using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class CharacterCategory : ConfigSingleton, IMerge { [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public void Merge(object o) { CharacterCategory s = o as CharacterCategory; this.list.AddRange(s.list); } [ProtoAfterDeserialization] public void ProtoEndInit() { foreach (Character config in list) { config.AfterEndInit(); this.dict.Add(config.Id, config); } this.list.Clear(); this.AfterEndInit(); } public Character Get(int id) { this.dict.TryGetValue(id, out Character item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (Character)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public Character GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class Character: ProtoObject, IConfig { /// Id [ProtoMember(1)] public int Id { get; set; } /// 职业名称 [ProtoMember(2)] public string ProName { get; set; } /// 职业ID [ProtoMember(3)] public int pro { get; set; } /// 初始等级 [ProtoMember(4)] public int initLevel { get; set; } /// 初始暴击率 [ProtoMember(5)] public int initCritRata { get; set; } /// 初始暴伤% [ProtoMember(6)] public int CritDamage { get; set; } /// 初始穿透 [ProtoMember(7)] public int Piercethrough { get; set; } /// 生命恢复 [ProtoMember(8)] public int baseHPRegen { get; set; } /// 治疗效果 [ProtoMember(9)] public int HealEffect { get; set; } /// 被治疗效果 [ProtoMember(10)] public int HealedEffect { get; set; } /// 基础攻速 [ProtoMember(11)] public int baseAtkSpeed { get; set; } /// 基础移动速度 [ProtoMember(12)] public int baseMoveSpeed { get; set; } /// 初始模型 [ProtoMember(13)] public string model { get; set; } /// 初始武器模型 [ProtoMember(14)] public string weaponmodel { get; set; } /// 初始时装 [ProtoMember(15)] public string initFashion { get; set; } /// 初始装备 [ProtoMember(16)] public string initEquip { get; set; } /// 初始携带道具 [ProtoMember(17)] public string initItem { get; set; } /// 初始技能列表 [ProtoMember(18)] public string initSkill { get; set; } /// 总数 [ProtoMember(19)] public string count { get; set; } /// 音效 [ProtoMember(20)] public string Sound { get; set; } /// 等级上限 [ProtoMember(21)] public int finalLevel { get; set; } /// 基础移速值 [ProtoMember(22)] public string inspeed { get; set; } } }