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【GameEditor】调整甜甜圈buff时长;修改能量电池功能为全体复活+护盾;增加补丁加快第一次刷新大BOSS血量

大爷 1 rok temu
rodzic
commit
e890ccd9a8

BIN
GameEditor/data/data_config/BuffData.xlsx


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-373d201c3f4e160d3bd272256b68b2db :       232645 : 10098.xml
+5c2e6a4852eaf44c36789343d1f9814b :       238453 : 10098.xml

+ 108 - 0
GameEditor/data/scenes/10098.xml

@@ -1474,6 +1474,30 @@
               <Value>1200</Value>
             </DelayTimeMS>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+                <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.ReviveUnitAction">
+                  <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+                </Action>
+                <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+                  <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
+                    <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+                  </Condition1>
+                  <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                    <Value>True</Value>
+                  </Condition2>
+                  <Op>EQUAL</Op>
+                </Condition>
+              </Action>
+              <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </SelectForce>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1500</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -1876,6 +1900,27 @@
             </Message>
             <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>-1</Value>
+            </AddHP>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>223</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>223</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -1916,6 +1961,27 @@
             </Message>
             <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>-1</Value>
+            </AddHP>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>233</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>233</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -1956,6 +2022,27 @@
             </Message>
             <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>-1</Value>
+            </AddHP>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>213</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>213</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -1996,6 +2083,27 @@
             </Message>
             <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>-1</Value>
+            </AddHP>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>203</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>203</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>

BIN
GameEditor/data/scenes/10098.xml.bin


+ 2 - 2
GameEditor/data/ver.md5

@@ -1,4 +1,4 @@
-70495908e49324be2a203fb7a636e619
+b6e862bcf74b21f4639a5cb7e6cecef1
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
@@ -9,4 +9,4 @@ f7e019cc3a5176272cabf396aa0c4162 :         1824 : \units\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-cda755999374002b02ef9ddb145f0e82 :           61 : \scenes\.md5
+de58d9b4e30367539f4e20c010dcc2fc :           61 : \scenes\.md5