@@ -36,7 +36,7 @@ namespace ET.Client
// 打乱顺序
RandomGenerator.BreakRank(self.Info.Routers);
- self.WaitTenMinGetAllRouter().Coroutine();
+ //self.WaitTenMinGetAllRouter().Coroutine();
}
// 等10分钟再获取一次
@@ -80,4 +80,4 @@ namespace ET.Client
return new IPEndPoint(ipAddress, int.Parse(ss[1]));
-}
+}
@@ -59,7 +59,7 @@ public class BattleActor : BattlePlayer
private void OnSkillChanged(ZoneUnit.SkillOption op, ZoneUnit unit, int baseSkillID, params int[] skills)
{
- Log.Debug("OnSkillChanged> {0}, base:{1},skills:{2}", op, baseSkillID, skills != null ? skills.Length : 0);
+ //Log.Debug("OnSkillChanged> {0}, base:{1},skills:{2}", op, baseSkillID, skills != null ? skills.Length : 0);
//SkillOption.Init的不用管,SkillBar.InitSkill直接从UserData读
//SkillOpetion.Active不明意义,未处理
if (op == ZoneUnit.SkillOption.Reset)
@@ -145,10 +145,12 @@ public class BattleUnit : BattleObject
//Log.Debug($"tower({ZUnit.ObjectID}@{ZUnit.Info.Name}) hp: {ZUnit.HP}/{ZUnit.MaxHP}");
if(bFirstShow1 && pg < 50)
+ bFirstShow1 = false;
EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone("家园宝塔受到了怪物的猛烈攻击"));
- else if(bFirstShow1 && pg < 10)
+ else if(bFirstShow2 && pg < 10)
+ bFirstShow2 |= false;
EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone("家园宝塔快要支撑不住了,宝宝们快来守护"));
@@ -8,7 +8,6 @@ namespace ET.Client
public static async ETTask<GComponent> Show(string _title, string _msg, Action okcb, Action cancelcb)
- Log.Debug("show dialog1.");
var view = await UIHelper.Create("CommonDialog");
var title = view.GetChild("txt_title");
@@ -15,7 +15,6 @@ namespace ET.Client
protected override async ETTask Run(Scene scene, EventType.AppStartInitFinish args)
- Log.Debug("to load login ui.");
var view = await UIHelper.Create("Login");
InitLogin(scene, view);
@@ -14,6 +14,7 @@ namespace ET
BattleServerMsg.BattleEventPush,
BattleServerMsg.BattleEventPushToServer,
OuterMessage.G2C_RankNotify,
+ OuterMessage.C2G_AddUnitsToMap,
ushort.MaxValue, // ActorResponse
};