@@ -21,6 +21,8 @@ namespace ET.Client
MainCamera = Camera.main;
MainCamera.transform.SetPositionAndRotation(new Vector3(90, 35, 26.6f), Quaternion.Euler(20, 20, 0));
MainCamera.fieldOfView = 60;
+ var light = GameObject.Find("/Light");
+ light.transform.rotation = Quaternion.Euler(0, 20, 0);
if (Director == null)
{