using System; using System.Threading; using UnityEngine; #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT using UnityEngine.UI; #endif namespace Cysharp.Threading.Tasks { public static class UnityBindingExtensions { #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT // <string> -> Text public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, bool rebindOnError = true) { BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); } public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true) { BindToCore(source, text, cancellationToken, rebindOnError).Forget(); } static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError) { var repeat = false; BIND_AGAIN: var e = source.GetAsyncEnumerator(cancellationToken); try { while (true) { bool moveNext; try { moveNext = await e.MoveNextAsync(); repeat = false; } catch (Exception ex) { if (ex is OperationCanceledException) return; if (rebindOnError && !repeat) { repeat = true; goto BIND_AGAIN; } else { throw; } } if (!moveNext) return; text.text = e.Current; } } finally { if (e != null) { await e.DisposeAsync(); } } } // <T> -> Text public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, bool rebindOnError = true) { BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); } public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true) { BindToCore(source, text, cancellationToken, rebindOnError).Forget(); } public static void BindTo<T>(this AsyncReactiveProperty<T> source, UnityEngine.UI.Text text, bool rebindOnError = true) { BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); } static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError) { var repeat = false; BIND_AGAIN: var e = source.GetAsyncEnumerator(cancellationToken); try { while (true) { bool moveNext; try { moveNext = await e.MoveNextAsync(); repeat = false; } catch (Exception ex) { if (ex is OperationCanceledException) return; if (rebindOnError && !repeat) { repeat = true; goto BIND_AGAIN; } else { throw; } } if (!moveNext) return; text.text = e.Current.ToString(); } } finally { if (e != null) { await e.DisposeAsync(); } } } // <bool> -> Selectable public static void BindTo(this IUniTaskAsyncEnumerable<bool> source, Selectable selectable, bool rebindOnError = true) { BindToCore(source, selectable, selectable.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); } public static void BindTo(this IUniTaskAsyncEnumerable<bool> source, Selectable selectable, CancellationToken cancellationToken, bool rebindOnError = true) { BindToCore(source, selectable, cancellationToken, rebindOnError).Forget(); } static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<bool> source, Selectable selectable, CancellationToken cancellationToken, bool rebindOnError) { var repeat = false; BIND_AGAIN: var e = source.GetAsyncEnumerator(cancellationToken); try { while (true) { bool moveNext; try { moveNext = await e.MoveNextAsync(); repeat = false; } catch (Exception ex) { if (ex is OperationCanceledException) return; if (rebindOnError && !repeat) { repeat = true; goto BIND_AGAIN; } else { throw; } } if (!moveNext) return; selectable.interactable = e.Current; } } finally { if (e != null) { await e.DisposeAsync(); } } } #endif // <T> -> Action public static void BindTo<TSource, TObject>(this IUniTaskAsyncEnumerable<TSource> source, TObject monoBehaviour, Action<TObject, TSource> bindAction, bool rebindOnError = true) where TObject : MonoBehaviour { BindToCore(source, monoBehaviour, bindAction, monoBehaviour.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); } public static void BindTo<TSource, TObject>(this IUniTaskAsyncEnumerable<TSource> source, TObject bindTarget, Action<TObject, TSource> bindAction, CancellationToken cancellationToken, bool rebindOnError = true) { BindToCore(source, bindTarget, bindAction, cancellationToken, rebindOnError).Forget(); } static async UniTaskVoid BindToCore<TSource, TObject>(IUniTaskAsyncEnumerable<TSource> source, TObject bindTarget, Action<TObject, TSource> bindAction, CancellationToken cancellationToken, bool rebindOnError) { var repeat = false; BIND_AGAIN: var e = source.GetAsyncEnumerator(cancellationToken); try { while (true) { bool moveNext; try { moveNext = await e.MoveNextAsync(); repeat = false; } catch (Exception ex) { if (ex is OperationCanceledException) return; if (rebindOnError && !repeat) { repeat = true; goto BIND_AGAIN; } else { throw; } } if (!moveNext) return; bindAction(bindTarget, e.Current); } } finally { if (e != null) { await e.DisposeAsync(); } } } } }