using System; using UnityEngine; namespace YooAsset.Editor { public class AssetBundleBuilderSetting : ScriptableObject { /// /// 构建版本号 /// public int BuildVersion = 0; /// /// 构建管线 /// public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline; /// /// 构建模式 /// public EBuildMode BuildMode = EBuildMode.ForceRebuild; /// /// 内置资源标签(首包资源标签) /// public string BuildTags = string.Empty; /// /// 压缩方式 /// public ECompressOption CompressOption = ECompressOption.LZ4; /// /// 输出文件名称样式 /// public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; /// /// 加密类名称 /// public string EncyptionClassName = string.Empty; } }