namespace ET.Server { [MessageHandler(SceneType.Game)] public class BattleEventHandler : AMHandler<BattleEventPushToServer> { protected override async ETTask Run(Session session, BattleEventPushToServer message) { //Log.Debug("to transfer client battle msg"); SessionPlayerComponent component = session.GetComponent<SessionPlayerComponent>(); //message.data FastStreamComponent.Instance.SendData(component.PlayerId.ToString(), message.data); await ETTask.CompletedTask; } } [MessageHandler(SceneType.Game)] public class BattleClientReadyHandler : AMHandler<BattleClientReady> { protected override async ETTask Run(Session session, BattleClientReady message) { Scene scene = session.DomainScene(); scene.GetComponent<ObjectWait>().Notify(new Wait_PlayerReady()); WNPlayer player = session.GetComponent<SessionPlayerComponent>().GetMyPlayer(); if (player != null) { player.OnReady(); } if (player.Map != null) { player.Map.OnReady(player); } await ETTask.CompletedTask; } } }