// Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Basics
{
/// Plays an animation to demonstrate the basic usage of Animancer.
///
/// If you actually want to only play one animation on an object and don't need any of the other features of
/// Animancer, you can use the component to do so without needing an extra script.
///
/// Quick Play
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.Basics/PlayAnimationOnEnable
///
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Basics - Play Animation On Enable")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Basics) + "/" + nameof(PlayAnimationOnEnable))]
public sealed class PlayAnimationOnEnable : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private AnimationClip _Animation;
/************************************************************************************************************************/
private void OnEnable()
{
_Animancer.Play(_Animation);
}
/************************************************************************************************************************/
}
}