Browse Source

修改各单位的巡逻范围为200;以及技能绑定

大爷 1 year ago
parent
commit
bd7ac4ea08

+ 2 - 2
GameEditor/data/units/.md5

@@ -1,12 +1,12 @@
 f494ebb31f3912c763c1acbfeed7505f :         7854 : 201.xml
 6c7f983d26355ff72c4e638ff5ea450c :         8080 : 202.xml
-61432dc3ed462f682710f1129dca6d7c :         8086 : 203.xml
+834af21d5a18beec0399466135a2c9cc :         8086 : 203.xml
 b94b5f15021ff8fe6c63d9b0c1271932 :         7860 : 211.xml
 d6a12f9f8ba6939e3708d42d27983ae2 :         8086 : 212.xml
 f12938e85b57b6e4d28f398f0ef3d844 :         8090 : 213.xml
 84576ce9a4ef974f71e02726a83dc630 :         7860 : 221.xml
 b820db1a66d72f5d06f456bd33f0c490 :         8086 : 222.xml
-0dd3b08ed68fc485c2f6f23f0ab19aac :         8092 : 223.xml
+128bad3dd6f86ea6128de963f332ffd5 :         8091 : 223.xml
 278b7181719832a9704d31a35e86ca93 :         7870 : 231.xml
 660861f085e9e84f1cc2db5b63320228 :         8091 : 232.xml
 c93f19acc9b25ea120e91c72ee0713a8 :         8544 : 233.xml

+ 1 - 1
GameEditor/data/units/201.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bat1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/201.xml.bin


+ 7 - 1
GameEditor/data/units/202.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bat2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -187,6 +187,12 @@
       <SkillID>104</SkillID>
       <property.SerialNumber>30665920</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90207</SkillID>
+      <property.SerialNumber>30678692</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/202.xml.bin


+ 9 - 3
GameEditor/data/units/203.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bat3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -182,11 +182,17 @@
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
+      <AutoLaunch>False</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>105</SkillID>
+      <SkillID>90207</SkillID>
       <property.SerialNumber>30666478</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>900112</SkillID>
+      <property.SerialNumber>30679403</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/203.xml.bin


+ 1 - 1
GameEditor/data/units/211.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Ghost1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/211.xml.bin


+ 7 - 1
GameEditor/data/units/212.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Ghost2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -187,6 +187,12 @@
       <SkillID>107</SkillID>
       <property.SerialNumber>30666522</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90208</SkillID>
+      <property.SerialNumber>30678693</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/212.xml.bin


+ 8 - 2
GameEditor/data/units/213.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Ghost3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -184,9 +184,15 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>105</SkillID>
+      <SkillID>90208</SkillID>
       <property.SerialNumber>30666526</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90011</SkillID>
+      <property.SerialNumber>30680080</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/213.xml.bin


+ 1 - 1
GameEditor/data/units/221.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Shade1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/221.xml.bin


+ 7 - 1
GameEditor/data/units/222.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Shade2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -187,6 +187,12 @@
       <SkillID>110</SkillID>
       <property.SerialNumber>30666546</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90209</SkillID>
+      <property.SerialNumber>30678694</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/222.xml.bin


+ 8 - 2
GameEditor/data/units/223.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Shade3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -184,9 +184,15 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>112</SkillID>
+      <SkillID>90209</SkillID>
       <property.SerialNumber>30674681</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>900111</SkillID>
+      <property.SerialNumber>30678696</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/223.xml.bin


+ 1 - 1
GameEditor/data/units/231.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Spider1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/231.xml.bin


+ 7 - 1
GameEditor/data/units/232.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Spider2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -187,6 +187,12 @@
       <SkillID>104</SkillID>
       <property.SerialNumber>30674679</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30678695</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/232.xml.bin


+ 1 - 1
GameEditor/data/units/233.xml

@@ -184,7 +184,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>114</SkillID>
+      <SkillID>90210</SkillID>
       <property.SerialNumber>30674002</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/233.xml.bin


+ 5 - 5
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-73c2b1516a52f706102180e021a67fb9
+9b4b51c651d344c1e5a325ff0a32570f
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-a1f5997b0417918f35c78fecad53234b :         1710 : \units\.md5
-deb79cb451c4c27cd4b86321f58faaa6 :         1680 : \skills\.md5
-23c70ac0e457d50543c54629161731a1 :         1624 : \spells\.md5
+d3363d4194962687e9f9b93146b7b1fd :         1710 : \units\.md5
+190ff490d7203e044918eb466486a41e :         1865 : \skills\.md5
+09b531adc4750bb2bc8758f8cd3ee853 :         1995 : \spells\.md5
 a072a82412107205021f2fd7e2607a38 :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-ab8f370b83b3cf35a0122c7a2bdd824e :           61 : \scenes\.md5
+d8ff8ae60b132cfa8c06311accc7c55f :           61 : \scenes\.md5

BIN
Unity/Assets/Res/GameEditor/e1.bin


BIN
Unity/Assets/Res/GameEditor/ex.bin