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GameEditor提交

johnclot69 9 månader sedan
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incheckning
b9da430870

+ 0 - 1
GameEditor/.setting/scenes/.tree

@@ -1,5 +1,4 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="场景" IsExpanded="True">
-  <node Name="10098" IsExpanded="False" />
   <node Name="10099" IsExpanded="False" />
 </node>

+ 5 - 0
GameEditor/.setting/scenes/10099.tree

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-16"?>
+<root>
+  <objects Name="所有单位" IsExpanded="True" />
+  <events />
+</root>

BIN
GameEditor/data/scene_unitsnaps/10099.snd


+ 0 - 1
GameEditor/data/scenes/.list

@@ -1,2 +1 @@
-;10098
 ;10099

+ 1 - 2
GameEditor/data/scenes/.md5

@@ -1,2 +1 @@
-5c2e6a4852eaf44c36789343d1f9814b :       238453 : 10098.xml
-3c1083ab51f3a4ce7b628e8ed2e67852 :       238503 : 10099.xml
+412554fe6b6fb817929509eb43544913 :       215973 : 10099.xml

+ 0 - 3949
GameEditor/data/scenes/10098.xml

@@ -1,3949 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
-  <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
-  <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
-  <BGM>music_cangmanggucheng</BGM>
-  <BlockSeekCritical>5.00</BlockSeekCritical>
-  <canRiding>False</canRiding>
-  <ClientSyncRange>50.00</ClientSyncRange>
-  <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
-  <DefaultUnitLevel>0</DefaultUnitLevel>
-  <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar">
-    <element type="CommonAI.ZoneEditor.ZoneVar">
-      <Key>BossDead1</Key>
-      <SyncToClient>False</SyncToClient>
-      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-        <Value>False</Value>
-      </Value>
-    </element>
-    <element type="CommonAI.ZoneEditor.ZoneVar">
-      <Key>BossDead2</Key>
-      <SyncToClient>False</SyncToClient>
-      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-        <Value>False</Value>
-      </Value>
-    </element>
-    <element type="CommonAI.ZoneEditor.ZoneVar">
-      <Key>BossDead3</Key>
-      <SyncToClient>False</SyncToClient>
-      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-        <Value>False</Value>
-      </Value>
-    </element>
-    <element type="CommonAI.ZoneEditor.ZoneVar">
-      <Key>BossDead4</Key>
-      <SyncToClient>False</SyncToClient>
-      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-        <Value>False</Value>
-      </Value>
-    </element>
-  </EnvironmentVars>
-  <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
-    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
-      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>112.00</X>
-              <Y>231.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.00</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>87.00</X>
-              <Y>183.00</Y>
-            </Position>
-            <unique>True</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitName>NPC2</UnitName>
-            <UnitTemplateID>2</UnitTemplateID>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.00</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>103.00</X>
-              <Y>197.00</Y>
-            </Position>
-            <unique>True</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitName>NPC3</UnitName>
-            <UnitTemplateID>3</UnitTemplateID>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.35</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>100.00</X>
-              <Y>265.00</Y>
-            </Position>
-            <unique>True</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitName>NPC4</UnitName>
-            <UnitTemplateID>4</UnitTemplateID>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>99001</TriggerID>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1001</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>10014</TriggerID>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>10014</TriggerID>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>2</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>10014</TriggerID>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>3</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>10014</TriggerID>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>4</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1002</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1003</templateIOd>
-            </Unit>
-          </element>
-        </Datas>
-      </Actions>
-      <Active>True</Active>
-      <Comment></Comment>
-      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
-        </Datas>
-      </Conditions>
-      <DelayTimeMS>0</DelayTimeMS>
-      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
-        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
-      </LocalVars>
-      <Name>开局创建工具人</Name>
-      <SavePath></SavePath>
-      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
-            <Message>ClientIsReady</Message>
-          </element>
-        </Datas>
-      </Triggers>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
-      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪1-1出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪1-2出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪1-3出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.00</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>190.00</X>
-              <Y>133.00</Y>
-            </Position>
-            <unique>True</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitName>Tower2</UnitName>
-            <UnitTemplateID>1002</UnitTemplateID>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
-            <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
-              <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
-                <Pause type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-                  <Value>True</Value>
-                </Pause>
-                <PauseTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                  <Value>10000</Value>
-                </PauseTimeMS>
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
-              </Action1>
-              <Action2 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-                <Direction>0.00</Direction>
-                <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-                  <X>150.00</X>
-                  <Y>100.00</Y>
-                </Pos>
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
-              </Action2>
-              <Action3 type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
-            </Action>
-            <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>3</Value>
-            </SelectForce>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>181.00</X>
-              <Y>97.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>200.00</X>
