using System.Collections; using System.Collections.Generic; using UnityEngine; internal class FsmPatchInit : IFsmNode { public string Name { private set; get; } = nameof(FsmPatchInit); void IFsmNode.OnEnter() { Debug.Log("开始补丁更新..."); FsmManager.Transition(nameof(FsmUpdateStaticVersion)); } void IFsmNode.OnUpdate() { } void IFsmNode.OnExit() { } }