namespace ET.Server { [MessageHandler(SceneType.Gate)] public class BattleEventHandler : AMHandler { protected override async ETTask Run(Session session, BattleEventPushToServer message) { //Log.Debug("to transfer client battle msg"); var player = session.GetComponent(); //message.data FastStreamComponent.Instance.SendData(player.PlayerId.ToString(), message.data); await ETTask.CompletedTask; } } }