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【GameEditor】调整玩家单位躺尸时间为6/8/10秒;缩短小怪躺尸时间

大爷 1 year ago
parent
commit
f917ec23b3
50 changed files with 75 additions and 75 deletions
  1. 24 24
      GameEditor/data/units/.md5
  2. 2 2
      GameEditor/data/units/101.xml
  3. BIN
      GameEditor/data/units/101.xml.bin
  4. 2 2
      GameEditor/data/units/102.xml
  5. BIN
      GameEditor/data/units/102.xml.bin
  6. 2 2
      GameEditor/data/units/103.xml
  7. BIN
      GameEditor/data/units/103.xml.bin
  8. 2 2
      GameEditor/data/units/111.xml
  9. BIN
      GameEditor/data/units/111.xml.bin
  10. 2 2
      GameEditor/data/units/112.xml
  11. BIN
      GameEditor/data/units/112.xml.bin
  12. 2 2
      GameEditor/data/units/113.xml
  13. BIN
      GameEditor/data/units/113.xml.bin
  14. 2 2
      GameEditor/data/units/121.xml
  15. BIN
      GameEditor/data/units/121.xml.bin
  16. 2 2
      GameEditor/data/units/122.xml
  17. BIN
      GameEditor/data/units/122.xml.bin
  18. 2 2
      GameEditor/data/units/123.xml
  19. BIN
      GameEditor/data/units/123.xml.bin
  20. 2 2
      GameEditor/data/units/131.xml
  21. BIN
      GameEditor/data/units/131.xml.bin
  22. 2 2
      GameEditor/data/units/132.xml
  23. BIN
      GameEditor/data/units/132.xml.bin
  24. 2 2
      GameEditor/data/units/133.xml
  25. BIN
      GameEditor/data/units/133.xml.bin
  26. 2 2
      GameEditor/data/units/201.xml
  27. BIN
      GameEditor/data/units/201.xml.bin
  28. 2 2
      GameEditor/data/units/202.xml
  29. BIN
      GameEditor/data/units/202.xml.bin
  30. 2 2
      GameEditor/data/units/203.xml
  31. BIN
      GameEditor/data/units/203.xml.bin
  32. 2 2
      GameEditor/data/units/211.xml
  33. BIN
      GameEditor/data/units/211.xml.bin
  34. 2 2
      GameEditor/data/units/212.xml
  35. BIN
      GameEditor/data/units/212.xml.bin
  36. 2 2
      GameEditor/data/units/213.xml
  37. BIN
      GameEditor/data/units/213.xml.bin
  38. 2 2
      GameEditor/data/units/221.xml
  39. BIN
      GameEditor/data/units/221.xml.bin
  40. 2 2
      GameEditor/data/units/222.xml
  41. BIN
      GameEditor/data/units/222.xml.bin
  42. 2 2
      GameEditor/data/units/223.xml
  43. BIN
      GameEditor/data/units/223.xml.bin
  44. 2 2
      GameEditor/data/units/231.xml
  45. BIN
      GameEditor/data/units/231.xml.bin
  46. 2 2
      GameEditor/data/units/232.xml
  47. BIN
      GameEditor/data/units/232.xml.bin
  48. 2 2
      GameEditor/data/units/233.xml
  49. BIN
      GameEditor/data/units/233.xml.bin
  50. 3 3
      GameEditor/data/ver.md5

