namespace ET { /// /// 1-11004 是SocketError请看SocketError定义 ///----------------------------------- /// 100000-109999是Core层的错误 /// 110000以下的错误请看ErrorCore.cs /// 这里配置逻辑层的错误码 /// 110000 - 200000是抛异常的错误 /// 200001以上不抛异常 /// public static partial class ErrorCode { public const int ERR_Success = 0; /** 系统错误 **/ public const int ERR_SystemError = 200002; /** 操作错误 **/ public const int ERR_OperationError = 200003; /** 参数错误 **/ public const int ERR_ParameterError = 200004; /** 登陆错误 **/ public const int ERR_LoginError = 200005; /** 重复请求 **/ public const int ERR_RequestRepeatedly = 200006; /** 请输入用户名和密码 **/ public const int ERR_UserNameOrPasswordIsNull = 200007; /** 用户名或密码格式错误 **/ public const int ERR_UserNameOrPasswordFormatError = 200008; /** 用户名或密码错误 **/ public const int ERR_UserNameOrPasswordError = 200009; /** 已被永久封禁 **/ public const int ERR_UserPermanentBan = 200010; /** 已被限时封禁 **/ public const int ERR_UserBanTime = 200011; /** 请输入角色名 **/ public const int ERR_PlayerNameIsNull = 200012; /** 该职业有误 **/ public const int ERR_ProNotProper = 200013; /** 该性别有误 **/ public const int ERR_SexNotProper = 200014; /** 创角失败 **/ public const int ERR_CreatePlayerError = 200015; /** 该角色已经绑定 **/ public const int ERR_PlayerIdIsBind = 200016; /** 选角出错 **/ public const int ERR_BindPlayerError = 200017; /** 操作过快,请稍后重试 **/ public const int ERR_OperationToFast = 200018; /** 场景不存在 **/ public const int ERR_EnterMapError = 200019; /** 配置错误 **/ public const int ERR_ConfigError = 200020; /** 账号已在其他地方登录 **/ public const int ERR_AccountAlreadyLoggedInElsewhere = 200021; /** 角色已在其他地方登录 **/ public const int ERR_PlayerAlreadyLoggedInElsewhere = 200022; /** 创建单位玩家有误 **/ public const int ERR_CreateUnitPlayerError = 200023; /** 获取抖音roomInfo失败 **/ public const int ERR_RoomInfoError = 200024; public enum EnterMap { MapNotExist = 210001, BattleSvrErr, } } }