using System;
using BattleIce;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;

namespace ET.Server
{
    public class MapAwakeSystem: AwakeSystem<Map, JObject>
    {
        /// <summary>
        /// 本地地图场景实体创建
        /// </summary>
        /// <param name="self"></param>
        protected override void Awake(Map self, JObject opts)
        {
            self.createTime = TimeHelper.ServerNow();

            Log.Debug($"create area opts:{opts}");
            self.LogicServerId = opts.SelectToken("logicServerId") != null? Convert.ToInt32(opts.SelectToken("logicServerId")) : 0;
            self.MapId = Convert.ToInt32(opts.SelectToken("areaId"));
            self.Prop = MapConfigCategory.Instance.Get(self.MapId);
            self.Type = self.Prop.Type;
        }
    }

    public class MapDestroySystem: DestroySystem<Map>
    {
        /// <summary>
        /// 本地地图场景实体销毁
        /// </summary>
        /// <param name="self"></param>
        protected override void Destroy(Map self)
        {
        }
    }

    [FriendOf(typeof (Map))]
    [FriendOf(typeof (BattleIceAgentComponent))]
    public static class MapSystem
    {
        public static ZoneManagerPrx GetZoneManager(this Map self)
        {
            return self.DomainScene().GetComponent<BattleIceAgentComponent>().IceZoneManager;
        }

        public static XmdsManagerPrx GetXmdsManager(this Map self)
        {
            return self.DomainScene().GetComponent<BattleIceAgentComponent>().IceXmdsManager;
        }

        public static GetPlayerData GetPlayerData(this Map self, long playerId)
        {
            string result = self.GetXmdsManager().getPlayerData(playerId.ToString().Trim(), true);
            return string.IsNullOrEmpty(result)? null : JsonConvert.DeserializeObject<GetPlayerData>(result);
        }

        /** 从战斗服同步角色数据 **/
        public static void SyncPlayerHistoryData(this Map self, WNPlayer player)
        {
            GetPlayerData result = self.GetPlayerData(player.GetId());
            if (result == null)
            {
                return;
            }

            player.GetComponent<PlayerTempDataComponent>().SyncNowData(self.MapId, self.InstanceId, result);
            player.GetComponent<PlayerTempDataComponent>().SyncHistoryData(self.Prop, self.InstanceId, result);
        }

        /** 场景添加角色 **/
        public static void AddPlayer(this Map self, WNPlayer player)
        {
            Log.Info($"addPlayer: playerId={player.GetId()}, mapId={self.MapId}, ip={player.Session.RemoteAddress}");
            self.SetForce(player);
            player.Map = self;
        }

        /** 分配阵营 **/
        public static void SetForce(this Map self, WNPlayer player)
        {
            player.Force = (int)AreaForce.FORCEA;
        }

        /** 移除角色,通用框架接口 切换场景/掉线会自动调用,尽量 不要手动调用 **/
        public static void RemovePlayer(this Map self, WNPlayer player, bool keepObject)
        {
            Log.Info($"removePlayer: playerId={player.GetId()}, mapId={self.MapId}, ip={player.Session.RemoteAddress}");
            self.Players.TryGetValue(player.GetId(), out WNPlayer actorPlayer);
            if (actorPlayer != null)
            {
                self.Players.Remove(player.GetId());
            }
        }

        /** 玩家进入场景请求 **/
        public static void PlayerEnterRequest(this Map self, WNPlayer player)
        {
            bool ready = player.GetComponent<PlayerTempDataComponent>().MapData.ready;
            if (ready)
            {
                Log.Info($"PlayerEnterRequest: playerId={player.GetId()}, ready={ready}");
                return;
            }

            try
            {
                self.GetZoneManager().playerEnterRequest(player.GetId().ToString().Trim(), self.Id.ToString().Trim(), player.toJSON4EnterScene(self));
            }
            catch (Exception e)
            {
                Log.Warning(
                    $"playerEnterRequest: playerName={player.GetName()}, instanceId={self.Id}, mapName={self.Prop.Name}, serverID={self.BattleServerId}, e={e}");
            }
        }

        /** 玩家离开场景请求 **/
        public static void PlayerLeaveRequest(this Map self, WNPlayer player, bool keepObject)
        {
            try
            {
                self.GetZoneManager().playerLeaveRequest(player.GetId().ToString().Trim(), self.InstanceId.ToString().Trim(), keepObject);
            }
            catch (Exception e)
            {
                Log.Warning($"playerLeaveRequest: catch - {e}");
            }

            Log.Debug($"playerLeaveRequest--------------------{player.GetName()} - {self.InstanceId} - {self.Prop.Name}");
        }

        /** 玩家进场景后推的消息 **/
        public static void OnReady(this Map self, WNPlayer player)
        {

        }

        /** 玩家登录事件 **/
        public static void OnPlayerLogin(this Map self, WNPlayer player)
        {
        }

        /** 角色成功进入场景 **/
        public static void OnPlayerEntered(this Map self, WNPlayer player)
        {
        }

        public static void BindBattleServer(this Map self, WNPlayer player, string serverId)
        {
            self.BattleServerId = serverId;
        }
    }
}