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+<?xml version="1.0" encoding="utf-8"?>
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+<UnitInfo type="CommonAI.Zone.UnitInfo">
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+ <BaseSkillID type="CommonAI.Zone.LaunchSkill">
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+ <AutoLaunch>True</AutoLaunch>
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+ <Priority>0</Priority>
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+ <SkillID>310000</SkillID>
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+ <property.SerialNumber>30660863</property.SerialNumber>
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+ </BaseSkillID>
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+ <BodyHeight>1.00</BodyHeight>
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+ <BodyHitSize>1.00</BodyHitSize>
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+ <BodyScale>1.00</BodyScale>
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+ <BodySize>1.00</BodySize>
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+ <DamageTimeMS>10</DamageTimeMS>
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+ <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
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+ <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
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+ <DeadDelayTimeMS>0</DeadDelayTimeMS>
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+ <DeadTimeMS>0</DeadTimeMS>
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+ <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
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+ <DropMoney>0</DropMoney>
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+ <Events element_type="System.Int32" />
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+ <FileName>Amy</FileName>
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+ <GenExp>0</GenExp>
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+ <GuardRange>5.00</GuardRange>
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+ <GuardRangeGroup>5.00</GuardRangeGroup>
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+ <GuardRangeLimit>20.00</GuardRangeLimit>
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+ <HealthPoint>100</HealthPoint>
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+ <HealthRecoveryPoint>0</HealthRecoveryPoint>
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+ <HitBreakPrecent>0</HitBreakPrecent>
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+ <ID>101</ID>
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+ <InventoryList element_type="CommonAI.Zone.InventoryItem" />
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+ <InventorySize>1</InventorySize>
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+ <IsDynamic>False</IsDynamic>
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+ <IsElite>False</IsElite>
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+ <IsMoveable>True</IsMoveable>
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+ <IsRandomName>False</IsRandomName>
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+ <IsTurnable>True</IsTurnable>
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+ <LaunchSpellHeight>0.00</LaunchSpellHeight>
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+ <LaunchSpellRadius>0.00</LaunchSpellRadius>
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+ <LifeTimeMS>0</LifeTimeMS>
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+ <ManaPoint>100</ManaPoint>
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+ <ManaRecoveryPoint>0</ManaRecoveryPoint>
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+ <MoveSpeedSEC>6.00</MoveSpeedSEC>
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+ <Name>boss1</Name>
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+ <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
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+ <BotTestTemplate>False</BotTestTemplate>
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+ <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
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+ <GameStatusType>Normal</GameStatusType>
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+ <HeadIcon>没脸见人</HeadIcon>
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+ <IsStaticUnit>False</IsStaticUnit>
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+ <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
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+ <LoadDataConfig>True</LoadDataConfig>
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+ <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
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+ <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
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+ <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
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+ <alliesForce>0</alliesForce>
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+ <force>0</force>
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+ <logicServerId>0</logicServerId>
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+ <name>俺是大boss</name>
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+ <potionAddition>0.00</potionAddition>
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+ <ProType>None</ProType>
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+ <ServerID>0</ServerID>
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+ <sex>0</sex>
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+ <SPState>None</SPState>
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+ <StateLv>0</StateLv>
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+ <Testament>0</Testament>
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+ <TitleID>0</TitleID>
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+ <UnitLv>3</UnitLv>
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+ <VIPLv>0</VIPLv>
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+ </BaseInfo>
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+ <PlayerEntered>False</PlayerEntered>
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+ <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
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+ <ActiveAtkLeech>0</ActiveAtkLeech>
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+ <AllDmgAdd>0</AllDmgAdd>
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+ <AllDmgReduce>0</AllDmgReduce>
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+ <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ </ArtifactAttack>
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+ <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
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+ <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ </ArtifactDefense>
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+ <ArtifactIndex>-1</ArtifactIndex>
