namespace ET.Client { [Event(SceneType.Current)] public class AfterCreateCurrentScene_AddComponent: AEvent<EventType.AfterCreateCurrentScene> { protected override async ETTask Run(Scene scene, EventType.AfterCreateCurrentScene args) { scene.AddComponent<GameObjectPool>(); scene.AddComponent<ModelViewComponent>(); //scene.AddComponent<OperaComponent>(); await ETTask.CompletedTask; } } }