using System; using System.Numerics; namespace ET.Server { /// /// 向场景增加单位 /// [MessageHandler(SceneType.Game)] public class C2G_AddUnitsToMapHandler: AMRpcHandler { protected override async ETTask Run(Session session, C2G_AddUnitsToMap request, G2C_AddUnitsToMap response, Action reply) { if (session.DomainScene().SceneType != SceneType.Game) { Log.Debug($"Game 请求的Scene错误...SceneType={session.DomainScene().SceneType}"); session.Dispose(); return; } // 移除session自动超时组件 session.RemoveComponent(); WNPlayer player = session.GetComponent().GetMyPlayer(); if (player == null) { Log.Debug($"操作错误, player is null"); response.Error = ErrorCode.ERR_OperationError; reply(); return; } // 参数判断 if (request.UnitId <= 0 || request.Force < 0 || request.Force > (int)AreaForce.FORCEB ) { Log.Debug($"参数错误...unitId={request.UnitId}, force={request.Force}"); response.Error = ErrorCode.ERR_ParameterError; reply(); return; } // 临时openId // while (true) // { // string _openId = (10000 + new Random().Next(99999999)).ToString(); // if (player.Map.GetUnitPlayerByOpenId(_openId) != null) continue; // await player.Map.AddUnitPlayer(_openId, request.UnitId, request.Force, request.Flag, request.X, request.Y, GetRandomPlayerName(), GetRandomUrl()); // break; // } reply(); await ETTask.CompletedTask; } private string GetRandomPlayerName() { string[] names = { "好人", "小新", "精钢侠", "带投大戈", "奥仔", "袄特门", "兔比斯", "张剑闯天牙", "窝耗帅", "大白" }; var rand = new Random(); var first = names[rand.Next(names.Length)]; return first + rand.Next(99); } private string GetRandomUrl() { string[] url = { "https://pic1.zhimg.com/v2-3f475a4727cdff2c7289ce3c728a0e67_r.jpg", "https://img.zcool.cn/community/01cfd95d145660a8012051cdb52093.png@1280w_1l_2o_100sh.png", "https://pic4.zhimg.com/v2-ceb6cc092425322d0b4cab403cd403d7_r.jpg", "https://pic3.zhimg.com/50/v2-e1ad5394ae2d3b2dc9d04c1d7a63f0e6_hd.jpg", "https://pic1.zhimg.com/v2-9ee4a6f411b9a8ff076c38f1dcb03024_b.jpg" }; var rand = new Random(); return url[rand.Next(url.Length)]; } } }