using UnityEngine; using FairyGUI.Utils; namespace FairyGUI { /// /// /// public class PackageItem { public UIPackage owner; public PackageItemType type; public ObjectType objectType; public string id; public string name; public int width; public int height; public string file; public bool exported; public NTexture texture; public ByteBuffer rawData; public string[] branches; public string[] highResolution; //image public Rect? scale9Grid; public bool scaleByTile; public int tileGridIndice; public PixelHitTestData pixelHitTestData; //movieclip public float interval; public float repeatDelay; public bool swing; public MovieClip.Frame[] frames; //component public bool translated; public UIObjectFactory.GComponentCreator extensionCreator; //font public BitmapFont bitmapFont; //sound public NAudioClip audioClip; //spine/dragonbones public Vector2 skeletonAnchor; public object skeletonAsset; public object Load() { return owner.GetItemAsset(this); } public PackageItem getBranch() { if (branches != null && owner._branchIndex != -1) { string itemId = branches[owner._branchIndex]; if (itemId != null) return owner.GetItem(itemId); } return this; } public PackageItem getHighResolution() { if (highResolution != null && GRoot.contentScaleLevel > 0) { int i = GRoot.contentScaleLevel - 1; if (i >= highResolution.Length) i = highResolution.Length - 1; string itemId = highResolution[i]; if (itemId != null) return owner.GetItem(itemId); } return this; } } }