Shader "YXJ/Particles/Additive"
{
	Properties
	{
		_MainTex("Particle Texture", 2D) = "white" {}
	}

	Category
	{
		Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
		Blend SrcAlpha One
		Cull Off Lighting Off ZWrite Off Fog { Mode Off }

		BindChannels 
		{
			Bind "Color", color
			Bind "Vertex", vertex
			Bind "TexCoord", texcoord
		}

		SubShader 
		{
			Pass 
			{
				SetTexture[_MainTex] 
				{
					combine texture * primary
				}
			}
		}
	}
}