+ 24 - 24
GameEditor/data/units/.md5

@@ -1,30 +1,30 @@
-016ba485dba538ccbd45fadd927cdd60 :         7852 : 201.xml
-c7a7a9ab0958eaad1c7a0e90cb563e26 :         8080 : 202.xml
-4ef96acf2cb482e16621282fde126fa3 :         8087 : 203.xml
-3a6ad2bdecfa9eb7dbe42173d0f829df :         7858 : 211.xml
-e8af0720c59c83647f72c3fb5abe766b :         8086 : 212.xml
-e3f8ff421805c6ea6761303e06721ac5 :         8092 : 213.xml
-2f5df709e5e56094da82a0c3c418ab3b :         7858 : 221.xml
-35acf2bd69e8515720653a8d6d7b9b82 :         8086 : 222.xml
-7531da538617767562ae5e9044380bef :         8093 : 223.xml
-ed0e4c8822d2d8ac641c7e007c75e5fe :         7868 : 231.xml
-86635bd4ccb033acc467f12a15e42226 :         8091 : 232.xml
-919bd3fd076cf185288f3fdb6393a09b :         8320 : 233.xml
+7abbc8f8460f6a3b892d568a8c1ee935 :         7850 : 201.xml
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+bfd79ae40be8b134c354ba3d12b10d61 :         8084 : 203.xml
+427a75d82b1791bd0bd892f76d454885 :         7856 : 211.xml
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+30bf6baa927954fd2953d47f3d2fae7b :         8083 : 222.xml
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+1c4970d3009b001aa7729a0bd5d38258 :         7866 : 231.xml
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+841bcb5b5a51fbea2a62de2cae1c9bfb :         8317 : 233.xml
 be45549e11d11f65cd15b0cf9189c988 :         9066 : 1001.xml
 c0306e91d91526821321e20474a970e2 :         9065 : 1002.xml
 dca7af62102763543b76f3282d02d276 :         9068 : 1003.xml
-7284db6db6c040cd34d3fc1a2fc7e2a0 :         9154 : 101.xml
-2a6579d9031e63c9b65d93e531417562 :         9320 : 102.xml
-0ec5f249c6f91eaf9b8e020b48d729b2 :         9540 : 103.xml
-471325c1c5bac6b858c88aada7c1573b :         9159 : 111.xml
-dbd87f869f3b79db44b35c9ad4f0009b :         9323 : 112.xml
-95bdbb85f74f6ab6a6b60a92ae945d02 :         9543 : 113.xml
-9c2c29e48b2d71991bdad95a694b3cc1 :         9169 : 121.xml
-f14f79b4d71815f3d11a8e26e76586c6 :         9329 : 122.xml
-5f36c4f1bc06e82b203b63dfa96eb3cc :         9555 : 123.xml
-9192303873ac0daf89e93bbd7eea209a :         9179 : 131.xml
-401aeff79f6193393e56969e81b99bfe :         9335 : 132.xml
-6bd8d48cdad02d837875edc72b259682 :         9567 : 133.xml
+fa4dbbbc045f3ae08751561417fba715 :         9149 : 101.xml
+7eaaac359caa34f486a12146529a29ba :         9315 : 102.xml
+1306cb0a4efe973d654059d6bbc4b4c5 :         9536 : 103.xml
+2bd5f23f4205d1d7a50e1de3a25d789f :         9154 : 111.xml
+5eb40343420503734ea35b1daa78c0fd :         9318 : 112.xml
+342d958a643b40e0b37f9a5eacee6568 :         9539 : 113.xml
+2b48f3288437001ef560ea7e778c1d9b :         9164 : 121.xml
+7c961ac7808507bdcc574177604332be :         9324 : 122.xml
+3711481ea46cde49a00acd814dff0ba4 :         9551 : 123.xml
+abfd6df84d67b2d256f4060d2a240100 :         9174 : 131.xml
+67f3edce56502ee5168eee0b78a718f8 :         9330 : 132.xml
+31660ff82e6ca7f57a248b04a05a0eb7 :         9563 : 133.xml
 f83d2b8744595b94c681f6f7d3c5f676 :         8109 : 2.xml
 c81b735b6f1d6d80cf3ce8911e048382 :         7642 : 3.xml
 cca76e5aa15f23b59ee728d1b78138bb :         7642 : 4.xml

+ 2 - 2
GameEditor/data/units/101.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684852</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>20000</RebirthTimeMS>
+  <RebirthTimeMS>6000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/101.xml.bin


+ 2 - 2
GameEditor/data/units/102.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684853</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>25000</RebirthTimeMS>
+  <RebirthTimeMS>8000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/102.xml.bin


+ 2 - 2
GameEditor/data/units/103.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684854</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>30000</RebirthTimeMS>
+  <RebirthTimeMS>10000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/103.xml.bin


