using System;
using System.Numerics;
namespace ET.Server
{
///
/// 向场景增加单位
///
[MessageHandler(SceneType.Game)]
public class C2G_AddUnitsToMapHandler: AMRpcHandler
{
protected override async ETTask Run(Session session, C2G_AddUnitsToMap request, G2C_AddUnitsToMap response, Action reply)
{
if (session.DomainScene().SceneType != SceneType.Game)
{
Log.Debug($"Game 请求的Scene错误...SceneType={session.DomainScene().SceneType}");
session.Dispose();
return;
}
// 移除session自动超时组件
session.RemoveComponent();
WNPlayer player = session.GetComponent().GetMyPlayer();
if (player == null)
{
Log.Debug($"操作错误, player is null");
response.Error = ErrorCode.ERR_OperationError;
reply();
return;
}
// 参数判断
if (request.UnitId <= 0 || request.Force < 0 || request.Force > (int)AreaForce.FORCEB )
{
Log.Debug($"参数错误...unitId={request.UnitId}, force={request.Force}");
response.Error = ErrorCode.ERR_ParameterError;
reply();
return;
}
// 临时openId
// while (true)
// {
// string _openId = (10000 + new Random().Next(99999999)).ToString();
// if (player.Map.GetUnitPlayerByOpenId(_openId) != null) continue;
// await player.Map.AddUnitPlayer(_openId, request.UnitId, request.Force, request.Flag, request.X, request.Y, GetRandomPlayerName(), GetRandomUrl());
// break;
// }
reply();
await ETTask.CompletedTask;
}
private string GetRandomPlayerName()
{
string[] names =
{
"好人", "小新", "精钢侠", "带投大戈", "奥仔", "袄特门", "兔比斯", "张剑闯天牙", "窝耗帅", "大白"
};
var rand = new Random();
var first = names[rand.Next(names.Length)];
return first + rand.Next(99);
}
private string GetRandomUrl()
{
string[] url =
{
"https://pic1.zhimg.com/v2-3f475a4727cdff2c7289ce3c728a0e67_r.jpg",
"https://img.zcool.cn/community/01cfd95d145660a8012051cdb52093.png@1280w_1l_2o_100sh.png",
"https://pic4.zhimg.com/v2-ceb6cc092425322d0b4cab403cd403d7_r.jpg",
"https://pic3.zhimg.com/50/v2-e1ad5394ae2d3b2dc9d04c1d7a63f0e6_hd.jpg",
"https://pic1.zhimg.com/v2-9ee4a6f411b9a8ff076c38f1dcb03024_b.jpg"
};
var rand = new Random();
return url[rand.Next(url.Length)];
}
}
}