using ET.Client;
using UnityEngine;

namespace ET
{
    [Event]
    public class GameoverEventHandler : BEvent<EventType.GameoverEvent>
    {
        protected override async ETTask OnEvent(EventType.GameoverEvent args)
        {
            string title = "";
            string content = "";
            if(args.winForce == 1)
            {
                title = "守护成功";
                content = "感谢榜上大哥的钞能力,成功守护了家园";
            }
            else
            {
                title = "守护失败";
                content = "大哥不给力啊";
            }
            await UICommonDialog1.Show(title, content, () => {

            }, null);
        }
    }
}