using System;
using System.Reflection;

namespace ET.Server
{
    public static class ConstGame
    {
        [StaticField]
        public static int GameServerId;

        [StaticField]
        public static string GameServerUUID = System.Guid.NewGuid().ToString();

        [StaticField]
        public static int[] TowerTemplateIDs = { 1001, 1002, 1003 };
    }

}