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【GameEditor】调整各单位战斗属性:血量、复活属性等

大爷 1 рік тому
батько
коміт
fb5b81b30c
58 змінених файлів з 78 додано та 78 видалено
  1. BIN
      GameEditor/data/data_config/Monster.xlsx
  2. 1 1
      GameEditor/data/scenes/.md5
  3. 1 1
      GameEditor/data/scenes/10098.xml
  4. BIN
      GameEditor/data/scenes/10098.xml.bin
  5. 25 25
      GameEditor/data/units/.md5
  6. 1 1
      GameEditor/data/units/1.xml
  7. BIN
      GameEditor/data/units/1.xml.bin
  8. 2 2
      GameEditor/data/units/101.xml
  9. BIN
      GameEditor/data/units/101.xml.bin
  10. 3 3
      GameEditor/data/units/102.xml
  11. BIN
      GameEditor/data/units/102.xml.bin
  12. 3 3
      GameEditor/data/units/103.xml
  13. BIN
      GameEditor/data/units/103.xml.bin
  14. 3 3
      GameEditor/data/units/111.xml
  15. BIN
      GameEditor/data/units/111.xml.bin
  16. 3 3
      GameEditor/data/units/112.xml
  17. BIN
      GameEditor/data/units/112.xml.bin
  18. 3 3
      GameEditor/data/units/113.xml
  19. BIN
      GameEditor/data/units/113.xml.bin
  20. 3 3
      GameEditor/data/units/121.xml
  21. BIN
      GameEditor/data/units/121.xml.bin
  22. 3 3
      GameEditor/data/units/122.xml
  23. BIN
      GameEditor/data/units/122.xml.bin
  24. 3 3
      GameEditor/data/units/123.xml
  25. BIN
      GameEditor/data/units/123.xml.bin
  26. 3 3
      GameEditor/data/units/131.xml
  27. BIN
      GameEditor/data/units/131.xml.bin
  28. 3 3
      GameEditor/data/units/132.xml
  29. BIN
      GameEditor/data/units/132.xml.bin
  30. 3 3
      GameEditor/data/units/133.xml
  31. BIN
      GameEditor/data/units/133.xml.bin
  32. 1 1
      GameEditor/data/units/201.xml
  33. BIN
      GameEditor/data/units/201.xml.bin
  34. 1 1
      GameEditor/data/units/202.xml
  35. BIN
      GameEditor/data/units/202.xml.bin
  36. 1 1
      GameEditor/data/units/203.xml
  37. BIN
      GameEditor/data/units/203.xml.bin
  38. 1 1
      GameEditor/data/units/211.xml
  39. BIN
      GameEditor/data/units/211.xml.bin
  40. 1 1
      GameEditor/data/units/212.xml
  41. BIN
      GameEditor/data/units/212.xml.bin
  42. 1 1
      GameEditor/data/units/213.xml
  43. BIN
      GameEditor/data/units/213.xml.bin
  44. 1 1
      GameEditor/data/units/221.xml
  45. BIN
      GameEditor/data/units/221.xml.bin
  46. 1 1
      GameEditor/data/units/222.xml
  47. BIN
      GameEditor/data/units/222.xml.bin
  48. 1 1
      GameEditor/data/units/223.xml
  49. BIN
      GameEditor/data/units/223.xml.bin
  50. 1 1
      GameEditor/data/units/231.xml
  51. BIN
      GameEditor/data/units/231.xml.bin
  52. 1 1
      GameEditor/data/units/232.xml
  53. BIN
      GameEditor/data/units/232.xml.bin
  54. 1 1
      GameEditor/data/units/233.xml
  55. BIN
      GameEditor/data/units/233.xml.bin
  56. 3 3
      GameEditor/data/ver.md5
  57. BIN
      Unity/Assets/Res/GameEditor/e1.bin
  58. BIN
      Unity/Assets/Res/GameEditor/ex.bin

BIN
GameEditor/data/data_config/Monster.xlsx


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-74c6f62245a90a765c6bf463349c3214 :        61921 : 10098.xml
+24050f5313a60f8a4078d5440c3d828b :        61920 : 10098.xml

+ 1 - 1
GameEditor/data/scenes/10098.xml

@@ -551,7 +551,7 @@
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
               </Value1>
               <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>10000</Value>
+                <Value>5000</Value>
               </Value2>
             </Value>
           </element>

