using System;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleBuilderSetting : ScriptableObject
{
///
/// 构建版本号
///
public int BuildVersion = 0;
///
/// 构建管线
///
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
///
/// 构建模式
///
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
///
/// 内置资源标签(首包资源标签)
///
public string BuildTags = string.Empty;
///
/// 压缩方式
///
public ECompressOption CompressOption = ECompressOption.LZ4;
///
/// 输出文件名称样式
///
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
///
/// 加密类名称
///
public string EncyptionClassName = string.Empty;
}
}