Bladeren bron

【GameEditor】修改几个单位的模型以及技能配置

大爷 1 jaar geleden
bovenliggende
commit
bf977f7190

+ 4 - 1
GameEditor/.setting/scenes/10098.tree

@@ -1,7 +1,10 @@
 <?xml version="1.0" encoding="utf-16"?>
 <root>
   <objects Name="所有单位" IsExpanded="True">
-    <node Name="Region2" IsExpanded="False" />
+    <node Name="怪一出生地" IsExpanded="False" />
+    <node Name="一塔" IsExpanded="False" />
+    <node Name="二塔" IsExpanded="False" />
+    <node Name="水晶" IsExpanded="False" />
   </objects>
   <events Name="SceneEventEditor" IsExpanded="True">
     <node Name="派发个boss" IsExpanded="False" />

+ 25 - 0
GameEditor/.setting/units/.tree

@@ -1,7 +1,32 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="单位" IsExpanded="True">
   <node Name="1" IsExpanded="False" />
+  <node Name="1001" IsExpanded="False" />
+  <node Name="1002" IsExpanded="False" />
+  <node Name="1003" IsExpanded="False" />
   <node Name="101" IsExpanded="False" />
   <node Name="102" IsExpanded="False" />
   <node Name="103" IsExpanded="False" />
+  <node Name="104" IsExpanded="False" />
+  <node Name="105" IsExpanded="False" />
+  <node Name="106" IsExpanded="False" />
+  <node Name="107" IsExpanded="False" />
+  <node Name="108" IsExpanded="False" />
+  <node Name="109" IsExpanded="False" />
+  <node Name="110" IsExpanded="False" />
+  <node Name="111" IsExpanded="False" />
+  <node Name="112" IsExpanded="False" />
+  <node Name="113" IsExpanded="False" />
+  <node Name="114" IsExpanded="False" />
+  <node Name="115" IsExpanded="False" />
+  <node Name="116" IsExpanded="False" />
+  <node Name="117" IsExpanded="False" />
+  <node Name="118" IsExpanded="False" />
+  <node Name="119" IsExpanded="False" />
+  <node Name="120" IsExpanded="False" />
+  <node Name="121" IsExpanded="False" />
+  <node Name="122" IsExpanded="False" />
+  <node Name="123" IsExpanded="False" />
+  <node Name="124" IsExpanded="False" />
+  <node Name="125" IsExpanded="False" />
 </node>

+ 1 - 1
GameEditor/data/config_ext.xml

@@ -41,7 +41,7 @@
   <MIN_HOLD_TIMEMS>3000</MIN_HOLD_TIMEMS>
   <MIN_MOVE_TIMEMS>1000</MIN_MOVE_TIMEMS>
   <monster_Defence>0,100,500,1500,4000,8000,15000,20000,25000,30000,35000,40000,45000</monster_Defence>
-  <NORMALSCENE_AUTO_GUARD_RANGE>50</NORMALSCENE_AUTO_GUARD_RANGE>
+  <NORMALSCENE_AUTO_GUARD_RANGE>500</NORMALSCENE_AUTO_GUARD_RANGE>
   <OUTOF_BATTLE_MONSTER>9000</OUTOF_BATTLE_MONSTER>
   <OUTOF_BATTLE_PLAYER>6000</OUTOF_BATTLE_PLAYER>
   <PET_HEALD_RATIO>0.30</PET_HEALD_RATIO>

BIN
GameEditor/data/scene_snaps/10098.snd


BIN
GameEditor/data/scene_unitsnaps/10098.snd


+ 7 - 7
GameEditor/data/spells/.md5

@@ -1,9 +1,9 @@
 a718dcd0dba3eaccf74d79c18c23fb10 :         3965 : 101.xml
-349b1557ecd965ce76deaa0f37ee1c4a :         4890 : 90203.xml
-da9e879838962cdbe2c9f38202532bda :         4893 : 90204.xml
-5120ee3aa1003acfcc7cb99d326fc5c2 :         4895 : 90205.xml
-b8fe241b7f0324642cbd15c1a258a5e8 :         4889 : 90206.xml
-eeca490a424561b8117be97224afa5bc :         4895 : 90207.xml
-7a2ed10fd574dafb187693319d572409 :         4889 : 90208.xml
-f65d445c61888bb19c886ea8ccdb8153 :         4889 : 90209.xml
+959cc86cbce96d3efadb9cc11c7b503a :         4885 : 90203.xml
+0e6024de24fdefbf2f29b78951558cef :         4888 : 90204.xml
+0962315c37380143d17305c213812fb4 :         4890 : 90205.xml
+38bfd86d553390ebb9db518c9977ccf6 :         4884 : 90206.xml
+89069ba1dcf9045e9fcd0e597dbce1c4 :         4890 : 90207.xml
+fe62873d3b031e6a9a072d9589b5114d :         4884 : 90208.xml
+335b1c21625de847c6fe89b020a35d11 :         4884 : 90209.xml
 c368aa61595b034cbe43add34d8bd611 :         4799 : 90210.xml

