using UnityEngine;
namespace FairyGUI
{
///
///
///
public class Image : DisplayObject, IMeshFactory
{
protected Rect? _scale9Grid;
protected bool _scaleByTile;
protected Vector2 _textureScale;
protected int _tileGridIndice;
protected FillMesh _fillMesh;
public Image() : this(null)
{
}
///
///
///
///
public Image(NTexture texture)
: base()
{
_flags |= Flags.TouchDisabled;
CreateGameObject("Image");
graphics = new NGraphics(gameObject);
graphics.shader = ShaderConfig.imageShader;
graphics.meshFactory = this;
_textureScale = Vector2.one;
if (texture != null)
UpdateTexture(texture);
}
///
///
///
public NTexture texture
{
get { return graphics.texture; }
set
{
UpdateTexture(value);
}
}
public Vector2 textureScale
{
get { return _textureScale; }
set
{
_textureScale = value;
graphics.SetMeshDirty();
}
}
///
///
///
public Color color
{
get
{
return graphics.color;
}
set
{
graphics.color = value;
graphics.Tint();
}
}
///
///
///
public FillMethod fillMethod
{
get { return _fillMesh != null ? _fillMesh.method : FillMethod.None; }
set
{
if (_fillMesh == null)
{
if (value == FillMethod.None)
return;
_fillMesh = new FillMesh();
}
if (_fillMesh.method != value)
{
_fillMesh.method = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public int fillOrigin
{
get { return _fillMesh != null ? _fillMesh.origin : 0; }
set
{
if (_fillMesh == null)
_fillMesh = new FillMesh();
if (_fillMesh.origin != value)
{
_fillMesh.origin = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public bool fillClockwise
{
get { return _fillMesh != null ? _fillMesh.clockwise : true; }
set
{
if (_fillMesh == null)
_fillMesh = new FillMesh();
if (_fillMesh.clockwise != value)
{
_fillMesh.clockwise = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public float fillAmount
{
get { return _fillMesh != null ? _fillMesh.amount : 0; }
set
{
if (_fillMesh == null)
_fillMesh = new FillMesh();
if (_fillMesh.amount != value)
{
_fillMesh.amount = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public Rect? scale9Grid
{
get { return _scale9Grid; }
set
{
if (_scale9Grid != value)
{
_scale9Grid = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public bool scaleByTile
{
get { return _scaleByTile; }
set
{
if (_scaleByTile != value)
{
_scaleByTile = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public int tileGridIndice
{
get { return _tileGridIndice; }
set
{
if (_tileGridIndice != value)
{
_tileGridIndice = value;
graphics.SetMeshDirty();
}
}
}
///
///
///
public void SetNativeSize()
{
if (graphics.texture != null)
SetSize(graphics.texture.width, graphics.texture.height);
else
SetSize(0, 0);
}
virtual protected void UpdateTexture(NTexture value)
{
if (value == graphics.texture)
return;
graphics.texture = value;
_textureScale = Vector2.one;
if (_contentRect.width == 0)
SetNativeSize();
InvalidateBatchingState();
}
public void OnPopulateMesh(VertexBuffer vb)
{
if (_fillMesh != null && _fillMesh.method != FillMethod.None)
{
_fillMesh.OnPopulateMesh(vb);
}
else if (_scaleByTile)
{
NTexture texture = graphics.texture;
if (texture.root == texture
&& texture.nativeTexture != null
&& texture.nativeTexture.wrapMode == TextureWrapMode.Repeat)
{
Rect uvRect = vb.uvRect;
uvRect.width *= vb.contentRect.width / texture.width * _textureScale.x;
uvRect.height *= vb.contentRect.height / texture.height * _textureScale.y;
vb.AddQuad(vb.contentRect, vb.vertexColor, uvRect);
vb.AddTriangles();
}
else
{
Rect contentRect = vb.contentRect;
contentRect.width *= _textureScale.x;
contentRect.height *= _textureScale.y;
TileFill(vb, contentRect, vb.uvRect, texture.width, texture.height);
vb.AddTriangles();
}
}
else if (_scale9Grid != null)
{
SliceFill(vb);
}
else
graphics.OnPopulateMesh(vb);
}
static int[] TRIANGLES_9_GRID = new int[] {
4,0,1,1,5,4,
5,1,2,2,6,5,
6,2,3,3,7,6,
8,4,5,5,9,8,
9,5,6,6,10,9,
10,6,7,7,11,10,
12,8,9,9,13,12,
13,9,10,10,14,13,
14,10,11,
11,15,14
};
static int[] gridTileIndice = new int[] { -1, 0, -1, 2, 4, 3, -1, 1, -1 };
