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【GameEditor】修改一版刷怪规则;一级玩家血量加倍

大爷 1 ano atrás
pai
commit
d5a5cc86c5

+ 4 - 0
GameEditor/.setting/scenes/10098.tree

@@ -3,8 +3,10 @@
   <objects Name="所有单位" IsExpanded="True">
     <node Name="怪1-1出生地" IsExpanded="False" />
     <node Name="怪1-2出生地" IsExpanded="False" />
+    <node Name="怪1-3出生地" IsExpanded="False" />
     <node Name="怪2-1出生地" IsExpanded="False" />
     <node Name="怪2-2出生地" IsExpanded="False" />
+    <node Name="怪2-3出生地" IsExpanded="False" />
     <node Name="怪3-1出生地" IsExpanded="False" />
     <node Name="怪3-2出生地" IsExpanded="False" />
     <node Name="一塔" IsExpanded="False" />
@@ -49,10 +51,12 @@
     <node Name="第二战场" IsExpanded="True">
       <node Name="B2刷怪" IsExpanded="False" />
       <node Name="B2-第二波大BOSS" IsExpanded="False" />
+      <node Name="B2-第三波大BOSS" IsExpanded="False" />
     </node>
     <node Name="第三战场" IsExpanded="True">
       <node Name="B3刷怪" IsExpanded="False" />
       <node Name="B3-第二只大BOSS" IsExpanded="False" />
+      <node Name="B3-后面二只大BOSS" IsExpanded="False" />
     </node>
   </events>
 </root>

BIN
GameEditor/data/data_config/Monster.xlsx


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-2ccd812338cb0c33e1100da997d28139 :       184314 : 10098.xml
+09441b3d30f798b70d7b18221fff80c7 :       200816 : 10098.xml