+ 1 - 1
GameEditor/data/spells/90203.xml

@@ -22,7 +22,7 @@
       <CrushPercent>0.00</CrushPercent>
       <Effect type="CommonAI.Zone.LaunchEffect">
         <BindBody>True</BindBody>
-        <BindPartName>chest_buff</BindPartName>
+        <BindPartName>chest</BindPartName>
         <EarthQuakeMS>0</EarthQuakeMS>
         <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
         <EffectAddSpeed>1.00</EffectAddSpeed>

BIN
GameEditor/data/spells/90203.xml.bin


+ 25 - 0
GameEditor/data/units/.list

@@ -1,4 +1,29 @@
 ;1
+;1001
+;1002
+;1003
 ;101
 ;102
 ;103
+;104
+;105
+;106
+;107
+;108
+;109
+;110
+;111
+;112
+;113
+;114
+;115
+;116
+;117
+;118
+;119
+;120
+;121
+;122
+;123
+;124
+;125

+ 29 - 4
GameEditor/data/units/.md5

@@ -1,4 +1,29 @@
-f4206d48100815836e71a52967d4ead6 :         7605 : 1.xml
-5b991b517620386b5d21d452090f2423 :         8076 : 101.xml
-698abea1b641d4ea2d1a6f95df4c0cb2 :         7856 : 102.xml
-06addd6ba674a90671ee724659ffcff2 :         7855 : 103.xml
+8ef6fb17e35983cf2c7009a8485dd6c5 :         7607 : 1.xml
+fbd9de0ae7193b69e1ff888ebd25add5 :         7609 : 1001.xml
+5b5892b93f31e79ea6041f0ddad55361 :         7609 : 1002.xml
+63a645efb6c54934701442ef24a49054 :         7608 : 1003.xml
+90c64aa015790ff51f13963386d1456b :         8083 : 101.xml
+61ece2485332a2e22fe0e0c0a9c7c524 :         8073 : 102.xml
+f797c23186ec2e89f08cb5db909b0870 :         8077 : 103.xml
+ac8268c033bdad6517b6490911b8e94c :         8073 : 104.xml
+fd2597850ef8aac918b3782252be517e :         8074 : 105.xml
+f94c04ee2c8f7b33aa9caffbdf1b6afe :         8076 : 106.xml
+6bf9def20be18bba09f38805862fb9d5 :         8075 : 107.xml
+ed65c96856f156b8e318260e57de2fc2 :         8073 : 108.xml
+e802023d395e3837960f3145474aa485 :         8079 : 109.xml
+f383e6a38b1c5511ad065eb83cddfa6d :         8086 : 110.xml
+61878862c9743d26a8aa11d054d36647 :         8075 : 111.xml
+61004b47cbc223a281b5a0676f757eb5 :         8075 : 112.xml
+d376c3e2d2846d2b8d49f01ca23688d1 :         8078 : 113.xml
+77dffd6fca4c4a24cf4ef985174513ba :         8077 : 114.xml
+478b7dcf83e48dc59a88e48a760c2a14 :         8075 : 115.xml
+1bc45bacefa1c03415336119b4083554 :         8074 : 116.xml
+358df0bb06a7ca108431f0e1024edc5b :         8076 : 117.xml
+8e1a10bcc7cc71b41bcb8704e01b5211 :         8076 : 118.xml
+74349b32eafd478795739c297002cffa :         8080 : 119.xml
+ff4ac0d089444d6d7249150c60706446 :         8081 : 120.xml
+ce0f2ca6760009b03f7d063ce9d29e39 :         8075 : 121.xml
+525384b1d6a8549b2168dcf35261273b :         8076 : 122.xml
+a30072888d129520084c1bdcc52e7729 :         8075 : 123.xml
+870a1056089c95878c70705cc38b7156 :         8079 : 124.xml
+af9d98b7316db7c2f046d5114e0920e0 :         8077 : 125.xml

