namespace ET.Client
{
    [Event(SceneType.Current)]
    public class AfterCreateCurrentScene_AddComponent: AEvent<EventType.AfterCreateCurrentScene>
    {
        protected override async ETTask Run(Scene scene, EventType.AfterCreateCurrentScene args)
        {
            scene.AddComponent<GameObjectPool>();
            scene.AddComponent<ModelViewComponent>();
            //scene.AddComponent<OperaComponent>();
            await ETTask.CompletedTask;
        }
    }
}