BIN
GameEditor/data/scenes/10098.xml.bin


+ 25 - 25
GameEditor/data/units/.md5

@@ -1,28 +1,28 @@
-54ad88510d171c5a8980df3a2a40d347 :         7855 : 201.xml
-323b8b2dcf59716943e27dcfbf931ac6 :         8081 : 202.xml
-3281a4fd8fdf4c890990b9ebf78469dc :         8085 : 203.xml
-9e91d4b99d5a49c1118446aece7a773f :         7861 : 211.xml
-7651b2db58c84f3f0e8e190c9dcf9063 :         8087 : 212.xml
-f12938e85b57b6e4d28f398f0ef3d844 :         8090 : 213.xml
-142a50bef1036a6355a9995c5b86380a :         7861 : 221.xml
-8818d761a50ac9ddfe8f363f13bdcf13 :         8087 : 222.xml
-128bad3dd6f86ea6128de963f332ffd5 :         8091 : 223.xml
-6737d0ca67031e2e120f0ab5183e5b57 :         7871 : 231.xml
-cf803a6312297243ca50e1e46ead78f8 :         8092 : 232.xml
-6066859b030025d628bbdb708c190d3c :         8317 : 233.xml
+8bd36080d0146dccf92a558a3f71cf13 :         7858 : 201.xml
+d9318013b0143a5f667a89aa16fd09bd :         8084 : 202.xml
+669059a5309cfc1a2585899fcf2bb656 :         8088 : 203.xml
+e1ca40b095365a40a4f9962542262a14 :         7864 : 211.xml
+d5aa33a0d5a074edcbe7a94e1dca6c96 :         8090 : 212.xml
+c01753e4ffce95f4200d26dd2d18a418 :         8093 : 213.xml
+85ff91b0ae6b9c3c2b3964878d55e809 :         7864 : 221.xml
+beb35b5f37008c77faf1682d6cc4697b :         8090 : 222.xml
+ca6e7a60ea8c2def48e2c42de0c04a90 :         8094 : 223.xml
+64bf4f9bc6b6cf60d848ffa4792a975a :         7874 : 231.xml
+6b33c0e703d5dee4e776106c1a7a608d :         8095 : 232.xml
+47f0b40f7ee58950a95f40173d6b775b :         8320 : 233.xml
 689aa4ec51274f7433b8b67ea4d6fb12 :         9051 : 1001.xml
 da4cac47f81f1f785e6000e8241266ad :         9051 : 1002.xml
 120605a079faa2ee03163e5e1d8b7ca3 :         9051 : 1003.xml
-9976333175deda062befdcbc54d84c09 :         7614 : 1.xml
-74e102af6495b7e50afda95b040cd055 :         7854 : 101.xml
-2425831b8f5735e038c32358d0842f6e :         8077 : 102.xml
-11842b9801f9f5b19e6e480b26e5d614 :         8302 : 103.xml
-869b1f852b58d231463548a3474f290f :         7854 : 111.xml
-e02e5323181332ab0f9da1cb701a20d2 :         8080 : 112.xml
-bebf842bf76538cba42f12c26f3a18f1 :         8305 : 113.xml
-5f7a04185ca75f2a2742e75a4dc84ba2 :         7860 : 121.xml
-d912929363128609f71189bce3ebb1a7 :         8086 : 122.xml
-2afb37658c4327557731196770278080 :         8311 : 123.xml
-33cc768610cc3dec71e3d3428d9f6000 :         7866 : 131.xml
-47fff21674ee1fdfcb6201a5130717fa :         8092 : 132.xml
-99fa9726a62f3c9313594ab9478f025f :         8317 : 133.xml
+5422f77608fe3d470103cbb06cae78c9 :         7614 : 1.xml
+9daf292bd45a373e751f7cc8388551c4 :         7858 : 101.xml
+e52b63923da45a074598189b536521be :         8084 : 102.xml
+2125abdc090b85bd2fcecda633055e26 :         8309 : 103.xml
+3de5ef691cea0c002de8bc41edca4af1 :         7861 : 111.xml
+c3cd93d73baf074f674c0d71d70c1baa :         8087 : 112.xml
+c93d46e0ffb941964da2bb0a09fad2ce :         8312 : 113.xml
+eb257ca57c00e54199661372ab345cb0 :         7867 : 121.xml
+384529556b381e59320fff69d0ca6761 :         8093 : 122.xml
+f9f60744fc06f6c034ff4bf6f8963424 :         8318 : 123.xml
+677c3e329b5b6b8b787420fa8796bc42 :         7873 : 131.xml
+eb4997085a9652a6305f48896a30c379 :         8099 : 132.xml
+e2acc48b2454cecc999e9b14d5f7618c :         8324 : 133.xml

