using UnityEngine; namespace ET { public class GameSetting : Singleton { public enum Sets { Mute_int, } public bool GetBool(Sets sets) { var key = sets.ToString(); return PlayerPrefs.GetInt(key, 0) != 0; } public void SetBool(Sets sets, bool value) { var key = sets.ToString(); PlayerPrefs.SetInt(key, value ? 1 : 0); } } }