namespace FairyGUI
{
///
///
///
public interface IAnimationGear
{
///
///
///
bool playing { get; set; }
///
///
///
int frame { get; set; }
///
///
///
float timeScale { get; set; }
///
///
///
bool ignoreEngineTimeScale { get; set; }
///
///
///
///
void Advance(float time);
}
}