+ 2 - 2
GameEditor/data/units/111.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684855</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>20000</RebirthTimeMS>
+  <RebirthTimeMS>6000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/111.xml.bin


+ 2 - 2
GameEditor/data/units/112.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684856</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>25000</RebirthTimeMS>
+  <RebirthTimeMS>8000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/112.xml.bin


+ 2 - 2
GameEditor/data/units/113.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684857</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>30000</RebirthTimeMS>
+  <RebirthTimeMS>10000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/113.xml.bin


+ 2 - 2
GameEditor/data/units/121.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684858</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>20000</RebirthTimeMS>
+  <RebirthTimeMS>6000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/121.xml.bin


+ 2 - 2
GameEditor/data/units/122.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684859</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>25000</RebirthTimeMS>
+  <RebirthTimeMS>8000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/122.xml.bin


+ 2 - 2
GameEditor/data/units/123.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684860</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>30000</RebirthTimeMS>
+  <RebirthTimeMS>10000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/123.xml.bin


+ 2 - 2
GameEditor/data/units/131.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684861</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>20000</RebirthTimeMS>
+  <RebirthTimeMS>6000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/131.xml.bin


+ 2 - 2
GameEditor/data/units/132.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684862</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>25000</RebirthTimeMS>
+  <RebirthTimeMS>8000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/132.xml.bin


+ 2 - 2
GameEditor/data/units/133.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684851</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>30000</RebirthTimeMS>
+  <RebirthTimeMS>10000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/133.xml.bin


+ 2 - 2
GameEditor/data/units/201.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -188,7 +188,7 @@
       <property.SerialNumber>30665358</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/201.xml.bin


+ 2 - 2
GameEditor/data/units/202.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30678692</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/202.xml.bin


+ 2 - 2
GameEditor/data/units/203.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>6000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30679403</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/203.xml.bin


+ 2 - 2
GameEditor/data/units/211.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -188,7 +188,7 @@
       <property.SerialNumber>30666518</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/211.xml.bin


+ 2 - 2
GameEditor/data/units/212.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30678693</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/212.xml.bin


+ 2 - 2
GameEditor/data/units/213.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>6000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30680080</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/213.xml.bin


+ 2 - 2
GameEditor/data/units/221.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -188,7 +188,7 @@
       <property.SerialNumber>30666542</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/221.xml.bin


+ 2 - 2
GameEditor/data/units/222.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30682174</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/222.xml.bin


+ 2 - 2
GameEditor/data/units/223.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>6000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30678696</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/223.xml.bin


+ 2 - 2
GameEditor/data/units/231.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>5000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -188,7 +188,7 @@
       <property.SerialNumber>30674680</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>guardMaster</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/231.xml.bin


+ 2 - 2
GameEditor/data/units/232.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>10000</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -194,7 +194,7 @@
       <property.SerialNumber>30682175</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>attack</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/232.xml.bin


+ 2 - 2
GameEditor/data/units/233.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>15000</DeadTimeMS>
+  <DeadTimeMS>6000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -200,7 +200,7 @@
       <property.SerialNumber>30669024</property.SerialNumber>
     </element>
   </Skills>
-  <SpawnTimeMS>600</SpawnTimeMS>
+  <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />

BIN
GameEditor/data/units/233.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-cc088e27eeb74c8ccf85309ac4a8feff
+8d1b917f0cc9683ec0533e4447aa902e
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-3ef4aa92dfc1e45b50bc48f10d55ec79 :         1824 : \units\.md5
+9f3dd516679692df7b086a3b336177c8 :         1824 : \units\.md5
 d3228c984492d52701a1425196d137f4 :         2351 : \skills\.md5
 89ef4449b5ac38e08d637b961dfc5efe :         2605 : \spells\.md5
 948fd9cdf63aeb707d2987ff5268f831 :        30095 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-0a78ead22b00015e2ee42e170f92c22f :           61 : \scenes\.md5
+242037f86d0d394437def26d10326864 :           61 : \scenes\.md5