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@@ -1964,6 +1964,29 @@
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<Value>30000</Value>
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</DelayTimeMS>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪1-3出生地</EditorName>
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+ </Flag>
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+ </Action>
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+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1001</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Condition>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>15000</Value>
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+ </DelayTimeMS>
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -2067,7 +2090,7 @@
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<hpPrecent>100</hpPrecent>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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<X>150.00</X>
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- <Y>227.00</Y>
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+ <Y>100.00</Y>
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</Position>
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<unique>True</unique>
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<UnitLevel>0</UnitLevel>
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@@ -2099,7 +2122,7 @@
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<hpPrecent>100</hpPrecent>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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<X>150.00</X>
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- <Y>227.00</Y>
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+ <Y>100.00</Y>
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</Position>
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<unique>True</unique>
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<UnitLevel>0</UnitLevel>
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@@ -2129,13 +2152,13 @@
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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<Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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- <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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<Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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<templateIOd>1001</templateIOd>
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</Unit>
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</Condition1>
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<Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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- <Value>True</Value>
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+ <Value>False</Value>
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</Condition2>
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<Op>EQUAL</Op>
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</Value>
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@@ -2169,6 +2192,131 @@
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</Datas>
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</Triggers>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>150.00</X>
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+ <Y>100.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>213</UnitTemplateID>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪2-3出生地</EditorName>
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+ </Flag>
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+ </Action>
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+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Condition>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>8000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>150.00</X>
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+ <Y>100.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>203</UnitTemplateID>
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+ </Action>
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+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Condition>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>30000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1001</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>B2-第三波大BOSS</Name>
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+ <SavePath>第二战场</SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
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+ <EventName>BOSS死亡2</EventName>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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@@ -2235,26 +2383,26 @@
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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<Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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- <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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<Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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<templateIOd>1001</templateIOd>
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</Unit>
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</Condition1>
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<Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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- <Value>True</Value>
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+ <Value>False</Value>
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</Condition2>
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<Op>EQUAL</Op>
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</Value>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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<Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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- <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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<Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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<templateIOd>1002</templateIOd>
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</Unit>
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</Condition1>
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<Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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- <Value>True</Value>
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+ <Value>False</Value>
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</Condition2>
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<Op>EQUAL</Op>
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</Value>
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@@ -2275,6 +2423,95 @@
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</Datas>
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</Triggers>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>70.00</X>
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+ <Y>111.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>213</UnitTemplateID>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>70.00</X>
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+ <Y>111.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>203</UnitTemplateID>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>7000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1001</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>B3-后面二只大BOSS</Name>
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+ <SavePath>第三战场</SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
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+ <EventName>BOSS死亡2</EventName>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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</Events>
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<FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
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<ID>10098</ID>
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@@ -2284,7 +2521,7 @@
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<killMax>0</killMax>
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<killMaxCoolTime>0</killMaxCoolTime>
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<MaxPlayer>10</MaxPlayer>
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- <MaxUnit>1000</MaxUnit>
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+ <MaxUnit>1500</MaxUnit>
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<MonsterAddPropPercentWithFloor>0.00</MonsterAddPropPercentWithFloor>
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<MonsterAddPropRatioWithLv>0.00</MonsterAddPropRatioWithLv>
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<Name>stage1</Name>
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@@ -2321,7 +2558,7 @@
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<StartPointName></StartPointName>
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<StartTimeDelayMS>2000</StartTimeDelayMS>
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<TFormation type="CommonAI.Zone.TeamFormation">
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- <SpacingSize>0.00</SpacingSize>
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+ <SpacingSize>1.00</SpacingSize>
