/// /// 攻击结果. /// public enum UnitHitEventState { Normal = 0, //普通攻击. Crit = 1, //暴击. Dodge = 2, //闪避. Parry = 3, //招架. Absorb = 4, //吸收. Immunity = 5, //免疫. IronMaiden = 6, //反伤. MP = 7, //法力. KillMonsterCrit = 8, //斩妖系统暴击 //上面的值跟XmdsCommonServer.Plugin.XmdsVirtual.UnitHitEventState是一一对应的 PoisonBuff = 100, //奶妈毒BUFF }