-              <Y>143.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>2</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>190.00</X>
-              <Y>133.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>3</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>-2.79</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>193.00</X>
-              <Y>65.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>4</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
-            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
-              <Value>Dead:Tower1</Value>
-            </Message>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
-              <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
-                <Value>Camera1_2</Value>
-              </Message>
-              <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>2000</Value>
-            </DelayTimeMS>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
-              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>7000</Value>
-            </DelayTimeMS>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
-            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>-1</Value>
-            </AddHP>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1002</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
-              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>1</Value>
-              </AddHP>
-              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-                <templateIOd>1002</templateIOd>
-              </Unit>
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>6000</Value>
-            </DelayTimeMS>
-          </element>
-        </Datas>
-      </Actions>
-      <Active>True</Active>
-      <Comment></Comment>
-      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
-        </Datas>
-      </Conditions>
-      <DelayTimeMS>0</DelayTimeMS>
-      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
-        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
-      </LocalVars>
-      <Name>塔一攻破,镜头移向塔二</Name>
-      <SavePath></SavePath>
-      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
-              <EditorName>一塔</EditorName>
-            </Unit>
-          </element>
-        </Datas>
-      </Triggers>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
-      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪2-1出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪2-2出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪2-3出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.00</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>104.00</X>
-              <Y>69.00</Y>
-            </Position>
-            <unique>True</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitName>Tower3</UnitName>
-            <UnitTemplateID>1003</UnitTemplateID>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
-            <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
-              <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
-                <Pause type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-                  <Value>True</Value>
-                </Pause>
-                <PauseTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                  <Value>10000</Value>
-                </PauseTimeMS>
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
-              </Action1>
-              <Action2 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-                <Direction>0.00</Direction>
-                <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-                  <X>70.00</X>
-                  <Y>110.00</Y>
-                </Pos>
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
-              </Action2>
-              <Action3 type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
-            </Action>
-            <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>3</Value>
-            </SelectForce>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>70.00</X>
-              <Y>66.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>116.00</X>
-              <Y>60.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>2</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>0.00</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>104.00</X>
-              <Y>69.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>3</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Direction>2.27</Direction>
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>41.50</X>
-              <Y>42.50</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>4</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
-            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
-              <Value>Dead:Tower2</Value>
-            </Message>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
-              <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
-                <Value>Camera2_3</Value>
-              </Message>
-              <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>2000</Value>
-            </DelayTimeMS>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
-              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>7000</Value>
-            </DelayTimeMS>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
-            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>-1</Value>
-            </AddHP>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1003</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
-              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>1</Value>
-              </AddHP>
-              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-                <templateIOd>1003</templateIOd>
-              </Unit>
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>6000</Value>
-            </DelayTimeMS>
-          </element>
-        </Datas>
-      </Actions>
-      <Active>True</Active>
-      <Comment></Comment>
-      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
-            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
-              <Op>EQUAL</Op>
-              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-              </Value1>
-              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>1002</Value>
-              </Value2>
-            </Value>
-          </element>
-        </Datas>
-      </Conditions>
-      <DelayTimeMS>0</DelayTimeMS>
-      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
-        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
-      </LocalVars>
-      <Name>塔二攻破,镜头移向塔三</Name>
-      <SavePath></SavePath>
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GameEditor/data/scenes/10098.xml.bin


