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  m_Text: 'This example scene shows a recast graph setup with a few links.


    The
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    which you can move by double-clicking.


    This example uses the RichAI movement
    script. It is very similar to the AIPath script but the RichAI movement script
    is specifically written for recast/navmesh graphs and has support for off-mesh
    links while the AIPath movement script is more generic and can handle all types
    of graphs.


    You will notice that the character plays an animation when traversing
    the off-mesh links. This behavior is controlled by the AnimationLinkTraverser
    script on the "Bot" GameObject. This script is just an example script. For many
    games you will likely want to add in some custom behaviors. This is easy to do
    as separate scripts can get full control over the character when it traverses
    off-mesh links by registering to the RichAI.onTraverseOffMeshLink event. Take
    a look at the documentation for more info.'
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