using UnityEngine; namespace ET.Client { public static class LayerNames { /// <summary> /// UI层 /// </summary> public const string UI = "UI"; /// <summary> /// 游戏单位层 /// </summary> public const string UNIT = "Unit"; /// <summary> /// 地形层 /// </summary> public const string MAP = "Map"; /// <summary> /// 默认层 /// </summary> public const string DEFAULT = "Default"; public const string HIDDEN = "Hidden"; /// <summary> /// 通过Layers名字得到对应层 /// </summary> /// <param name="name"></param> /// <returns></returns> public static int GetLayerInt(string name) { return LayerMask.NameToLayer(name); } public static string GetLayerStr(int name) { return LayerMask.LayerToName(name); } } }