using UnityEngine; using System.Collections.Generic; namespace ShaderControl { public class SCMaterial { public Material unityMaterial; public string path = ""; public string GUID = ""; public List keywords = new List (); public bool pendingChanges; public bool foldout; HashSet keywordSet = new HashSet(); public SCMaterial (Material material, string path, string GUID) { this.unityMaterial = material; this.path = path; this.GUID = GUID; } public void SetKeywords(string[] names) { for (int k=0;k