+ 364 - 15
GameEditor/data/scenes/10098.xml

@@ -1964,6 +1964,29 @@
               <Value>30000</Value>
             </DelayTimeMS>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪1-3出生地</EditorName>
+                </Flag>
+              </Action>
+              <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+                <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                  <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                    <templateIOd>1001</templateIOd>
+                  </Unit>
+                </Condition1>
+                <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                  <Value>True</Value>
+                </Condition2>
+                <Op>EQUAL</Op>
+              </Condition>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>15000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -2067,7 +2090,7 @@
                 <hpPrecent>100</hpPrecent>
                 <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
                   <X>150.00</X>
-                  <Y>227.00</Y>
+                  <Y>100.00</Y>
                 </Position>
                 <unique>True</unique>
                 <UnitLevel>0</UnitLevel>
@@ -2099,7 +2122,7 @@
                 <hpPrecent>100</hpPrecent>
                 <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
                   <X>150.00</X>
-                  <Y>227.00</Y>
+                  <Y>100.00</Y>
                 </Position>
                 <unique>True</unique>
                 <UnitLevel>0</UnitLevel>
@@ -2129,13 +2152,13 @@
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
             <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
-              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
                   <templateIOd>1001</templateIOd>
                 </Unit>
               </Condition1>
               <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-                <Value>True</Value>
+                <Value>False</Value>
               </Condition2>
               <Op>EQUAL</Op>
             </Value>
@@ -2169,6 +2192,131 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+              <Direction>0.00</Direction>
+              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>3</Value>
+              </Force>
+              <hpPrecent>100</hpPrecent>
+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                <X>150.00</X>
+                <Y>100.00</Y>
+              </Position>
+              <unique>True</unique>
+              <UnitLevel>0</UnitLevel>
+              <UnitTemplateID>213</UnitTemplateID>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪2-3出生地</EditorName>
+                </Flag>
+              </Action>
+              <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+                <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                  <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                    <templateIOd>1002</templateIOd>
+                  </Unit>
+                </Condition1>
+                <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                  <Value>True</Value>
+                </Condition2>
+                <Op>EQUAL</Op>
+              </Condition>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>8000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+                <Direction>0.00</Direction>
+                <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>3</Value>
+                </Force>
+                <hpPrecent>100</hpPrecent>
+                <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                  <X>150.00</X>
+                  <Y>100.00</Y>
+                </Position>
+                <unique>True</unique>
+                <UnitLevel>0</UnitLevel>
+                <UnitTemplateID>203</UnitTemplateID>
+              </Action>
+              <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+                <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                  <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                    <templateIOd>1002</templateIOd>
+                  </Unit>
+                </Condition1>
+                <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                  <Value>True</Value>
+                </Condition2>
+                <Op>EQUAL</Op>
+              </Condition>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>30000</Value>
+            </DelayTimeMS>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1001</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1002</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>B2-第三波大BOSS</Name>
+      <SavePath>第二战场</SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡2</EventName>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
@@ -2235,26 +2383,26 @@
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
             <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
-              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
                   <templateIOd>1001</templateIOd>
                 </Unit>
               </Condition1>
               <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-                <Value>True</Value>
+                <Value>False</Value>
               </Condition2>
               <Op>EQUAL</Op>
             </Value>
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
             <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
-              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
                   <templateIOd>1002</templateIOd>
                 </Unit>
               </Condition1>
               <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
-                <Value>True</Value>
+                <Value>False</Value>
               </Condition2>
               <Op>EQUAL</Op>
             </Value>
@@ -2275,6 +2423,95 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+              <Direction>0.00</Direction>
+              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>3</Value>
+              </Force>
+              <hpPrecent>100</hpPrecent>
+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                <X>70.00</X>
+                <Y>111.00</Y>
+              </Position>
+              <unique>True</unique>
+              <UnitLevel>0</UnitLevel>
+              <UnitTemplateID>213</UnitTemplateID>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+              <Direction>0.00</Direction>
+              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>3</Value>
+              </Force>
+              <hpPrecent>100</hpPrecent>
+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                <X>70.00</X>
+                <Y>111.00</Y>
+              </Position>
+              <unique>True</unique>
+              <UnitLevel>0</UnitLevel>