+ 1 - 1
GameEditor/data/units/1.xml

@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>1</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill" />
   <SpawnTimeMS>0</SpawnTimeMS>

BIN
GameEditor/data/units/1.xml.bin


+ 2 - 2
GameEditor/data/units/101.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>5000</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/101.xml.bin


+ 3 - 3
GameEditor/data/units/102.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -198,7 +198,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Bee2(102)</property.EditorPath>

BIN
GameEditor/data/units/102.xml.bin


+ 3 - 3
GameEditor/data/units/103.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -204,7 +204,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>8.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Bee3(103)</property.EditorPath>

BIN
GameEditor/data/units/103.xml.bin


+ 3 - 3
GameEditor/data/units/111.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -192,7 +192,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Bird1(111)</property.EditorPath>

BIN
GameEditor/data/units/111.xml.bin


+ 3 - 3
GameEditor/data/units/112.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -198,7 +198,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Bird2(112)</property.EditorPath>

BIN
GameEditor/data/units/112.xml.bin


+ 3 - 3
GameEditor/data/units/113.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -204,7 +204,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Bird3(113)</property.EditorPath>

BIN
GameEditor/data/units/113.xml.bin


+ 3 - 3
GameEditor/data/units/121.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -192,7 +192,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Flower1(121)</property.EditorPath>

BIN
GameEditor/data/units/121.xml.bin


+ 3 - 3
GameEditor/data/units/122.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -198,7 +198,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Flower2(122)</property.EditorPath>

BIN
GameEditor/data/units/122.xml.bin


+ 3 - 3
GameEditor/data/units/123.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -204,7 +204,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Flower3(123)</property.EditorPath>

BIN
GameEditor/data/units/123.xml.bin


+ 3 - 3
GameEditor/data/units/131.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -192,7 +192,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Mushroom1(131)</property.EditorPath>

BIN
GameEditor/data/units/131.xml.bin


+ 3 - 3
GameEditor/data/units/132.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -198,7 +198,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Mushroom2(132)</property.EditorPath>

BIN
GameEditor/data/units/132.xml.bin


+ 3 - 3
GameEditor/data/units/133.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
@@ -178,7 +178,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
@@ -204,7 +204,7 @@
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Mushroom3(133)</property.EditorPath>

BIN
GameEditor/data/units/133.xml.bin


+ 1 - 1
GameEditor/data/units/201.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/201.xml.bin


+ 1 - 1
GameEditor/data/units/202.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/202.xml.bin


+ 1 - 1
GameEditor/data/units/203.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>8000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/203.xml.bin


+ 1 - 1
GameEditor/data/units/211.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/211.xml.bin


+ 1 - 1
GameEditor/data/units/212.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/212.xml.bin


+ 1 - 1
GameEditor/data/units/213.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>8000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/213.xml.bin


+ 1 - 1
GameEditor/data/units/221.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/221.xml.bin


+ 1 - 1
GameEditor/data/units/222.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/222.xml.bin


+ 1 - 1
GameEditor/data/units/223.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>8000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/223.xml.bin


+ 1 - 1
GameEditor/data/units/231.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/231.xml.bin


+ 1 - 1
GameEditor/data/units/232.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>5000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/232.xml.bin


+ 1 - 1
GameEditor/data/units/233.xml

@@ -14,7 +14,7 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
+  <DeadTimeMS>8000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/233.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-7fde1a3f2e63d205ec746f68475f74a7
+00740ab27ba811db9c434041b5a3ba66
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-39da38b4da133934c1646c677c9a2411 :         1653 : \units\.md5
+094a948497e53b1a29995c7ee37c557f :         1653 : \units\.md5
 ead4e981ec60ad0f197264e1e1306e0f :         2105 : \skills\.md5
 6eccafbc4fba328f5da354a236cf9ff6 :         2235 : \spells\.md5
 a072a82412107205021f2fd7e2607a38 :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-2a447ecfc3b1b04db218e7c24cbcdf80 :           61 : \scenes\.md5
+b9dd147b735927b0901df1fa3c60cb96 :           61 : \scenes\.md5

BIN
Unity/Assets/Res/GameEditor/e1.bin


BIN
Unity/Assets/Res/GameEditor/ex.bin