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<SquareEachRowCount>0</SquareEachRowCount>
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<TFormation>Beehive</TFormation>
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</TFormation>
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@@ -2356,8 +2593,8 @@
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<UnitIcon></UnitIcon>
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<UnitName>TTest</UnitName>
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<W>4.00</W>
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- <X>147.35</X>
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- <Y>229.90</Y>
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+ <X>148.01</X>
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+ <Y>230.07</Y>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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@@ -2377,7 +2614,7 @@
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<StartPointName></StartPointName>
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<StartTimeDelayMS>2000</StartTimeDelayMS>
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<TFormation type="CommonAI.Zone.TeamFormation">
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- <SpacingSize>0.00</SpacingSize>
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+ <SpacingSize>1.00</SpacingSize>
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<SquareEachRowCount>0</SquareEachRowCount>
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<TFormation>Square</TFormation>
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</TFormation>
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@@ -2415,6 +2652,62 @@
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<X>151.57</X>
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<Y>225.98</Y>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.RegionData">
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+ <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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+ <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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+ <AliveLimit>60</AliveLimit>
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+ <Force>3</Force>
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+ <forceMax>0</forceMax>
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+ <forceMin>0</forceMin>
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+ <IntervalMS>7000</IntervalMS>
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+ <Name>YYDS</Name>
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+ <OnceCount>6</OnceCount>
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+ <PeaceTime>0</PeaceTime>
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+ <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
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+ <StartDirection>0.00</StartDirection>
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+ <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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+ <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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+ <StartPointName></StartPointName>
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+ <StartTimeDelayMS>2000</StartTimeDelayMS>
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+ <TFormation type="CommonAI.Zone.TeamFormation">
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+ <SpacingSize>1.00</SpacingSize>
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+ <SquareEachRowCount>0</SquareEachRowCount>
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+ <TFormation>Square</TFormation>
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+ </TFormation>
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+ <TotalLimit>0</TotalLimit>
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+ <UnitLevel>1</UnitLevel>
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+ <UnitName>XXX</UnitName>
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+ <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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+ <UnitTemplatesID element_type="System.Int32">
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+ <element>201</element>
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+ <element>211</element>
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+ <element>221</element>
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+ <element>231</element>
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+ </UnitTemplatesID>
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+ <WithoutAlive>False</WithoutAlive>
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+ </element>
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+ </Abilities>
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+ <Color>-65536</Color>
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+ <Enable>False</Enable>
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|
+ <H>4.00</H>
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+ <LableColor>-1</LableColor>
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+ <LableOffsetX>0.00</LableOffsetX>
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|
+ <LableOffsetY>15.00</LableOffsetY>
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+ <LableOutline>False</LableOutline>
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|
+ <LableSize>20</LableSize>
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|
+ <MapShow>False</MapShow>
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|
|
+ <Name>怪1-3出生地</Name>
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|
+ <OffsetX>0.00</OffsetX>
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|
+ <OffsetY>0.00</OffsetY>
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|
+ <RegionType>STRIP</RegionType>
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+ <SavePath></SavePath>
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+ <StripDirection>0.00</StripDirection>
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+ <UnitIcon></UnitIcon>
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+ <UnitName>TTest</UnitName>
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+ <W>4.00</W>
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+ <X>149.49</X>
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+ <Y>227.59</Y>
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+ </element>
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|
<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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@@ -2524,8 +2817,64 @@
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<UnitIcon></UnitIcon>
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<UnitName>TTest</UnitName>
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<W>4.00</W>
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- <X>150.05</X>
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- <Y>102.27</Y>
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+ <X>151.20</X>
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|
|
+ <Y>101.94</Y>
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|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.RegionData">
|
|
|
+ <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
|
|
|
+ <AliveLimit>30</AliveLimit>
|
|
|
+ <Force>3</Force>
|
|
|
+ <forceMax>0</forceMax>
|
|
|
+ <forceMin>0</forceMin>
|
|
|
+ <IntervalMS>8000</IntervalMS>
|
|
|
+ <Name>YYDS</Name>
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|
|
+ <OnceCount>4</OnceCount>
|
|
|
+ <PeaceTime>0</PeaceTime>
|
|
|
+ <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
|
|
|
+ <StartDirection>3.14</StartDirection>
|
|
|
+ <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
|
|
|
+ <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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|
|
+ <StartPointName></StartPointName>
|
|
|
+ <StartTimeDelayMS>2000</StartTimeDelayMS>
|
|
|
+ <TFormation type="CommonAI.Zone.TeamFormation">
|
|
|
+ <SpacingSize>0.00</SpacingSize>
|
|
|
+ <SquareEachRowCount>0</SquareEachRowCount>
|
|
|
+ <TFormation>Beehive</TFormation>
|
|
|
+ </TFormation>
|
|
|
+ <TotalLimit>0</TotalLimit>
|
|
|
+ <UnitLevel>1</UnitLevel>
|
|
|
+ <UnitName>XXX</UnitName>
|
|
|
+ <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
|
|
|
+ <UnitTemplatesID element_type="System.Int32">
|
|
|
+ <element>202</element>
|
|
|
+ <element>212</element>
|
|
|
+ <element>222</element>
|
|
|
+ <element>232</element>
|
|
|
+ </UnitTemplatesID>
|
|
|
+ <WithoutAlive>False</WithoutAlive>
|
|
|
+ </element>
|
|
|
+ </Abilities>
|
|
|
+ <Color>-65536</Color>
|
|
|
+ <Enable>False</Enable>
|
|
|
+ <H>4.00</H>
|
|
|
+ <LableColor>-1</LableColor>
|
|
|
+ <LableOffsetX>0.00</LableOffsetX>
|
|
|
+ <LableOffsetY>15.00</LableOffsetY>
|
|
|
+ <LableOutline>False</LableOutline>
|
|
|
+ <LableSize>20</LableSize>
|
|
|
+ <MapShow>False</MapShow>
|
|
|
+ <Name>怪2-3出生地</Name>
|
|
|
+ <OffsetX>0.00</OffsetX>
|
|
|
+ <OffsetY>0.00</OffsetY>
|
|
|
+ <RegionType>STRIP</RegionType>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <StripDirection>0.00</StripDirection>
|
|
|
+ <UnitIcon></UnitIcon>
|
|
|
+ <UnitName>TTest</UnitName>
|
|
|
+ <W>4.00</W>
|
|
|
+ <X>148.57</X>
|
|
|
+ <Y>102.44</Y>
|
|
|
</element>
|
|
|
<element type="CommonAI.Zone.ZoneEditor.RegionData">
|
|
|
<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
|