using System; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace ET.Server { [FriendOf(typeof(MapEventComponent))] [FriendOfAttribute(typeof(ET.Server.Map))] public static class MapEventComponentSystem { public class MapEventComponentAwakeSystem : AwakeSystem<MapEventComponent, Map> { /// <summary> /// 场景事件组件创建 /// </summary> /// <param name="self"></param> /// <param name="map"></param> protected override void Awake(MapEventComponent self, Map map) { Log.Info($"创建事件组件..."); } } public class MapEventComponentDestroySystem : DestroySystem<MapEventComponent> { /// <summary> /// 场景事件组件销毁 /// </summary> /// <param name="self"></param> protected override void Destroy(MapEventComponent self) { Log.Info($"销毁事件组件..."); } } /** 玩家进场景后推的消息 **/ public static void OnReady(this MapEventComponent self, WNPlayer player) { } /** 玩家登录事件 **/ public static void OnPlayerLogin(this MapEventComponent self, WNPlayer player) { } /** 角色成功进入场景 **/ public static void OnPlayerEntered(this MapEventComponent self, WNPlayer player) { } /** 单位死亡事件 **/ public static void OnUnitDead(this MapEventComponent self, Map map, JObject msg) { Log.Debug($"怪物死亡处理..."); int unitType = Convert.ToInt32(msg.SelectToken("unitType")); // 攻击者 long hitFinalPlayerId = msg.SelectToken("hitFinal").ToString() == "" ? 0 : Convert.ToInt64(msg.SelectToken("hitFinal")); long belongPlayerId = msg.SelectToken("belongPlayerId").ToString() == "" ? 0 : Convert.ToInt64(msg.SelectToken("belongPlayerId")); long[] atkAssistantList = JsonConvert.DeserializeObject<long[]>(Convert.ToString(msg.SelectToken("atkAssistantList")) ?? string.Empty); WNPlayer hitFinalPlayer = null; // 默认使用第一个摸怪玩家 if (belongPlayerId > 0) { hitFinalPlayer = map.GetPlayer(belongPlayerId); } if (hitFinalPlayer == null && hitFinalPlayerId > 0) { hitFinalPlayer = map.GetPlayer(hitFinalPlayerId); } switch (unitType) { case 0: // 怪物死亡 int unitTemplateId = Convert.ToInt32(msg.SelectToken("unitTemplateId")); Monster monsterProp = MonsterCategory.Instance.Get(unitTemplateId); if (monsterProp == null) { Log.Error($"unitDead not fount montster : {unitTemplateId}, {map.MapId}, {msg}"); return; } // todo 怪物死亡处理逻辑,先暂时加入死亡列表 self.MonsterDeadList.Add(unitTemplateId); break; case 1: // 玩家死亡 long unitPlayerId = Convert.ToInt64(msg.SelectToken("unitPlayerId")); if (hitFinalPlayerId <= 0) { // 被boss杀死 int attackerTemplateId = Convert.ToInt32(msg.SelectToken("attackerTemplateId")); Log.Debug($"玩家死亡...被boss杀死...playerId={unitPlayerId}, bossId={attackerTemplateId}"); } else { // 被玩家杀死 Log.Debug($"玩家死亡...被玩家杀死...playerId={unitPlayerId}, 攻击者={hitFinalPlayerId}"); } break; case 2: // 宠物死亡 break; } } /** 副本消息 **/ public static void OnMessageEvent(this MapEventComponent self, JObject msg) { } /** 场景结算事件 **/ public static void OnGameOver(this MapEventComponent self, Map map) { if (map?.Players is not { Count: > 0 }) { return; } foreach (WNPlayer player in map.Players.Values.Where(player => player != null)) { // 记录玩家历史 map.SyncPlayerHistoryData(player); // 战斗服场景玩家离开 map.PlayerLeaveRequest(player, false); // 本地场景移除玩家 map.RemovePlayer(player, false); // 移除本地组件数据 map.DomainScene().GetComponent<GamePlayerComponent>().Remove(player.GetId()); // 战斗服结束场景 map.GetZoneManager().destroyZoneRequest(map.Id.ToString()); // 销毁 player.Dispose(); } } /** 拾取道具 **/ public static void OnPickItem(this MapEventComponent self, JObject msg) { } /** 击杀boss **/ public static void OnKillBoss(this MapEventComponent self, JObject msg) { } /** 战斗统计 **/ public static void OnBattleReport(this MapEventComponent self, JObject msg) { } } }