+              <UnitTemplateID>203</UnitTemplateID>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>7000</Value>
+            </DelayTimeMS>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1001</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1002</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>B3-后面二只大BOSS</Name>
+      <SavePath>第三战场</SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡2</EventName>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
   </Events>
   <FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
   <ID>10098</ID>
@@ -2284,7 +2521,7 @@
   <killMax>0</killMax>
   <killMaxCoolTime>0</killMaxCoolTime>
   <MaxPlayer>10</MaxPlayer>
-  <MaxUnit>1000</MaxUnit>
+  <MaxUnit>1500</MaxUnit>
   <MonsterAddPropPercentWithFloor>0.00</MonsterAddPropPercentWithFloor>
   <MonsterAddPropRatioWithLv>0.00</MonsterAddPropRatioWithLv>
   <Name>stage1</Name>
@@ -2321,7 +2558,7 @@
           <StartPointName></StartPointName>
           <StartTimeDelayMS>2000</StartTimeDelayMS>
           <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
+            <SpacingSize>1.00</SpacingSize>
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Beehive</TFormation>
           </TFormation>
@@ -2356,8 +2593,8 @@
       <UnitIcon></UnitIcon>
       <UnitName>TTest</UnitName>
       <W>4.00</W>
-      <X>147.35</X>
-      <Y>229.90</Y>
+      <X>148.01</X>
+      <Y>230.07</Y>
     </element>
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
@@ -2377,7 +2614,7 @@
           <StartPointName></StartPointName>
           <StartTimeDelayMS>2000</StartTimeDelayMS>
           <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>0.00</SpacingSize>
+            <SpacingSize>1.00</SpacingSize>
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Square</TFormation>
           </TFormation>
@@ -2415,6 +2652,62 @@
       <X>151.57</X>
       <Y>225.98</Y>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.RegionData">
+      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
+        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
+          <AliveLimit>60</AliveLimit>
+          <Force>3</Force>
+          <forceMax>0</forceMax>
+          <forceMin>0</forceMin>
+          <IntervalMS>7000</IntervalMS>
+          <Name>YYDS</Name>
+          <OnceCount>6</OnceCount>
+          <PeaceTime>0</PeaceTime>
+          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
+          <StartDirection>0.00</StartDirection>
+          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
+          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
+          <StartPointName></StartPointName>
+          <StartTimeDelayMS>2000</StartTimeDelayMS>
+          <TFormation type="CommonAI.Zone.TeamFormation">
+            <SpacingSize>1.00</SpacingSize>
+            <SquareEachRowCount>0</SquareEachRowCount>
+            <TFormation>Square</TFormation>
+          </TFormation>
+          <TotalLimit>0</TotalLimit>
+          <UnitLevel>1</UnitLevel>
+          <UnitName>XXX</UnitName>
+          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
+          <UnitTemplatesID element_type="System.Int32">
+            <element>201</element>
+            <element>211</element>
+            <element>221</element>
+            <element>231</element>
+          </UnitTemplatesID>
+          <WithoutAlive>False</WithoutAlive>
+        </element>
+      </Abilities>
+      <Color>-65536</Color>
+      <Enable>False</Enable>
+      <H>4.00</H>
+      <LableColor>-1</LableColor>
+      <LableOffsetX>0.00</LableOffsetX>
+      <LableOffsetY>15.00</LableOffsetY>
+      <LableOutline>False</LableOutline>
+      <LableSize>20</LableSize>
+      <MapShow>False</MapShow>
+      <Name>怪1-3出生地</Name>
+      <OffsetX>0.00</OffsetX>
+      <OffsetY>0.00</OffsetY>
+      <RegionType>STRIP</RegionType>
+      <SavePath></SavePath>
+      <StripDirection>0.00</StripDirection>
+      <UnitIcon></UnitIcon>
+      <UnitName>TTest</UnitName>
+      <W>4.00</W>
+      <X>149.49</X>
+      <Y>227.59</Y>
+    </element>
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
         <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
@@ -2524,8 +2817,64 @@
       <UnitIcon></UnitIcon>
       <UnitName>TTest</UnitName>
       <W>4.00</W>
-      <X>150.05</X>
-      <Y>102.27</Y>
+      <X>151.20</X>
+      <Y>101.94</Y>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.RegionData">
+      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
+        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
+          <AliveLimit>30</AliveLimit>
+          <Force>3</Force>
+          <forceMax>0</forceMax>
+          <forceMin>0</forceMin>
+          <IntervalMS>8000</IntervalMS>
+          <Name>YYDS</Name>
+          <OnceCount>4</OnceCount>
+          <PeaceTime>0</PeaceTime>
+          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
+          <StartDirection>3.14</StartDirection>
+          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
+          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
+          <StartPointName></StartPointName>
+          <StartTimeDelayMS>2000</StartTimeDelayMS>
+          <TFormation type="CommonAI.Zone.TeamFormation">
+            <SpacingSize>0.00</SpacingSize>
+            <SquareEachRowCount>0</SquareEachRowCount>
+            <TFormation>Beehive</TFormation>
+          </TFormation>
+          <TotalLimit>0</TotalLimit>
+          <UnitLevel>1</UnitLevel>
+          <UnitName>XXX</UnitName>
+          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
+          <UnitTemplatesID element_type="System.Int32">
+            <element>202</element>
+            <element>212</element>
+            <element>222</element>
+            <element>232</element>
+          </UnitTemplatesID>
+          <WithoutAlive>False</WithoutAlive>
+        </element>
+      </Abilities>
+      <Color>-65536</Color>
+      <Enable>False</Enable>
+      <H>4.00</H>
+      <LableColor>-1</LableColor>
+      <LableOffsetX>0.00</LableOffsetX>
+      <LableOffsetY>15.00</LableOffsetY>
+      <LableOutline>False</LableOutline>
+      <LableSize>20</LableSize>
+      <MapShow>False</MapShow>
+      <Name>怪2-3出生地</Name>
+      <OffsetX>0.00</OffsetX>
+      <OffsetY>0.00</OffsetY>
+      <RegionType>STRIP</RegionType>
+      <SavePath></SavePath>
+      <StripDirection>0.00</StripDirection>
+      <UnitIcon></UnitIcon>
+      <UnitName>TTest</UnitName>
+      <W>4.00</W>
+      <X>148.57</X>
+      <Y>102.44</Y>
     </element>
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">

BIN
GameEditor/data/scenes/10098.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-b424d6916d08a4dd78482d50cbfb1fbc
+d5522778fbfd617acb5e145eaf33f73c
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-0d7258fa7934c368a9577648d2772bb5 :         1824 : \units\.md5
+3ef4aa92dfc1e45b50bc48f10d55ec79 :         1824 : \units\.md5
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