static float[] gridX = new float[4];
static float[] gridY = new float[4];
static float[] gridTexX = new float[4];
static float[] gridTexY = new float[4];
public void SliceFill(VertexBuffer vb)
{
NTexture texture = graphics.texture;
Rect gridRect = (Rect)_scale9Grid;
Rect contentRect = vb.contentRect;
contentRect.width *= _textureScale.x;
contentRect.height *= _textureScale.y;
Rect uvRect = vb.uvRect;
float sourceW = texture.width;
float sourceH = texture.height;
if (graphics.flip != FlipType.None)
{
if (graphics.flip == FlipType.Horizontal || graphics.flip == FlipType.Both)
{
gridRect.x = sourceW - gridRect.xMax;
gridRect.xMax = gridRect.x + gridRect.width;
}
if (graphics.flip == FlipType.Vertical || graphics.flip == FlipType.Both)
{
gridRect.y = sourceH - gridRect.yMax;
gridRect.yMax = gridRect.y + gridRect.height;
}
}
float sx = uvRect.width / sourceW;
float sy = uvRect.height / sourceH;
float xMax = uvRect.xMax;
float yMax = uvRect.yMax;
float xMax2 = gridRect.xMax;
float yMax2 = gridRect.yMax;
gridTexX[0] = uvRect.x;
gridTexX[1] = uvRect.x + gridRect.x * sx;
gridTexX[2] = uvRect.x + xMax2 * sx;
gridTexX[3] = xMax;
gridTexY[0] = yMax;
gridTexY[1] = yMax - gridRect.y * sy;
gridTexY[2] = yMax - yMax2 * sy;
gridTexY[3] = uvRect.y;
if (contentRect.width >= (sourceW - gridRect.width))
{
gridX[1] = gridRect.x;
gridX[2] = contentRect.width - (sourceW - xMax2);
gridX[3] = contentRect.width;
}
else
{
float tmp = gridRect.x / (sourceW - xMax2);
tmp = contentRect.width * tmp / (1 + tmp);
gridX[1] = tmp;
gridX[2] = tmp;
gridX[3] = contentRect.width;
}
if (contentRect.height >= (sourceH - gridRect.height))
{
gridY[1] = gridRect.y;
gridY[2] = contentRect.height - (sourceH - yMax2);
gridY[3] = contentRect.height;
}
else
{
float tmp = gridRect.y / (sourceH - yMax2);
tmp = contentRect.height * tmp / (1 + tmp);
gridY[1] = tmp;
gridY[2] = tmp;
gridY[3] = contentRect.height;
}
if (_tileGridIndice == 0)
{
for (int cy = 0; cy < 4; cy++)
{
for (int cx = 0; cx < 4; cx++)
vb.AddVert(new Vector2(gridX[cx] / _textureScale.x, gridY[cy] / _textureScale.y), vb.vertexColor, new Vector2(gridTexX[cx], gridTexY[cy]));
}
vb.AddTriangles(TRIANGLES_9_GRID);
}
else
{
Rect drawRect;
Rect texRect;
int row, col;
int part;
for (int pi = 0; pi < 9; pi++)
{
col = pi % 3;
row = pi / 3;
part = gridTileIndice[pi];
drawRect = Rect.MinMaxRect(gridX[col], gridY[row], gridX[col + 1], gridY[row + 1]);
texRect = Rect.MinMaxRect(gridTexX[col], gridTexY[row + 1], gridTexX[col + 1], gridTexY[row]);
if (part != -1 && (_tileGridIndice & (1 << part)) != 0)
{
TileFill(vb, drawRect, texRect,
(part == 0 || part == 1 || part == 4) ? gridRect.width : drawRect.width,
(part == 2 || part == 3 || part == 4) ? gridRect.height : drawRect.height);
}
else
{
drawRect.x /= _textureScale.x;
drawRect.y /= _textureScale.y;
drawRect.width /= _textureScale.x;
drawRect.height /= _textureScale.y;
vb.AddQuad(drawRect, vb.vertexColor, texRect);
}
}
vb.AddTriangles();
}
}
void TileFill(VertexBuffer vb, Rect contentRect, Rect uvRect, float sourceW, float sourceH)
{
int hc = Mathf.CeilToInt(contentRect.width / sourceW);
int vc = Mathf.CeilToInt(contentRect.height / sourceH);
float tailWidth = contentRect.width - (hc - 1) * sourceW;
float tailHeight = contentRect.height - (vc - 1) * sourceH;
float xMax = uvRect.xMax;
float yMax = uvRect.yMax;
for (int i = 0; i < hc; i++)
{
for (int j = 0; j < vc; j++)
{
Rect uvTmp = uvRect;
if (i == hc - 1)
uvTmp.xMax = Mathf.Lerp(uvRect.x, xMax, tailWidth / sourceW);
if (j == vc - 1)
uvTmp.yMin = Mathf.Lerp(uvRect.y, yMax, 1 - tailHeight / sourceH);
Rect drawRect = new Rect(contentRect.x + i * sourceW, contentRect.y + j * sourceH,
i == (hc - 1) ? tailWidth : sourceW, j == (vc - 1) ? tailHeight : sourceH);
drawRect.x /= _textureScale.x;
drawRect.y /= _textureScale.y;
drawRect.width /= _textureScale.x;
drawRect.height /= _textureScale.y;
vb.AddQuad(drawRect, vb.vertexColor, uvTmp);
}
}
}
}
}