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GameEditor/data/scenes/10099.xml

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-            <element>231</element>
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-      <MapShow>False</MapShow>
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-      <UnitName>TTest</UnitName>
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-      <Y>230.07</Y>
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-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
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-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>40000</IntervalMS>
-          <Name>YYDS</Name>
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-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>5000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
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-          <TotalLimit>60</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
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-            <element>222</element>
-            <element>232</element>
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-          <WithoutAlive>False</WithoutAlive>
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-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
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-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪1-2出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
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-      <Y>225.98</Y>
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-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>60</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>7000</IntervalMS>
-          <Name>YYDS</Name>
-          <OnceCount>6</OnceCount>
-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>0.00</StartDirection>
-          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>1.00</SpacingSize>
-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Square</TFormation>
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-          <TotalLimit>0</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>201</element>
-            <element>211</element>
-            <element>221</element>
-            <element>231</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪1-3出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
-      <X>149.60</X>
-      <Y>228.04</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>40</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>15000</IntervalMS>
-          <Name>YYDS</Name>
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-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>0.00</StartDirection>
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-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
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-          <TotalLimit>120</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>201</element>
-            <element>211</element>
-            <element>221</element>
-            <element>231</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪2-1出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
-      <X>148.76</X>
-      <Y>99.59</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>30</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>8000</IntervalMS>
-          <Name>YYDS</Name>
-          <OnceCount>4</OnceCount>
-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>3.14</StartDirection>
-          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
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-          <TotalLimit>80</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>202</element>
-            <element>212</element>
-            <element>222</element>
-            <element>232</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
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-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪2-2出生地</Name>
-      <OffsetX>0.00</OffsetX>
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-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
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-      <UnitName>TTest</UnitName>
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-      <X>151.20</X>
-      <Y>101.94</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>30</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>8000</IntervalMS>
-          <Name>YYDS</Name>
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-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>3.14</StartDirection>
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-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
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-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
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-          <TotalLimit>0</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>202</element>
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-            <element>222</element>
-            <element>232</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
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-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪2-3出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
-      <X>148.57</X>
-      <Y>102.44</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>60</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>10000</IntervalMS>
-          <Name>YYDS</Name>
-          <OnceCount>6</OnceCount>
-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>0.00</StartDirection>
-          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
-          </TFormation>
-          <TotalLimit>120</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>201</element>
-            <element>211</element>
-            <element>221</element>
-            <element>231</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪3-1出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
-      <X>69.72</X>
-      <Y>111.89</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>30</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>10000</IntervalMS>
-          <Name>YYDS</Name>
-          <OnceCount>6</OnceCount>
-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>3.14</StartDirection>
-          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
-          </TFormation>
-          <TotalLimit>120</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>202</element>
-            <element>212</element>
-            <element>222</element>
-            <element>232</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪3-2出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
-      <X>69.78</X>
-      <Y>114.34</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.RegionData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
-        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>40</AliveLimit>
-          <Force>3</Force>
-          <forceMax>0</forceMax>
-          <forceMin>0</forceMin>
-          <IntervalMS>20000</IntervalMS>
-          <Name>YYDS</Name>
-          <OnceCount>10</OnceCount>
-          <PeaceTime>0</PeaceTime>
-          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
-          <StartDirection>3.14</StartDirection>
-          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
-          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
-          <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
-            <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
-          </TFormation>
-          <TotalLimit>80</TotalLimit>
-          <UnitLevel>1</UnitLevel>
-          <UnitName>XXX</UnitName>
-          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
-          <UnitTemplatesID element_type="System.Int32">
-            <element>202</element>
-            <element>212</element>
-            <element>222</element>
-            <element>232</element>
-          </UnitTemplatesID>
-          <WithoutAlive>False</WithoutAlive>
-        </element>
-      </Abilities>
-      <Color>-65536</Color>
-      <Enable>False</Enable>
-      <H>4.00</H>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>怪3-3出生地</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <RegionType>STRIP</RegionType>
-      <SavePath></SavePath>
-      <StripDirection>0.00</StripDirection>
-      <UnitIcon></UnitIcon>
-      <UnitName>TTest</UnitName>
-      <W>4.00</W>
-      <X>69.78</X>
-      <Y>114.34</Y>
-    </element>
-  </Regions>
+  <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData" />
   <RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
   <sceneType>Normal</sceneType>
   <Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
@@ -3871,79 +3366,6 @@
     <YCount>160</YCount>
   </Terrain>
   <TotalTimeLimitSEC>0</TotalTimeLimitSEC>
-  <Units element_type="CommonAI.Zone.ZoneEditor.UnitData">
-    <element type="CommonAI.Zone.ZoneEditor.UnitData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
-      <Color>-16711936</Color>
-      <Direction>0.00</Direction>
-      <Enable>True</Enable>
-      <Force>1</Force>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>True</MapShow>
-      <Name>一塔</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <SavePath></SavePath>
-      <Scale>1.00</Scale>
-      <UnitIcon></UnitIcon>
-      <UnitLevel>0</UnitLevel>
-      <UnitName>一塔</UnitName>
-      <UnitTemplateID>1001</UnitTemplateID>
-      <X>103.00</X>
-      <Y>197.00</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.UnitData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
-      <Color>-16711936</Color>
-      <Direction>0.00</Direction>
-      <Enable>True</Enable>
-      <Force>1</Force>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>True</MapShow>
-      <Name>二塔</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <SavePath></SavePath>
-      <Scale>1.00</Scale>
-      <UnitIcon></UnitIcon>
-      <UnitLevel>0</UnitLevel>
-      <UnitName>一塔</UnitName>
-      <UnitTemplateID>1002</UnitTemplateID>
-      <X>190.00</X>
-      <Y>133.00</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.UnitData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
-      <Color>-16711936</Color>
-      <Direction>0.00</Direction>
-      <Enable>True</Enable>
-      <Force>1</Force>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>True</MapShow>
-      <Name>三塔</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <SavePath></SavePath>
-      <Scale>1.00</Scale>
-      <UnitIcon></UnitIcon>
-      <UnitLevel>0</UnitLevel>
-      <UnitName>一塔</UnitName>
-      <UnitTemplateID>1003</UnitTemplateID>
-      <X>104.00</X>
-      <Y>69.00</Y>
-    </element>
-  </Units>
+  <Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
   <property.EditorPath>场景/stage2(10099)</property.EditorPath>
 </SceneData>

BIN
GameEditor/data/scenes/10099.xml.bin


+ 2 - 2
GameEditor/data/ver.md5

@@ -1,4 +1,4 @@
-e505a234603c5b9ea0e6ccf2e5e70d8a
+eab1b54803d50be4cf2188d391eb093c
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
@@ -9,4 +9,4 @@ cf7642c139ff80c178b77d8c747525d0 :        30095 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-302fbd7d3b6d4b651ca9cc0e1bf652a7 :          122 : \scenes\.md5
+b5b64d10e4f24ae2f7d160f226604502 :           61 : \scenes\.md5