using UnityEngine; using System.Collections; namespace ShaderControl { [ExecuteInEditMode] public class Effect : MonoBehaviour { Material mat; string[] keywords = new string[] { "ENABLE_RED_CHANNEL", "ENABLE_GREEN_CHANNEL", "ENABLE_BLUE_CHANNEL" }; void Start () { mat = Resources.Load ("ChromaScreen") as Material; } void OnRenderImage (RenderTexture source, RenderTexture destination) { mat.shaderKeywords = keywords; Graphics.Blit (source, destination, mat); } } }