using System; namespace ET.Server { [ActorMessageHandler(SceneType.Location)] public class ObjectGetRequestHandler: AMActorRpcHandler<Scene, ObjectGetRequest, ObjectGetResponse> { protected override async ETTask Run(Scene scene, ObjectGetRequest request, ObjectGetResponse response, Action reply) { long instanceId = await scene.GetComponent<LocationComponent>().Get(request.Key); response.InstanceId = instanceId; reply(); } } }