+ 8 - 8
GameEditor/data/units/1.xml

@@ -18,11 +18,11 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bee</FileName>
+  <FileName>ActorChild</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>5.00</GuardRange>
-  <GuardRangeGroup>5.00</GuardRangeGroup>
-  <GuardRangeLimit>20.00</GuardRangeLimit>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>100.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
   <HealthRecoveryPoint>0</HealthRecoveryPoint>
   <HitBreakPrecent>0</HitBreakPrecent>
@@ -39,7 +39,7 @@
   <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
-  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <MoveSpeedSEC>15.00</MoveSpeedSEC>
   <Name>主角一</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
@@ -132,8 +132,8 @@
         <HealEffect>0</HealEffect>
         <HP>100</HP>
         <HPPer>10000</HPPer>
-        <HPReborn>1000</HPReborn>
-        <HPRecoverPer>1</HPRecoverPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
         <IgnoreDefensePer>0</IgnoreDefensePer>
         <KillValuePer>0</KillValuePer>
         <monsterAtk>0</monsterAtk>
@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>10.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/1.xml.bin


+ 19 - 6
GameEditor/data/units/101.xml

@@ -18,9 +18,9 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>BatLord</FileName>
+  <FileName>ActorAdult</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>50.00</GuardRange>
+  <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -39,12 +39,12 @@
   <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
-  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <MoveSpeedSEC>15.00</MoveSpeedSEC>
   <Name>boss1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>SpecialBoss</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
@@ -53,7 +53,7 @@
       <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
       <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
         <alliesForce>0</alliesForce>
-        <force>3</force>
+        <force>1</force>
         <logicServerId>0</logicServerId>
         <name>俺是大boss</name>
         <potionAddition>0.00</potionAddition>
@@ -180,7 +180,20 @@
   </Properties>
   <RebirthTimeMS>0</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
-  <Skills element_type="CommonAI.Zone.LaunchSkill" />
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30665355</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30665356</property.SerialNumber>
+    </element>
+  </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>

BIN
GameEditor/data/units/101.xml.bin


+ 9 - 3
GameEditor/data/units/102.xml

@@ -1,5 +1,11 @@
 <?xml version="1.0" encoding="utf-8"?>
 <UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30665357</property.SerialNumber>
+  </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
@@ -12,11 +18,11 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bird</FileName>
+  <FileName>Bat</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>20.00</GuardRange>
+  <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
-  <GuardRangeLimit>20.00</GuardRangeLimit>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
   <HealthRecoveryPoint>0</HealthRecoveryPoint>
   <HitBreakPrecent>0</HitBreakPrecent>

BIN
GameEditor/data/units/102.xml.bin


+ 15 - 9
GameEditor/data/units/103.xml

@@ -3,8 +3,8 @@
   <BaseSkillID type="CommonAI.Zone.LaunchSkill">
     <AutoLaunch>True</AutoLaunch>
     <Priority>0</Priority>
-    <SkillID>110000</SkillID>
-    <property.SerialNumber>30663139</property.SerialNumber>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30665361</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
   <BodyHitSize>0.10</BodyHitSize>
@@ -18,11 +18,11 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bee</FileName>
+  <FileName>BatLord</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>20.00</GuardRange>
+  <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
-  <GuardRangeLimit>20.00</GuardRangeLimit>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
   <HealthRecoveryPoint>0</HealthRecoveryPoint>
   <HitBreakPrecent>0</HitBreakPrecent>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss1</Name>
+  <Name>boss3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -184,8 +184,14 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>92010211</SkillID>
-      <property.SerialNumber>30663140</property.SerialNumber>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30665919</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30665920</property.SerialNumber>
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
@@ -195,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss1(103)</property.EditorPath>
+  <property.EditorPath>单位/boss3(103)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/103.xml.bin


+ 6 - 6
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-27d8a749663bdc3f7b66bb2c731f7bce
+f20f8913241bd4450a354eea93174608
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
-6e6c4da3248305ad29b76eb5b2b50b85 :         2414 : \config_ext.xml
+7cbbd479512dfc10a006df1cea79c89b :         2415 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-4c53b07615b261570d46ed4d0b8db20e :          234 : \units\.md5
+998ec2c6183ee95c7565b4bffdab9c24 :         1712 : \units\.md5
 7c501028302272e82ba1d70a3f7bde92 :          549 : \skills\.md5
-ca65217c2118876611565d18170cce44 :          547 : \spells\.md5
-9887b46b23f6882668be0f761d28866d :        29973 : \buffs\.md5
+9d1fb44eefe738c94421ec420920317f :          547 : \spells\.md5
+afa712cbadc796b456dd75ddd8c64edb :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-0f483b5cdbd1834fd4be4d13492edede :           61 : \scenes\.md5
+9fa8700d389584812803f28f64f41656 :           61 : \scenes\.md5

BIN
Unity/Assets/Res/GameEditor/e1.bin


BIN
Unity/Assets/Res/GameEditor/ex.bin