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+ <ArtifactMainPer>0</ArtifactMainPer>
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+ <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ </ArtifactResist>
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+ <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ </ArtifactRestraint>
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+ <AttackPer>0</AttackPer>
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+ <AttackSpeed>0</AttackSpeed>
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+ <BaseAttack>5</BaseAttack>
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+ <BaseDefence>0</BaseDefence>
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+ <BaseIgnoreDefense>0</BaseIgnoreDefense>
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+ <BaseMaxHP>2000</BaseMaxHP>
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+ <BaseResCrit>0</BaseResCrit>
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+ <BreakShieldValue>0</BreakShieldValue>
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+ <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ </cardWeight>
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+ <ControlUp>0</ControlUp>
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+ <CritDamage>0</CritDamage>
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+ <CritDamageRes>0</CritDamageRes>
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+ <CritRate>0</CritRate>
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+ <CtrlTimeReduce>0</CtrlTimeReduce>
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+ <CurInventorySize>0</CurInventorySize>
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+ <CurTeamInventorySize>0</CurTeamInventorySize>
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+ <DefencePer>0</DefencePer>
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+ <fateType>None</fateType>
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+ <fateValue>0</fateValue>
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+ <HealedEffect>0</HealedEffect>
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+ <HealEffect>0</HealEffect>
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+ <HP>2000</HP>
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+ <HPPer>100</HPPer>
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+ <HPReborn>100</HPReborn>
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+ <HPRecoverPer>0</HPRecoverPer>
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+ <IgnoreDefensePer>0</IgnoreDefensePer>
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+ <KillValuePer>0</KillValuePer>
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+ <monsterAtk>0</monsterAtk>
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+ <monsterAtkPer>0</monsterAtkPer>
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+ <monsterDamageAdd>0</monsterDamageAdd>
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+ <monsterDamageReduce>0</monsterDamageReduce>
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+ <monsterDef>0</monsterDef>
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+ <monsterDefPer>0</monsterDefPer>
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+ <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ <element>0</element>
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+ </MonsterRestraint>
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+ <MoveSpeed>1.00</MoveSpeed>
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+ <NormalAtkCriteRate>0</NormalAtkCriteRate>
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+ <NormalAtkLeech>0</NormalAtkLeech>
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+ <pickupRange>0</pickupRange>
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+ <PlayerDamageAdd>0</PlayerDamageAdd>
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+ <PlayerDamageReduce>0</PlayerDamageReduce>
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+ <ResCritPer>0</ResCritPer>
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+ <ResCritRate>0</ResCritRate>
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+ <ShieldValue>0</ShieldValue>
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+ <SkillCD>5000</SkillCD>
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+ <SkillDamageAdd>0</SkillDamageAdd>
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+ <ToBossCritDamage>0</ToBossCritDamage>
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+ <ToBossCritRate>0</ToBossCritRate>
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+ <VelocityAddition>0</VelocityAddition>
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+ <YaoQiLevel>0</YaoQiLevel>
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+ </Prop>
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+ <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
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+ <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
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+ <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
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+ <CurPKLevel>White</CurPKLevel>
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+ <CurPKMode>Peace</CurPKMode>
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+ <CurPKValue>0</CurPKValue>
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+ </UnitPKInfo>
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+ <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
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+ <AllowAutoGuard>True</AllowAutoGuard>
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+ </UnitSceneInfo>
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+ </ServerData>
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+ <ShowHPBanner>True</ShowHPBanner>
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+ </Properties>
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+ <RebirthTimeMS>0</RebirthTimeMS>
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+ <RecoveryIntervalMS>10000</RecoveryIntervalMS>
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+ <Skills element_type="CommonAI.Zone.LaunchSkill" />
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+ <SpawnTimeMS>0</SpawnTimeMS>
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+ <StaminaPoint>100</StaminaPoint>
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+ <SumType>none</SumType>
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+ <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
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+ <TurnSpeedSEC>1.00</TurnSpeedSEC>
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+ <UType>TYPE_MONSTER</UType>
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+ <Weight>1</Weight>
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+ <property.EditorPath>单位/boss1(101)</property.EditorPath>
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+</UnitInfo>
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