : 102.xml
 5f6b728e82acf3baba08b127739e9834 :         3930 : 103.xml
@@ -21,7 +25,5 @@ e9a06d471bf832ec011b9d0ce77a5e7f :         3930 : 106.xml
 4216325789f3ce5d5fd5bceb967f1af4 :         3932 : 112.xml
 1f07955ecdf3aec722008c84c712bb6f :         3932 : 113.xml
 6a12686d27febf41818cfc95a47fbe27 :         3932 : 114.xml
-983e7bea26c1d8dab06d9160f58da1b4 :         4894 : 90207.xml
-80515fdfbff806ab05c2ebd119651b5f :         4888 : 90208.xml
-bf4c20e10dfe0da82e517b8cec03e80f :         4888 : 90209.xml
-90f191a72c85c3ea0261c8062856357e :         4803 : 90210.xml
+324c53fbb5287b70a9eec799a635e688 :         4827 : 900111.xml
+fce00c29814efbe0dc6215f7fd318f70 :         3354 : 900114.xml

+ 1 - 1
GameEditor/data/spells/90203.xml

@@ -111,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/抛物线炸弹/远程普攻火球(90203)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/远程普攻火球(90203)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90203.xml.bin


+ 1 - 1
GameEditor/data/spells/90204.xml

@@ -110,5 +110,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/抛物线炸弹/远程普攻水球(90204)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/远程普攻水球(90204)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90204.xml.bin


+ 1 - 1
GameEditor/data/spells/90205.xml

@@ -110,5 +110,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/抛物线炸弹/远程普攻电球(90205)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/远程普攻电球(90205)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90205.xml.bin


+ 1 - 1
GameEditor/data/spells/90206.xml

@@ -110,5 +110,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/抛物线炸弹/远程普攻毒球(90206)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/远程普攻毒球(90206)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90206.xml.bin


+ 15 - 14
GameEditor/data/spells/90207.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>15.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian01</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian_Bat</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -57,16 +57,17 @@
       <property.SerialNumber>5354979</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
       <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
+      <EffectTimeMS>2000</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_baozha</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
       <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
@@ -81,17 +82,17 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>0</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>15.00</MSpeedSEC>
-  <MType>Missile</MType>
-  <Name>远程普攻光球</Name>
+  <MSpeedSEC>10.00</MSpeedSEC>
+  <MType>Cannon</MType>
+  <Name>抛物线炸弹1</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻光球(90207)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹1(90207)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90207.xml.bin


+ 20 - 19
GameEditor/data/spells/90208.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>15.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian01</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian_Ghost</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -35,8 +35,8 @@
         <Name>vfx_mon_attack_bing_02</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
-        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_anqiu_hit.assetbundles</SoundName>
-        <property.SerialNumber>5354984</property.SerialNumber>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>30678678</property.SerialNumber>
       </Effect>
       <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
       <HitMoveMType>BySenderPosition</HitMoveMType>
@@ -54,23 +54,24 @@
       </Properties>
       <StopFrameMS>0</StopFrameMS>
       <Weight>1</Weight>
-      <property.SerialNumber>5354982</property.SerialNumber>
+      <property.SerialNumber>30678677</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
       <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
+      <EffectTimeMS>2000</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_baozha</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
-      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_anqiu.assetbundles</SoundName>
-      <property.SerialNumber>4999254</property.SerialNumber>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>30678679</property.SerialNumber>
     </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
@@ -81,17 +82,17 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>0</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>15.00</MSpeedSEC>
-  <MType>Missile</MType>
-  <Name>远程普攻暗球</Name>
+  <MSpeedSEC>10.00</MSpeedSEC>
+  <MType>Cannon</MType>
+  <Name>抛物线炸弹2</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻暗球(90208)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹2(90208)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90208.xml.bin


+ 20 - 19
GameEditor/data/spells/90209.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>15.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian01</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian_Shade</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -35,8 +35,8 @@
         <Name>vfx_mon_attack_bing_02</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
-        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_fuzhi_hit.assetbundles</SoundName>
-        <property.SerialNumber>5354987</property.SerialNumber>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>30678681</property.SerialNumber>
       </Effect>
       <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
       <HitMoveMType>BySenderPosition</HitMoveMType>
@@ -54,23 +54,24 @@
       </Properties>
       <StopFrameMS>0</StopFrameMS>
       <Weight>1</Weight>
-      <property.SerialNumber>5354985</property.SerialNumber>
+      <property.SerialNumber>30678680</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
       <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
+      <EffectTimeMS>2000</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_baozha</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
-      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_fuzhi.assetbundles</SoundName>
-      <property.SerialNumber>4999256</property.SerialNumber>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>30678682</property.SerialNumber>
     </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
@@ -81,17 +82,17 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>0</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>15.00</MSpeedSEC>
-  <MType>Missile</MType>
-  <Name>远程普攻符纸</Name>
+  <MSpeedSEC>10.00</MSpeedSEC>
+  <MType>Cannon</MType>
+  <Name>抛物线炸弹3</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻符纸(90209)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹3(90209)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90209.xml.bin


+ 22 - 19
GameEditor/data/spells/90210.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>15.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian01</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian_Spider</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -22,6 +22,7 @@
       <CrushPercent>0.00</CrushPercent>
       <Effect type="CommonAI.Zone.LaunchEffect">
         <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
         <EarthQuakeMS>0</EarthQuakeMS>
         <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
         <EffectAddSpeed>1.00</EffectAddSpeed>
@@ -31,10 +32,11 @@
         <EffectTimeMS>0</EffectTimeMS>
         <IsLoop>False</IsLoop>
         <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
-        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shejian_hit.assetbundles</SoundName>
-        <property.SerialNumber>5265978</property.SerialNumber>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>30678684</property.SerialNumber>
       </Effect>
       <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
       <HitMoveMType>BySenderPosition</HitMoveMType>
@@ -52,23 +54,24 @@
       </Properties>
       <StopFrameMS>0</StopFrameMS>
       <Weight>1</Weight>
-      <property.SerialNumber>4999257</property.SerialNumber>
+      <property.SerialNumber>30678683</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
       <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
+      <EffectTimeMS>2000</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_baozha</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
-      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shejian.assetbundles</SoundName>
-      <property.SerialNumber>4999258</property.SerialNumber>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>30678685</property.SerialNumber>
     </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
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   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>0</MaxAffectUnit>
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   <MSpeed_MIN>-100.00</MSpeed_MIN>
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-  <MSpeedSEC>15.00</MSpeedSEC>
-  <MType>Missile</MType>
-  <Name>远程普攻弓箭</Name>
+  <MSpeedSEC>10.00</MSpeedSEC>
+  <MType>Cannon</MType>
+  <Name>抛物线炸弹3</Name>
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-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>15.00</ParabolaHeight>
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-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻弓箭(90210)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹3(90210)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90210.xml.bin


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