using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Pathfinding.Examples { /// Helper script in the example scene 'Turn Based' [RequireComponent(typeof(Animator))] [HelpURL("http://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_examples_1_1_hexagon_trigger.php")] public class HexagonTrigger : MonoBehaviour { public Button button; Animator anim; bool visible; void Awake () { anim = GetComponent(); button.interactable = false; } void OnTriggerEnter (Collider coll) { var unit = coll.GetComponentInParent(); var node = AstarPath.active.GetNearest(transform.position).node; // Check if it was a unit and the unit was headed for this node if (unit != null && unit.targetNode == node) { button.interactable = true; visible = true; anim.CrossFade("show", 0.1f); } } void OnTriggerExit (Collider coll) { if (coll.GetComponentInParent() != null && visible) { button.interactable = false; anim.CrossFade("hide", 0.1f); } } } }