// Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.Events { /// /// A variation of the base which responds to Animation Events called "Footstep" by /// playing a sound randomly selected from an array, using the Int Parameter of the event as the index to determine /// which foot to play the sound on. 0 is the Left Foot and 1 is the Right Foot. /// /// Footstep Events /// https://kybernetik.com.au/animancer/api/Animancer.Examples.Events/FootstepEventsAnimation /// [AddComponentMenu(Strings.ExamplesMenuPrefix + "Footstep Events - Footstep Events Animation")] [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Events) + "/" + nameof(FootstepEventsAnimation))] public sealed class FootstepEventsAnimation : MonoBehaviour { /************************************************************************************************************************/ [SerializeField] private FootstepEvents _FootstepEvents; [SerializeField] private AudioSource[] _FootSources; /************************************************************************************************************************/ // Called by Animation Events. private void Footstep(int foot) { _FootstepEvents.PlaySound(_FootSources[foot]); } /************************************************************************************************************************/ } }